Insurgency 2.0 Alpha Test Event - 07./08.02.2015 @16PRT

Check here for upcoming community-held events
K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Insurgency 2.0 Alpha Test Event - 07./08.02.2015 @16PRT

Post by K4on »

Image

Over the past weeks the Project Reality team has been working together with UTurista in order to improve the current PR Insurgency game mode, based on several community ideas and feedback.

For the upcoming weekend, we would like to run an Insurgency 2.0 Alpha Test Event, to check one of two new concepts. The 2nd concept will be tested on a later date.

Insurgency 2.0 Alpha Test Event
Saturday, Feb. 7th, 2015 at 16:00 PRT
Sunday, Feb. 8th, 2015 at 16:00 PRT

(PRT = Project Reality Time)

on
Official PR Insurgency 2.0 Alpha Test - Event Server
(sponsored by New Era Warfare)


Testing Conditions:
We'll be testing the new (work in progress) Insurgency 2.0 settings for PR 1.3.
The changes are purely server side, so you don't have to take care of anything apart from joining the server.
We would like to mention again, that the concepts are not guaranteed to be in the next patch. That's depending on the feedback we get. At a later point when one of the concepts has been chosen, we will be extending the tests to other PR community servers in order to get more feedback. More info to come.


INSURGENCY 2.0 ALPHA CHANGELOG:

UAV - Unmanned Aerial Vehicle
  • Updated the UAV uptime to be limited again.
  • The UAV loses 0.2% fuel/sec while travelling, 0.1% fuel/sec while loitering (operating) and refuels at 0.2% fuel/sec.
  • UAV can be send back to base at any point to start refueling (deploy UAV within 1 big grid of command post). Returning to base does not consume any fuel.
  • UAV deploy time depends on distance to travel. The UAV travels at 50 m/s.
  • The UAV takes 45 seconds to land/start.

Hideouts
  • Updated Hideout minimum build distance to other hideouts to be 150m instead of 200m.

Caches
  • Updated Caches to only have one available at a time.
  • Updated Caches to be revealed, 5 minutes after the last one got removed.
  • Updated Caches to get relocated after 40 minutes if they haven't been destroyed (Insurgents will win the map if the cache has been moved two times successfully).
  • Updated Insurgents to see on-map markers of previous cache locations.
  • Added new function that allows to decide on the area of the next cache, it will be set by the server in case the commander doesn't set the next cache area in time.

Civilians
  • Reduced Civilian help radius to 3m horizontal and 1.5m vertical meters.
  • Reduced Civilian ROE time from 2 to 1 minute.

Vehicles
  • Updated CAS and Tanks to re-spawn after 20 minutes instead of 15.
  • Updated APCs and IFVs to re-spawn after 15 minutes instead of 10.

Intel System
  • The BLUFOR cache marker can be inaccurate if BLUFOR doesn't gather any Intel points.
  • Insurgents will see the real cache location as well as the inaccurate marker.
  • The Intel system now correlates with the maximum distance that the cache-marker for BLUFOR can be from the actual cache position.
  • Heavy assets and long distance kills no longer generate intelligence points.

What do these changes mean in terms of gameplay?
  • It allows more opportunities and gameplay variety for Insurgents. Although the first cache will be random, allowing the commander to set the next cache position will add a new dimension of gameplay: Insurgents need to consider possible locations for the next cache while BLUFOR need to prevent them from placing the cache by controlling these possible locations.
  • Intel-system: The cache marker, which is visible for BLUFOR, will appear after 5 minutes have passed - this marker is not guaranteed to be accurate though. With a maximum spread of half the map size (e.g.: 500m on 1km maps), BLUFOR will need to obtain Intel points to reduce this distance and get an accurate cache position.

Deploying the cache
  • In this Alpha test the cache is deployed in the same way you build a hideout - as a commander, you select your phone, press T and select 'build hideout' (temporary) - this will check all possible cache locations in your area and the cache will be selected randomly.
  • Don't forget that you should do this while the current cache is still in-play, otherwise the game will select one for you when the cache is destroyed.


Make sure to to post your feedback here:
https://www.realitymod.com/forum/f252-p ... event.html


Thanks for your consideration,

- The Project Reality Team
Last edited by K4on on 2015-02-06 20:35, edited 6 times in total.
K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: Insurgency 2.0 Alpha Test Event - 07./08.02.2015 @16PRT

Post by K4on »

Live Changelog:

Following changes have been made so far:
07.02.2015

17:30 PRT
Updated Intel System - long range kills grant Intel Points again
Updated Intel System - Reduced needed Intel to get the marker closer, to test some technical stuff (temporary change)

20:40 PRT
Updated Cache spawnpoints to get disabled once known to the enemy

21:30 PRT
Fixed Revealed Caches tio no longer get their spawnpoint back

___________

08.02.2015:

16:00 PRT
Fixed Cache Markers to get updated for all players
Updated Caches to appear after 5mins instead of 10
Last edited by K4on on 2015-02-08 12:15, edited 10 times in total.
Ratface
Retired PR Developer
Posts: 962
Joined: 2011-04-21 18:57

Re: Insurgency 2.0 Alpha Test Event - 07./08.02.2015 @16PRT

Post by Ratface »

I LOVE the choose your cache position idea! I'm frothing at the mouth with excitement

Can't wait to try this out, sounds like a lot of good hard work!

Also, first! :D
Jacksonez__
Posts: 1090
Joined: 2013-07-28 13:19

Re: Insurgency 2.0 Alpha Test Event - 07./08.02.2015 @16PRT

Post by Jacksonez__ »

Looks so nice. NO! It doesn't look nice.

it's fucking awesome
curahee150
Posts: 187
Joined: 2013-07-11 16:14

Re: Insurgency 2.0 Alpha Test Event - 07./08.02.2015 @16PRT

Post by curahee150 »

love everything but the relocating caches but we will see how that works. Cant wait to try it!

however, unfortunately, I will be leaving on a trip the day it starts.... it never frikin fails.
"If it sounds stupid but it works, it ain't stupid"-Murphy's law
User avatar
Ason
PR:BF2 Developer
Posts: 1755
Joined: 2012-10-22 10:29

Re: Insurgency 2.0 Alpha Test Event - 07./08.02.2015 @16PRT

Post by Ason »

Nice! I especially like this:
The BLUFOR cache marker can be inaccurate if BLUFOR doesn't gather any Intel points.
Insurgents will see the real cache location as well as the inaccurate marker.
disnoxxio
Posts: 466
Joined: 2013-08-03 14:04

Re: Insurgency 2.0 Alpha Test Event - 07./08.02.2015 @16PRT

Post by disnoxxio »

I hate insurgency so bad, hopefully it will make it a little bit better ;P.
Teewurst
Posts: 69
Joined: 2010-10-17 16:11

Re: Insurgency 2.0 Alpha Test Event - 07./08.02.2015 @16PRT

Post by Teewurst »

What about 'Shotgun to the face, i arrested you' thing.
I really hate that about playing as a civ.

Image
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Insurgency 2.0 Alpha Test Event - 07./08.02.2015 @16PRT

Post by Rabbit »

Heavy assets and long distance kills no longer generate intelligence points.
mmmm, this makes me feel so good.
Image

AfSoccer "I just don't see the natural talent."
Image
RockerAgent47
Posts: 15
Joined: 2015-02-07 00:35

Re: Insurgency 2.0 Alpha Test Event - 07./08.02.2015 @16PRT

Post by RockerAgent47 »

How can i Participate ? :D
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Insurgency 2.0 Alpha Test Event - 07./08.02.2015 @16PRT

Post by badmojo420 »

Sounds great, can't wait to try it.
bandwevil
Posts: 152
Joined: 2012-06-07 21:09

Post by bandwevil »

Being able to select the cache position seems like it could be very exploitable. All the other changes sound nice though.
FFG
Forum Moderator
Posts: 1468
Joined: 2014-03-18 04:47

Re: Insurgency 2.0 Alpha Test Event - 07./08.02.2015 @16PRT

Post by FFG »

How does one get into this? like is there a download or what?
camo
PR:BF2 Developer
Posts: 3165
Joined: 2013-01-26 09:00

Re: Insurgency 2.0 Alpha Test Event - 07./08.02.2015 @16PRT

Post by camo »

Really like the commander cache placement idea.
Image
Shponglized
Posts: 30
Joined: 2014-01-15 05:28

Re: Insurgency 2.0 Alpha Test Event - 07./08.02.2015 @16PRT

Post by Shponglized »

Already found a bug. Extra underpants are not included.
"...Drink and the Devil took care of the rest."
fatalsushi83
Posts: 551
Joined: 2013-12-03 07:49

Re: Insurgency 2.0 Alpha Test Event - 07./08.02.2015 @16PRT

Post by fatalsushi83 »

the innacurate cache location thing is brilliant! having only 40 minutes should also make things much more intense and discourage camping by blufor

i have a feeling that the insurgents will be putting all of their caches within walking distance of main but i guess blufor can counter that. might be very interesting
Rezza
Posts: 2309
Joined: 2008-04-06 20:53

Re: Insurgency 2.0 Alpha Test Event - 07./08.02.2015 @16PRT

Post by Rezza »

Love the new work and focus on the Insurgency game mode. It was the game mode that made PR truly unique and stand out but sadly died out from not being used.
Image
K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: Insurgency 2.0 Alpha Test Event - 07./08.02.2015 @16PRT

Post by K4on »

Just to mention again, this is an alpha test!
The test if there to check stability of the scripts and to see if there is gameplay stuff that doesn't work out.
Also players have to adapt their playstyle to the new changes, so don't exspect the gameplay to work out better than before right away. :)

Being able to select the cache position seems like it could be very exploitable.
Thats why you are only able to select the area where you want to fight and not the real position; the cache will be choosen randomly near you then.
Spook
Posts: 2458
Joined: 2011-07-12 14:08

Re: Insurgency 2.0 Alpha Test Event - 07./08.02.2015 @16PRT

Post by Spook »

RockerAgent47 wrote: How can i Participate ? :D
Join the server.
FFG wrote:How does one get into this? like is there a download or what?
As stated in the post you just need to join the server.
Image
Locked

Return to “Events”