kit skinnedmesh editing

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Insanitypays
PR:BF2 Developer
Posts: 753
Joined: 2009-06-13 09:23

Re: kit skinnedmesh editing

Post by Insanitypays »

bump!

Marius, I'm assuming you've solved your problem, but if not, I may have some more information...

Setting the pivot to 0,0,0 is important, but you also need to make sure you freeze transformations. Use Reset XForm from your utilities panel, then reskin the object.

If you rotate or move the object, make sure to reset the transformations again. In order to move/rotate it without messing up the xform, select it by its verticies, faces, or edges instead.

1) Link Heirarchies
2) Set pivot to 0,0,0
3) Reset xform
4) Skin
5) Export

Again, I'm assuming you've solved the problem, but it can't hurt to share more info. This could possibly serve as a future reference for other modders who have had similar issues.

"Go to Heaven for the climate, Hell for the company." -Mark Twain
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marius1986
Posts: 19
Joined: 2015-01-06 20:34

Re: kit skinnedmesh editing

Post by marius1986 »

'[R-CON wrote:Insanitypays;2053734']bump!

Marius, I'm assuming you've solved your problem, but if not, I may have some more information...

Setting the pivot to 0,0,0 is important, but you also need to make sure you freeze transformations. Use Reset XForm from your utilities panel, then reskin the object.

If you rotate or move the object, make sure to reset the transformations again. In order to move/rotate it without messing up the xform, select it by its verticies, faces, or edges instead.

1) Link Heirarchies
2) Set pivot to 0,0,0
3) Reset xform
4) Skin
5) Export

Again, I'm assuming you've solved the problem, but it can't hurt to share more info. This could possibly serve as a future reference for other modders who have had similar issues.
thank you for you post))
I knew all of it,and I did with exception Reset xform.
I decided this problem last evening,after 4 months of attempts :-x .
the problem consists in that - in used kit skinnedmesh file ,one of а kit(my modified at-kit with rpg launcher) used textures from 2 dds files(original from BF2 Special Forces and for rpg launcher - from Project Reality) and had 2 materials
http://i.imgur.com/oYGNBjf.png?1
I copy the rpg launcher textures from PR dds file and added in my new dds file(both maps - difuse and bump).
after I edited the UVW map for rpg launcher.
and the last step - I specified the my at-kit material map for rpg launcher.
and this is result https://www.youtube.com/watch?v=Hu7dBJD ... e=youtu.be
Last edited by marius1986 on 2015-02-07 13:15, edited 2 times in total.
Insanitypays
PR:BF2 Developer
Posts: 753
Joined: 2009-06-13 09:23

Re: kit skinnedmesh editing

Post by Insanitypays »

Looks awesome. You should probably weight the launcher to either spine3 or spine2 instead of the torso. It'll look a bit more natural. Glad you figured all this out ^^

"Go to Heaven for the climate, Hell for the company." -Mark Twain
[/CENTER]
marius1986
Posts: 19
Joined: 2015-01-06 20:34

Re: kit skinnedmesh editing

Post by marius1986 »

[R-CON]Insanitypays wrote:Looks awesome. You should probably weight the launcher to either spine3 or spine2 instead of the torso. It'll look a bit more natural. Glad you figured all this out ^^
i weighted it at mesh15(original erix is weighted on it).
but yes,is possible for spine 2 or 3 it will look better(naturaly).i will try :-)
Last edited by marius1986 on 2015-02-07 13:37, edited 1 time in total.
Insanitypays
PR:BF2 Developer
Posts: 753
Joined: 2009-06-13 09:23

Re: kit skinnedmesh editing

Post by Insanitypays »

the Eryx is diagonal to the back while the RPG is vertical. Its good to take that stuff into account.
I can tell you're making good progress though, keep it up ;)

"Go to Heaven for the climate, Hell for the company." -Mark Twain
[/CENTER]
marius1986
Posts: 19
Joined: 2015-01-06 20:34

Re: kit skinnedmesh editing

Post by marius1986 »

[R-CON]Insanitypays wrote:the Eryx is diagonal to the back while the RPG is vertical. Its good to take that stuff into account.
I can tell you're making good progress though, keep it up ;)
thank you
I will try :-)
Last edited by marius1986 on 2018-05-03 16:28, edited 1 time in total.
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