High poly base done, will get the low poly and will uploaded later this week hopefully tomorrow depending on how much changes I will have to do from your responses, most details missing on the stock will be added via textures.
https://sketchfab.com/models/9618495dc4 ... 2a1e#share
http://imgur.com/b3ZxOEW&R6LbBc4&wVRDiM ... f8&Dh9TBiu
references used:
Mint Condition Springfield Sniper Rifle M1903A4 - Live Firearms and Shotguns (Reference Rifle)
http://www.kirkemmerich.co.uk/wp-conten ... es-033.jpg
http://www.milsurps.com/images/imported ... eech-1.jpg
http://www.lawranceordnance.com/shot_an ... ceiver.jpg
See There Is No Trace Of That Weld Under The New Parkerizing Finish
http://www.centerfiresystems.com/images ... ELD12D.jpg
Milsurp After Hours ? View topic - M1903A4 Sniper
https://www.youtube.com/watch?v=9mbaO7qLzS8
https://www.youtube.com/watch?v=7tS-sJONe04
There are a lot of things that aren't 100% to the real life counter part, if you happen to post something obvious, please reply, and I will try to fix it. Let me know if the safety housing looks odd, I got lazy and resized and don't feel like remaking it all.
ps: pls teach me how to make that bolt shape properly.
[Weapon] Springfield 1903A4 + M73b1 Scope WIP [PR:WW2]
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ComedyInK
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[Weapon] Springfield 1903A4 + M73b1 Scope WIP [PR:WW2]
Last edited by ComedyInK on 2015-02-11 01:14, edited 1 time in total.
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Rhino
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Re: [Weapon] Springfield 1903A4 + M73b1 Scope WIP [PR:WW2]
I take it your only doing the high poly model in that version of 3DsMax and your going to make the low poly in 3DsMax9?
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ComedyInK
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Re: [Weapon] Springfield 1903A4 + M73b1 Scope WIP [PR:WW2]
yes, due to the graphical bugs I am getting
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ComedyInK
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Re: [Weapon] Springfield 1903A4 + M73b1 Scope WIP [PR:WW2]
https://sketchfab.com/models/e1a6211780 ... 3d9a105744
error on the front sling mount, don't know why, fine in max http://imgur.com/9t6DMyl
error on the front sling mount, don't know why, fine in max http://imgur.com/9t6DMyl
Last edited by ComedyInK on 2015-03-20 00:08, edited 1 time in total.
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Adriaan
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Re: [Weapon] Springfield 1903A4 + M73b1 Scope WIP [PR:WW2]
Looking good overall. Nice amount of detail in the 1p areas. You could even give the back of the scope some more sides to really round its silhouette as you did with the back of the bolt.
From what I can see in pics the safety is more rounded (ignore red circle):

The second ring away from the one that the safety's on has a rounded gully/indent going in it rather than straight down, and a small flat ridge behind that knurled bit at the very end of the bolt:

The rear sight seems to be a bit too small (like about 80% or 90% the size of what it should be), but if it lines up with the front post as it is then maybe it's better not to mess with it too much:


I'm guessing you have more refs of your own, so if those indicate otherwise you should follow those ofc.
There seems to be some kind of issue at the back of the receiver, looks like double faces z-fighting or something:

You can remove/collapse all the edges on those bands, since they don't add to the silhouette (edit: holdover from the hipoly i guess):

You could try resetting the x-form on the front band with the sling mount to fix that scaling error that shows up in sketchfab.
There's a screwhead on the top-left side of the nearest scope mount ring but going by refs the rings are only on the right side (where you can just have them textured on since it won't be in view much). The top end of the scope mount rings also look more rounded there, and the size of whatever that ON/OFF thing is on the side looks somewhat higher, with the size of the metal piece to its left/behind and the indent on the wood to match:


You can also remove/collapse more edges around the stock/grip area as it usually has the player's hand around it and/or is off screen, all saving you a good deal of tris. Speaking of, what's the tri-count at?
Anyways, these are small issues. General proportions and details seem pretty spot on to me so yeah, good stuff so far
Edit: sorry, didn't notice you had a highpoly of this, so you'd have to consider having to go in and change that as well if you're going to be changing the geometry at all.
From what I can see in pics the safety is more rounded (ignore red circle):

The second ring away from the one that the safety's on has a rounded gully/indent going in it rather than straight down, and a small flat ridge behind that knurled bit at the very end of the bolt:

The rear sight seems to be a bit too small (like about 80% or 90% the size of what it should be), but if it lines up with the front post as it is then maybe it's better not to mess with it too much:


I'm guessing you have more refs of your own, so if those indicate otherwise you should follow those ofc.
There seems to be some kind of issue at the back of the receiver, looks like double faces z-fighting or something:

You can remove/collapse all the edges on those bands, since they don't add to the silhouette (edit: holdover from the hipoly i guess):

You could try resetting the x-form on the front band with the sling mount to fix that scaling error that shows up in sketchfab.
There's a screwhead on the top-left side of the nearest scope mount ring but going by refs the rings are only on the right side (where you can just have them textured on since it won't be in view much). The top end of the scope mount rings also look more rounded there, and the size of whatever that ON/OFF thing is on the side looks somewhat higher, with the size of the metal piece to its left/behind and the indent on the wood to match:


You can also remove/collapse more edges around the stock/grip area as it usually has the player's hand around it and/or is off screen, all saving you a good deal of tris. Speaking of, what's the tri-count at?
Anyways, these are small issues. General proportions and details seem pretty spot on to me so yeah, good stuff so far
Edit: sorry, didn't notice you had a highpoly of this, so you'd have to consider having to go in and change that as well if you're going to be changing the geometry at all.
Last edited by Adriaan on 2015-03-20 06:29, edited 10 times in total.

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ComedyInK
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Re: [Weapon] Springfield 1903A4 + M73b1 Scope WIP [PR:WW2]
Updated again on different format fixed all the funky errors and the wrong models being imported, https://sketchfab.com/models/e1a6211780 ... 3d9a105744 , has full tri count if you click the annotations. I don't know why the zfighting issue is still happening it looks fine for me in max. http://i.imgur.com/eTPJus2.png and issues with smoothing groups are caused by the export, maybe it's because I have everything is a group rather then attached to a single object.

for safety house valley thing, would it be fine just using the normal map, or is a change in gemotry needed?
For your last picture, I couldn't change the height of the thing highlighted in blue because the high poly would have to be reworked a lot, but I did make the mag safety on/off button taller, and collapsed 2 edges on on the cavity below
The rear sight was done according to this image, and it came out way smaller than the model, so I had to increase the size and length to make it fit. I'm content with how it looks, and it does match the to the front sight
edit#3?: I'll try increasing the size of the on/off and blue highlight more later in the day.

for safety house valley thing, would it be fine just using the normal map, or is a change in gemotry needed?
For your last picture, I couldn't change the height of the thing highlighted in blue because the high poly would have to be reworked a lot, but I did make the mag safety on/off button taller, and collapsed 2 edges on on the cavity below
The rear sight was done according to this image, and it came out way smaller than the model, so I had to increase the size and length to make it fit. I'm content with how it looks, and it does match the to the front sight

edit#3?: I'll try increasing the size of the on/off and blue highlight more later in the day.
Last edited by ComedyInK on 2015-03-20 14:33, edited 3 times in total.
- Mineral
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Re: [Weapon] Springfield 1903A4 + M73b1 Scope WIP [PR:WW2]
This being made in max 2012 will cause some major issues when it has to be exported. Smoothing will be pretty much lost unless we get lucky with going threw some other file types 
Did nobody tell you that models for PR need to be made in max9 for the easiest workflow and guaranteed with no problems?
Did nobody tell you that models for PR need to be made in max9 for the easiest workflow and guaranteed with no problems?
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ComedyInK
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Re: [Weapon] Springfield 1903A4 + M73b1 Scope WIP [PR:WW2]
I've been working and back porting, I've not been getting too many problems that can't be solved, I just cannot backport the hp model, the lp goes with minimal errors, but I will have to uv twice because they will probably break.
Edit: did export test to verify, 0 errors with model. Everything matches from new max version.
Edit: did export test to verify, 0 errors with model. Everything matches from new max version.
Last edited by ComedyInK on 2015-03-22 16:51, edited 2 times in total.
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ComedyInK
- Posts: 225
- Joined: 2011-03-16 16:33
Re: [Weapon] Springfield 1903A4 + M73b1 Scope WIP [PR:WW2]
Stuck on UVs. All UV sizes match, and this is the result.

This is with auto packing with .01 padding

How do I fix this?
http://imgur.com/d8as4Nc,NWlFqZ3,4OkvVi ... ,MstXuBr#5
Sizing issues on the safety housing and mag safety were fixed.

This is with auto packing with .01 padding

How do I fix this?
http://imgur.com/d8as4Nc,NWlFqZ3,4OkvVi ... ,MstXuBr#5
Sizing issues on the safety housing and mag safety were fixed.
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motherdear
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Re: [Weapon] Springfield 1903A4 + M73b1 Scope WIP [PR:WW2]
There are a few options for packing this. If you want to keep a 1:1 ration then just break the largest uv island at the handle where the hand of the player model would be covering up the seam, that way you can scale up your uv's but still keep the same ration. The second option is to scale slightly down and uv at a 2:1 ration, ie 2048x1024 for instance. This would be the easiest way of maintaining the same ratio while avoiding uv island splits and would be the way that I would go with something like this.

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