FDF Community tasks
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temexter
- Posts: 397
- Joined: 2009-11-23 15:50
FDF Community tasks
We've recently decided to focus all our efforts on the infantry side of the faction and go with placeholder vehicles for now, we still want to export our custom vehicles but at a later date, when the infantry version of the faction is done and released.
Any and all help is greatly appreciated!
Current FDF community tasks are as follows:
* Nothing needed ATM *
Any and all help is greatly appreciated!
Current FDF community tasks are as follows:
* Nothing needed ATM *
Last edited by temexter on 2015-04-26 15:17, edited 22 times in total.
Reason: New content by Hulabi
Reason: New content by Hulabi




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Rabbit
- Posts: 7818
- Joined: 2006-12-17 15:14
re: FDF Community tasks
AfSoccer "I just don't see the natural talent."

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Leopardi
- Posts: 409
- Joined: 2007-10-16 21:14
re: FDF Community tasks
Why not include both 2A6 and 2A4 now that 2015 onwards both will be in operative use in FDF?
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
re: FDF Community tasks
reading the thread, looks like the turret needs some remodelling for the A6 version (although this being done would benefit multiple factions). The model is currently in A4 mode.Leopardi wrote:Why not include both 2A6 and 2A4 now that 2015 onwards both will be in operative use in FDF?
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BroCop
- Posts: 4155
- Joined: 2008-03-08 12:28
re: FDF Community tasks
A Leo 2A6 is already ingame for the Germans. Thats why the design document lists the 2A6 as a ph

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ddeo
- Retired PR Developer
- Posts: 790
- Joined: 2012-04-26 08:16
re: FDF Community tasks
Hey, Sako TRG-42 (PL version)
I'm pretty sure Yours model is finished at the same level or better. We have made only geom0 model with texture, without geom1 and LOD. From what I've seen on the screenshots, FDF Sako TRG-42 model has better quality, normal map has been baked from high poly model. Long time ago I've asked Psyrus to make geom1 and LOD for Your model. Is it finished, or have you exported version with geom0 as geom1?
I'm pretty sure Yours model is finished at the same level or better. We have made only geom0 model with texture, without geom1 and LOD. From what I've seen on the screenshots, FDF Sako TRG-42 model has better quality, normal map has been baked from high poly model. Long time ago I've asked Psyrus to make geom1 and LOD for Your model. Is it finished, or have you exported version with geom0 as geom1?
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Hulabi
- Posts: 2277
- Joined: 2009-08-08 22:15
re: FDF Community tasks
Our (the one made by Ukkis) TRG-42 still needs LODs and export, we have the PL version ingame as a placeholder.
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ddeo
- Retired PR Developer
- Posts: 790
- Joined: 2012-04-26 08:16
re: FDF Community tasks
Just LOD's or geom1 too? If nobody finished that yet, we could do it, since we are waiting for that model too.
Is it ok, or Ukkis wants to do it?
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ddeo
- Retired PR Developer
- Posts: 790
- Joined: 2012-04-26 08:16
Re: FDF Community tasks
So what needs to be finished to run this faction? I have feeling like list from first post is not actual, as far as I know:
- RK 95 TP is in game;
- Patria AMV is in game more or less;
- We know the status of Leopard 2a4
- CV9030, is it necessary, or CV9035 will do the work? It has only different cannon.
- reskins could be easly done;
- does SISU needs higer poly interior? is it being worked on? maybe this is part where community could help.
I don't have currently time to help, asking because it feels like this thread could get update.
- RK 95 TP is in game;
- Patria AMV is in game more or less;
- We know the status of Leopard 2a4
- CV9030, is it necessary, or CV9035 will do the work? It has only different cannon.
- reskins could be easly done;
- does SISU needs higer poly interior? is it being worked on? maybe this is part where community could help.
I don't have currently time to help, asking because it feels like this thread could get update.
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H.sta
- Posts: 1355
- Joined: 2006-12-07 12:40
Re: FDF Community tasks
the CV9020 and the CV9035 are quite different, the model the Finns have been working on needs LODs, UV, Texture and Export.
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Hulabi
- Posts: 2277
- Joined: 2009-08-08 22:15
Re: FDF Community tasks
[R-COM]ddeo wrote:So what needs to be finished to run this faction? I have feeling like list from first post is not actual, as far as I know:
- RK 95 TP is in game;
- Patria AMV is in game more or less;
- We know the status of Leopard 2a4
- CV9030, is it necessary, or CV9035 will do the work? It has only different cannon.
- reskins could be easly done;
- does SISU needs higer poly interior? is it being worked on? maybe this is part where community could help.
I don't have currently time to help, asking because it feels like this thread could get update.![]()
RK62 is ingame, RK95TP modeller disappeared and the model is WIP, Patria AMV is currently being exported, Leo 2 as well, We have a CV9030 model (yes it differs a lot from the dutch 35 version like H.sta said), Sisu XA-180 doesn't have an interior and the model needs a lot of fixing to make it work (probably have to re-do it).[R-COM]H.sta wrote:the CV9020 and the CV9035 are quite different, the model the Finns have been working on needs LODs, UV, Texture and Export.
Only things absolutely necessary for an 'Infantry-layout' are the truck (need LODs and export), kit geometries (need some small finishing before export) and... that's pretty much it.
We just don't have the manpower anymore.
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temexter
- Posts: 397
- Joined: 2009-11-23 15:50
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Leopardi
- Posts: 409
- Joined: 2007-10-16 21:14
Re: FDF Community tasks
Sounds like we are just a few re-skins away of seeing a full fledged mechanized combat group roll down the fieldstemexter wrote:OP updated (MTLB, F-18 and Ural are being taken care of).
LiveLeak.com - Mechanized combat group assault
- Daniel
- Posts: 2225
- Joined: 2010-04-15 16:28
- Contact:
Re: FDF Community tasks
To make texture is anything else than a picture editor needed?
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Ratface
- Retired PR Developer
- Posts: 962
- Joined: 2011-04-21 18:57
Re: FDF Community tasks
Textures need to be in .dds format, so I think as long as you have some way to convert a photoshop file or any other image file type to this format I think any editor can be used. I personally use photoshop cs2 and downloaded a wizard that allowed me to convert my photoshop files to this format.
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Hulabi
- Posts: 2277
- Joined: 2009-08-08 22:15
Re: FDF Community tasks
Here is anything and everything that is currently either done or work in progress. We're going to need help from the community to get some (most?) of these done.
If you see any task that you might be able to help out with, please say so and I can send you the files. Any and all help is greatly appreciated!
Copypaste from internal forums:
Infantry
Weapons
New Vehicles
Retextured PR Vehicles
Deployables
Maps
Miscellaneous
If you see any task that you might be able to help out with, please say so and I can send you the files. Any and all help is greatly appreciated!
Copypaste from internal forums:
Infantry
Spoiler for Soldier Textures:
Spoiler for Kit Geometry:
Spoiler for Assault Rifle #1 - RK95:
Spoiler for Assault Rifle #2 - RK62:
Spoiler for Handheld Grenade Launcher - H&K 69A1 40mm:
Spoiler for Sniper Rifle - Sako TRG-42:
Spoiler for Heavy AT Alternative - Spike:
Spoiler for Tank - Leopard 2A4 / A6:
Spoiler for IFV - CV9030FIN:
Spoiler for Wheeled Medium APC - Patria AMV:
Spoiler for Truck - Sisu SA-150 MASI:
Spoiler for Car - Land Rover Defender:
Spoiler for IFV - BMP-2:
Spoiler for Tracked Light APC - MTLB-v:
Spoiler for Truck - Ural Trucks:
Spoiler for Transport Helicopter - NH-90:
Spoiler for Fighter / Bomber - F/A-18:
Spoiler for Anti-Tank - Spike:
Spoiler for Nuijamaa (2km):
Spoiler for Rajantie (2km):
Spoiler for Voice Recordings:
Spoiler for Win / Lose Music:
Spoiler for Field Dressing (Re-texture):


































