PRTA NA1/1 - Los Angeles (North America)

Player feedback for all Project Reality: Battlefield 2 servers.
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Portable.Cougar
Posts: 1192
Joined: 2007-03-03 01:47

Re: PRTA NA1/1 - Los Angeles (North America)

Post by Portable.Cougar »

'm not up on peoples reasoning for a change. Care to elaborate for me Matty?
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Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: PRTA NA1/1 - Los Angeles (North America)

Post by Wicca »

Portable.Cougar wrote:'m not up on peoples reasoning for a change. Care to elaborate for me Matty?
Its an old discussion in PRTA. Basically the APC squad wanting to use high caliber weapon stations as light tanks, opposed to infantry with 1 imbedded APC/IFV working along side them denying the APC squad of their favourite vehicle.

Its Infantry Whores vs. Asset Whores.

And the Infantry is winning the vote..

If you want to see the vote become a member on PRTA - Project Reality Teamwork Alliance
Xact Wicca is The Joker. That is all.
matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Re: PRTA NA1/1 - Los Angeles (North America)

Post by matty1053 »

Portable.Cougar wrote:'m not up on peoples reasoning for a change. Care to elaborate for me Matty?
Not really. Really, I don't care about this vote much. Since, if I want to do a APC squad, then I have to go to another server to get a APC/IFV asset. I've only played on this server a few times since the creation of the rule, and I didn't mind it. I saw like 2 squads that were supposedly MECH-INF... but where more like: "APC+FREE KIT". 2 Friends were in APC, and the rest were pubbies on foot wandering around.
The best way to see how MECH-INF should work? Watch Dbzao's youtube channel. Yeah, he doesn't have a step by step tutorial... but it's a perfect picture to have in your head.

Again, I only experienced like 2-4 rounds since the rule was inplace. I don't know how many MECH INF squads were in the games, but it seems like it works out well. I'd MUCH rather have more INF based squads then 8p CAS squads and that stuff.
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disnoxxio
Posts: 466
Joined: 2013-08-03 14:04

Re: PRTA NA1/1 - Los Angeles (North America)

Post by disnoxxio »

I've only played on this server a few times since the creation of the rule, and I didn't mind it. I saw like 2 squads that were supposedly MECH-INF... but where more like: "APC+FREE KIT". 2 Friends were in APC, and the rest were pubbies on foot wandering around.
You should immediatly !r for that, administrators know that that is not allowed and they will act against it if they dont see it by themselves already.

Neither free kit squad is allowed plus Mechinf under 6 players so when that occurs you should use the !r and it should be dealt with.

On EU I'm regurlarly checking if mechinfs aren't made to ''Snitch'' apcs, and overall people start understanding what the consequences are and that it's not allowed.
Nightingale
Posts: 352
Joined: 2013-11-19 21:08

Re: PRTA NA1/1 - Los Angeles (North America)

Post by Nightingale »

Hi guys, could I get some clarification on how to interpret the rules on Operation Marlin? There is a strange spot on that map. When you build mortars in it, you will be in the DoD according to the loading screen, but in-game you will be in a completely ordinary spot that is vulnerable to mortar fire like the rest of the map. :? ??:

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Blue area is the DoD as described by the loading screen image as well as the map used on PRSPY. Black circles are mortar pits.

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Red area is the actual DoD in-game (as in, if you walk into the red area in-game, you'll be told "You are leaving the combat zone!" and if you don't get out fast enough then you die). Black circles are mortar pits.

It's not clear what this rule means: "Nothing can be built inside your teams Dome of Death." Is it the actual in-game DoD, or is it the DoD described by the loading image? I have seen mortars built in the exact same spot by other teams/squads and some admins are OK with it and others are not. (Although, it seems that it is permitted more often on the INS matches rather than AAS ones). So I think this is a borderline scenario where it's not clear how to follow the rules.

Which one is the "true" DoD? :? ??:
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: PRTA NA1/1 - Los Angeles (North America)

Post by Amok@ndy »

the DoD on the loadmap should always be the same as ingame, you could make a bug report if the dont match and someone will take care an regenerate the loadmaps. this happens if you update the GPO with small edits and forget about regenerating the Loadmap Overview.
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Tequila
Posts: 192
Joined: 2011-02-11 21:21

Re: PRTA NA1/1 - Los Angeles (North America)

Post by Tequila »

Good games the last few nights I've played here. Admins are quick when there are issues and the teamwork this server brings is really good. Great community, proud to be a part of it.
Something something build a fob.
Chefmoto1
Posts: 247
Joined: 2006-09-16 04:17

Re: PRTA NA1/1 - Los Angeles (North America)

Post by Chefmoto1 »

Thanks Tequila, it means a lot. Always love having guys like you around.
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Daniel
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Re: PRTA NA1/1 - Los Angeles (North America)

Post by Daniel »

No fun playing on PRTA NA Op Marlin with 20 fps... Blame st*pid Intel Core 2 Duo with only freakin' 1.86 GHz... Wtf Intel???


-User infracted for repeating offtopic in serveral server feedback threads, short term ban as a result of multiple warnings and infractions.
Last edited by K4on on 2015-02-09 16:20, edited 2 times in total.
FFG
Forum Moderator
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Re: PRTA NA1/1 - Los Angeles (North America)

Post by FFG »

Please try to keep this as feedback about the server. That sounds like a tech problem, maybe ask in the tech support forum.
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: PRTA NA1/1 - Los Angeles (North America)

Post by Wicca »

Daniel wrote:No fun playing on PRTA NA Op Marlin with 20 fps... Blame st*pid Intel Core 2 Duo with only freakin' 1.86 GHz... Wtf Intel???
Send me your adress and we will sned you a new Intel Core ASAP since this is obviously our responsibility *Sarcasm
Xact Wicca is The Joker. That is all.
Chefmoto1
Posts: 247
Joined: 2006-09-16 04:17

Re: PRTA NA1/1 - Los Angeles (North America)

Post by Chefmoto1 »

Wicca shut up.
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Daniel
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Re: PRTA NA1/1 - Los Angeles (North America)

Post by Daniel »

Well yeah actually it's the DEV's responsibility for making my fps drop from 30 fps in 0.98 to 20 fps in 1.2... Wtf? (And yes, this is my older machine in my other home, of course I have a super machine where I get 50 fps too... ;) )
Chefmoto1
Posts: 247
Joined: 2006-09-16 04:17

Re: PRTA NA1/1 - Los Angeles (North America)

Post by Chefmoto1 »

Anyways, back on topic.
YAK-R
Posts: 335
Joined: 2012-07-07 15:04

Re: PRTA NA1/1 - Los Angeles (North America)

Post by YAK-R »

Just had 2 crashes within 10 minutes, pretty annoying " :(
Chefmoto1
Posts: 247
Joined: 2006-09-16 04:17

Re: PRTA NA1/1 - Los Angeles (North America)

Post by Chefmoto1 »

YAK-R wrote:Just had 2 crashes within 10 minutes, pretty annoying " :(
Think it may be master server related issues, not sure. But yes we are aware, and it is very annoying.
P3ar|y
Posts: 41
Joined: 2011-06-13 12:15

Re: PRTA NA1/1 - Los Angeles (North America)

Post by P3ar|y »

Add more ram to the server or get a better one. the server crashes with out fail atleast once per 2,3 maps
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: PRTA NA1/1 - Los Angeles (North America)

Post by Wicca »

NA1 - Game Server
Intel(R) Xeon(R) CPU E3-1230 V2 @ 3.30GHz
16 GB DDR3 RAM
2 TB SATA 6 Gb/s HDD
1 GBit/s-Port

Doubt we need to upgrade it. To be fair, this is not related to server hardware.
Xact Wicca is The Joker. That is all.
P3ar|y
Posts: 41
Joined: 2011-06-13 12:15

Re: PRTA NA1/1 - Los Angeles (North America)

Post by P3ar|y »

It is related to server hardware I had a server with double that memory never crashed once. PR eats memory. Its simple.
Curry
Posts: 1063
Joined: 2011-01-10 22:39

Re: PRTA NA1/1 - Los Angeles (North America)

Post by Curry »

P3ar|y wrote:It is related to server hardware I had a server with double that memory never crashed once. PR eats memory. Its simple.
The man is right, empty servers are pretty stable compared to populated ones.

Curry.
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