[Map] Badghis mountains (2km) [WIP]

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Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [Map] Badghis mountains (2km) [WIP]

Post by Zeno »

'[R-DEV wrote:Amok@ndy;2059799']https://www.realitymod.com/forum/f189-m ... rmaps.html

if this doesnt work you can just run tpaint once then open the colormap.tga edit your texture and save the colormap.tga and make it read only, then run tpaint again and everything will get splitted to the colormaps folder
i fixed it, no problem :) you cant run an already compressed Tga. file through t-split apparently
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [Map] Badghis mountains (2km) [WIP]

Post by Amok@ndy »

what do you mean with compressed .tga file ? it has to be 4096? pixel Geocontrol usually exports 1024? so you have to scale it up
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Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [Map] Badghis mountains (2km) [WIP]

Post by Zeno »

[R-DEV]Amok@ndy wrote:what do you mean with compressed .tga file ? it has to be 4096? pixel Geocontrol usually exports 1024? so you have to scale it up
when i save it, i have the option to select 24 bit and also if i i want RLE compression, it was selected already, but when i resaved it without RLE compression it worked :roll:
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [Map] Badghis mountains (2km) [WIP]

Post by Amok@ndy »

yeah ofc should be 24bit uncompressed which should be default
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Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [Map] Badghis mountains (2km) [WIP]

Post by Zeno »

[R-DEV]Amok@ndy wrote:yeah ofc should be 24bit uncompressed which should be default
well, paint.net dissagree with you obviously :wink:

anyway, im still making progress with the map, hopefully ill get the terraintextures and colormap done within the next days
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [Map] Badghis mountains (2km) [WIP]

Post by Zeno »

anyone know what this might be caused from? crashes at around 100% of loading

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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: [Map] Badghis mountains (2km) [WIP]

Post by Rabbit »

init.con error.
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AfSoccer "I just don't see the natural talent."
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Ason
PR:BF2 Developer
Posts: 1755
Joined: 2012-10-22 10:29

Re: [Map] Badghis mountains (2km) [WIP]

Post by Ason »

Could also be missing serverarchives and clientarchives .con files.
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [Map] Badghis mountains (2km) [WIP]

Post by Amok@ndy »

no _minimap is simply that you did not make your init.con read only and the team settings got overwritten by the editor.
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Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [Map] Badghis mountains (2km) [WIP]

Post by Zeno »

seems like i missed a letter when copying the factions into Init. easy fix, thanks for the help!
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
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