Dovre

matty1053
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Re: Dovre

Post by matty1053 »

Ason wrote:Some of the trees has Normalscale set to 1. I think it looks a bit weird with the trees pointing in these angles.
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There are trees like that near where I live. (But the next storm will take them down!! :lol: )

But, the Winter Dovre is enjoyable. It is easy on your eye ballz.
DETROIT TIGERS
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Truism
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Re: Dovre

Post by Truism »

Heskey wrote:If I remember, there used to be a corridor-like map in a sandstorm called Fallujah-something (not West Fallujah) that was close-quarters and dusty, in sand dunes on the approach to the city. Was like 0.5 or 0.6 I think.
This sounds like Ejod or Street.
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cribbaaa
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Re: Dovre

Post by cribbaaa »

Best map in PR!

I hope we'll see WWII Britain vs. Germany or something on it in the future :)
BigBang
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Re: Dovre

Post by BigBang »

I'm only asking - terrain bug in night version is fixed?
Truism wrote:This sounds like Ejod or Street.
definitely Street
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Rabbit
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Re: Dovre

Post by Rabbit »

Noobs, he speaks of Al Fallujah Region

https://www.realitymod.com/forum/f354-c ... eased.html
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BigBang
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Re: Dovre

Post by BigBang »

yes, I'm noob and I know it :mrgreen: It's too far for me because I discovered PR in 0.5 and playing it more frequently from 0.6/0.7 :grin:

but what about the Dovre? Is the terrain bug in night version fixed? 8-)
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Nightingale
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Re: Dovre

Post by Nightingale »

Yesterday I happened to join a server running this map on the dusk layout. The sun was already half-swallowed by the horizon and it looked amazing with the black silhouette of the treeline imposed over it.

This has got to be one of the most beautiful maps in PRBF2.
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Daniel
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Re: Dovre

Post by Daniel »

Anyone ever thought of increasing this map to a 4km version? I've already worked out a design plan what the map could look like (current map is in center of map) and planned already the rivers/lakes, roads, train-rails, villages since I imagine that this map could be awesome on a large 4 km with attack helos (germans UHT Tiger, russians some Hind version)... Also thinking about 1 tank for each faction, but probably not.
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Daniel
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Re: Dovre

Post by Daniel »

Anyone interested in assisting me?
Arduras
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Re: Dovre

Post by Arduras »

Daniel wrote:Anyone interested in assisting me?
Would if I could, trust me. I'm more of a coder though..
This sounds fun if it's something I can learn in a week or two.
Zeno
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Re: Dovre

Post by Zeno »

Daniel wrote:Anyone interested in assisting me?
your not going anywhere until your get permission from pleym and the devs, and even then, do you have experience with modding? mapping?

a nice layout plan is all cool and stuff, but that will get you nowhere if you cant even make a map, and even then it will not get it played if 3/4 of the map is nowhere near the quality of the original part.

not to be pessimistic here, but start on your own map, learn the editor, get feedback, learn from that feedback, try to make an event map maybe, get past just talking about "maybe one tank for each faction" and start working your way up instead.
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Daniel
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Re: Dovre

Post by Daniel »

You're right, it'll definitely be two tanks for each team. 4km is freakin huge.
Zeno
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Re: Dovre

Post by Zeno »

Daniel wrote:You're right, it'll definitely be two tanks for each team. 4km is freakin huge.
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
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Daniel
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Re: Dovre

Post by Daniel »

Well, it's not that hard to use the editor plus making a 2 km map ton 4 km map is much easier/saves lots of work than making 4 km map FROM SCRATCH. And Dovre is just epic.

Only sad that a great mapper like Pleym just stays AFK of the PR forum since few weeks now... cmon wtf...
derg
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Post by derg »

if its that easy do it yourself and dont bother others with your obviously clueless idea

GT-I9515
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Daniel
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Re: Dovre

Post by Daniel »

So you too didn't get my point at all. aha.
H.sta
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Re: Dovre

Post by H.sta »

Daniel wrote:Well, it's not that hard to use the editor plus making a 2 km map ton 4 km map is much easier/saves lots of work than making 4 km map FROM SCRATCH. And Dovre is just epic.

Only sad that a great mapper like Pleym just stays AFK of the PR forum since few weeks now... cmon wtf...
This is very inconsiderate Daniel.

Pleym has a life, he made two amazing maps that you enjoy for free and is now very busy. Pleym and I are the leads for the Norwegian faction, and we are getting closer ;)

And no, the high detail that is in this 2km map would not be possible in a 4km map. That, plus all the issues related to 4km maps, mean that I see no way it would be easier to create a 4km map out of Dovre.

Dovre is a Norwegian map and will eventually be Norway vs. Russia. It is based on a real location and I am unsure how realistic the areas you have planned are. If you do want a new German map I suggest starting with something simple. and learn how to map yourself. If you do want a 4km map I suggest something that would be a bit easier to do, with fever statics.
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Daniel
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Re: Dovre

Post by Daniel »

Well, then we need another Hades Peak layout with Germany vs. China, then we got our Tiger/Eurofighter/Tornado on an awesome map like PR 1.2 should be. Who is mapper of Hades Peak, any idea?
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Mineral
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Re: Dovre

Post by Mineral »

We don't 'need' anything Daniel :) We want variety in gameplay for sure. But we don't make maps just to be able to use certain assets and factions. It all has to fit.

Hades Peak is made by Rudd.

Your best option is make something yourself from scratch, you have said multiple times it's easy so I can't see the problem.
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Rudd
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Re: Dovre

Post by Rudd »

Daniel wrote:Well, it's not that hard to use the editor plus making a 2 km map ton 4 km map is much easier/saves lots of work than making 4 km map FROM SCRATCH. And Dovre is just epic.

Only sad that a great mapper like Pleym just stays AFK of the PR forum since few weeks now... cmon wtf...
to achive Dovre level of detail on a 4km map is simply impossible, it will simply not work.

You would have to radically decrease the detail level to achieve 4km.
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