Decrease T-62 reload time
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Navo
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Decrease T-62 reload time
At the moment it takes 15 seconds to reload a shell in the T-62. I suppose this is to reflect the lack of training the militia/FSA crew has.
Based on this video I propose to decrease the reload time:
(loud Allahu Akbars and tank exploding)
As you can see it only takes 9 seconds for the tank crew to reload.
Based on this video I propose to decrease the reload time:
(loud Allahu Akbars and tank exploding)
As you can see it only takes 9 seconds for the tank crew to reload.
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K4on
- Retired PR Developer
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- Mats391
- PR:BF2 Lead Developer
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Re: Decrease T-62 reload time
Video shows T-62M and we only feature T-62, but i could not find any information that suggest a difference in reload times between them. Will wait a bit and see if someone has reasons to keep it at 15sec else it will be reduced to 10sec 
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Jacksonez__
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Re: Decrease T-62 reload time
[R-DEV]Mats391 wrote:Video shows T-62M and we only feature T-62, but i could not find any information that suggest a difference in reload times between them. Will wait a bit and see if someone has reasons to keep it at 15sec else it will be reduced to 10sec![]()
Why would they let absolute beginners man the tanks anyways? Even they aren't that stupid
at 0:29 you see the man reloading. It took him approximately 9-10 seconds. More like 10 seconds. Although they did not show the whole operation (Fire the main gun - reload cycle, might actually take longer than 10 seconds)
E: I suppose the 15 seconds was taken straight from Wikipedia:
Each time the gun is fired, the tube must go into d?tente for cartridge ejection; the power traverse of the turret is inoperable during ejection and reloading operations. Since manual elevation and traverse are rather slow and not effective for tracking a moving target, rapid fire and second-hit capabilities are limited. The T-62's practical rate of fire is limited to 4 rounds per minute, which falls behind the capabilities of Western 105 mm gun equipped tanks
So it is not really up to the crew. Tank limitations, I suppose. So I do believe achieving faster rate of fire is not possible. I think that the reload time could be, at fastest, 12-10 seconds.Rate of Fire (rd/min) 3-5
http://fas.org/man/dod-101/sys/land/row/t62tank.htm
Last edited by Jacksonez__ on 2015-03-14 14:08, edited 6 times in total.
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K4on
- Retired PR Developer
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Re: Decrease T-62 reload time
Ye, cant speak for mats, but we had MA advise on this somewhere. Just have to find it again.
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ComradeHX
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Re: Decrease T-62 reload time
And pretend T-62 in game is a placeholder for T-62M(which was proven, by video, to have been used by FSA) and add ATGM capabilities?[R-DEV]Mats391 wrote:Video shows T-62M and we only feature T-62, but i could not find any information that suggest a difference in reload times between them. Will wait a bit and see if someone has reasons to keep it at 15sec else it will be reduced to 10sec![]()
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Navo
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Re: Decrease T-62 reload time
I'd also like to see this to make the T-62 slightly less shit.
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Jacksonez__
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Re: Decrease T-62 reload time
I like that. T-62M with ATGM and thermals and better armor.. would balance it against T-72. MEC already is OP when it comes to armor.ComradeHX wrote:And pretend T-62 in game is a placeholder for T-62M(which was proven, by video, to have been used by FSA) and add ATGM capabilities?![]()
BMP-2M and T-72s and Eryx HAT vs T-62 with 15s reload time
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Navo
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Re: Decrease T-62 reload time
Would need prove that the SAA uses the ATGMs though, which I haven't seen.
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Jacksonez__
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Re: Decrease T-62 reload time
What's SAA?Navo wrote:Would need prove that the SAA uses the ATGMs though, which I haven't seen.
I think the missile itself is pretty damn expensive? T-62 uses 9M117 Bastion (AT-10 Stabber).
Also T-62M can shoot the missile from its main gun (the tube) so there are no visible ATGM launchers on it. Maybe their (FSA's) T-62Ms have been stripped from those missiles, who knows.
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Spook
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Navo
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Re: Decrease T-62 reload time
Just because it can doesn't mean the Syrian army has the missiles.Jacksonez__ wrote:What's SAA?
I think the missile itself is pretty damn expensive? T-62 uses 9M117 Bastion (AT-10 Stabber).
Also T-62M can shoot the missile from its main gun (the tube) so there are no visible ATGM launchers on it. Maybe their (FSA's) T-62Ms have been stripped from those missiles, who knows.
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Jacksonez__
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Re: Decrease T-62 reload time
I guess that's what I meant. FSA T-62M might have the capability to shoot ATGMs but they don't use/have the missiles.Navo wrote:Just because it can doesn't mean the Syrian army has the missiles.
- Mats391
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Re: Decrease T-62 reload time
We will not pretend that the T-62 is a T-62M.
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Jacksonez__
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Re: Decrease T-62 reload time
But will you decrease the T-62 reload time?[R-DEV]Mats391 wrote:We will not pretend that the T-62 is a T-62M.
- Mats391
- PR:BF2 Lead Developer
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Re: Decrease T-62 reload time
I am not sure. Most sources state that the ROF is 4 per minute (15sec reload) and only some that it is 3-5 per minute (12-20sec reload). I think we could reduce it to 12 sec, i do not think that we will go down to the 9 seconds from the video.Jacksonez__ wrote:But will you decrease the T-62 reload time?
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3ti65
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Re: Decrease T-62 reload time
Btw, why is the t62 immune to the eryx? one shot only makes it light grey smoking... only tank that doesnt give a shit about being hat'd...
- Mats391
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Re: Decrease T-62 reload time
The T62 should be almost destroyed be a hit from the Eryx. Where did you hit it? Could you make a detailed bug report about that?3ti65 wrote:Btw, why is the t62 immune to the eryx? one shot only makes it light grey smoking... only tank that doesnt give a shit about being hat'd...
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Yrkidding
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Re: Decrease T-62 reload time
I'd like to see the rate of fire increased a little. 11-12 seconds seems like a decent time and if those videos show support for that then perhaps it's a good call.
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Rabbit
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Re: Decrease T-62 reload time
Tried hitting it from the front and it lived, shot it in the *** and it took about 15 seconds to go dead.[R-DEV]Mats391 wrote:The T62 should be almost destroyed be a hit from the Eryx. Where did you hit it? Could you make a detailed bug report about that?
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