Include SAS

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Spadroon
Posts: 26
Joined: 2015-03-31 21:48

Include SAS

Post by Spadroon »

I'm not sure why the Special Air Service is not already part of Project Reality, but I think it should be.

Especially since many useful assets were already included in the BF2 add-on.

There should actually be two versions of the SAS: One for Falklands (look that up, without the SAS it might have all turned out worse!) and a more modern one.

They could have silenced MP5 as their primary weapon, and explosives to breach through walls, like in the Iranian Embassy Siege.
heroe_militar
Posts: 15
Joined: 2015-04-01 10:38

Re: Include SAS

Post by heroe_militar »

Spadroon wrote:I'm not sure why the Special Air Service is not already part of Project Reality, but I think it should be.

Especially since many useful assets were already included in the BF2 add-on.

There should actually be two versions of the SAS: One for Falklands (look that up, without the SAS it might have all turned out worse!) and a more modern one.

They could have silenced MP5 as their primary weapon, and explosives to breach through walls, like in the Iranian Embassy Siege.
sas are murderers guilty of crime against people of argentina and islas malvinas. you include nazis in game?
[img]http://i.imgur.com/Os6RlkC.png[/img]
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heroe_militar
Posts: 15
Joined: 2015-04-01 10:38

Re: Include SAS

Post by heroe_militar »

you should include special forces of argentina so true fight for islas malvinas can be fought http://es.wikipedia.org/wiki/Grupo_Alacr%C3%A1n
[img]http://i.imgur.com/Os6RlkC.png[/img]
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Spadroon
Posts: 26
Joined: 2015-03-31 21:48

Re: Include SAS

Post by Spadroon »

Sure, let's include your 'special' forces, we'll see how that turns out for them.
Frontliner
PR:BF2 Contributor
Posts: 1884
Joined: 2012-10-29 09:33

Re: Include SAS

Post by Frontliner »

heroe_militar wrote:sas are murderers guilty of crime against people of argentina and islas malvinas. you include nazis in game?
Is that really what they're trying to sell you in your history classes? :D Or is it April Fool's again?
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them

]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy

Just_Dave: i have a list about PR players, and they r categorized by their skill

Para: You sir are an arse and not what the game or our community needs.

AlonTavor: Is that a German trying to make me concentrate?

Heavy Death: join PRTA instead - Teamwork is a must there.
heroe_militar
Posts: 15
Joined: 2015-04-01 10:38

Re: Include SAS

Post by heroe_militar »

Frontliner wrote:Is that really what they're trying to sell you in your history classes? :D Or is it April Fool's again?
i do not need history classes my father fought for malvinas and he does not lie
[img]http://i.imgur.com/Os6RlkC.png[/img]
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Murkey
Posts: 529
Joined: 2010-02-16 19:33

Re: Include SAS

Post by Murkey »

1) This is for suggestions not politics.
2) Factions can be added to PR, if you are willing to make them and they are up to standard.
3) Nazi's, or at least Axis troops have been included in the PR Normandy, WW 2 community mod.
4) The spec-ops kit was removed from PR years ago because the game is primarily related to conventional troops (or irregular, militia troops), not special forces.

5) Cheers, Murkey :P
H.Maverick
Posts: 716
Joined: 2010-07-03 12:56

Re: Include SAS

Post by H.Maverick »

Oh but for f**ks sake, what is up with this forum today?
Spadroon
Posts: 26
Joined: 2015-03-31 21:48

Re: Include SAS

Post by Spadroon »

I think we will need an SAS community faction then.

I need a few modders. Just send me a PM, I will create this project with your help. Thank you in advance.
Trooper909
Posts: 2529
Joined: 2009-02-26 03:02

Re: Include SAS

Post by Trooper909 »

PR doesn't do special forces only regular military.

Also not sure if all the new guys are trolls.
in hoc signo vinces
Murkey
Posts: 529
Joined: 2010-02-16 19:33

Re: Include SAS

Post by Murkey »

a10 warthog wrote:why would we do it? isnt that the job of the dev team? :confused: :confused: And who can I play this PR Normandy? can we kill nazis :twisted: :twisted: on it I what to play it but I dont find it

Here is the info - https://www.realitymod.com/forum/f558-p ... discussion good hunting.

Cheers, Murkey.
Murkey
Posts: 529
Joined: 2010-02-16 19:33

Re: Include SAS

Post by Murkey »

Trooper909 wrote:PR doesn't do special forces only regular military.

Also not sure if all the new guys are trolls.
Almost certainly. I guess the idea that April fools is supposed to be clever, unexpected and most importantly funny hasn't got through to them :-|

I just find it hard to leave questions unanswered. A perfect mark for a troll :-D

Cheers, Murkey.
Frontliner
PR:BF2 Contributor
Posts: 1884
Joined: 2012-10-29 09:33

Re: Include SAS

Post by Frontliner »

heroe_militar wrote:i do not need history classes my father fought for malvinas and he does not lie
Well, he does.
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them

]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy

Just_Dave: i have a list about PR players, and they r categorized by their skill

Para: You sir are an arse and not what the game or our community needs.

AlonTavor: Is that a German trying to make me concentrate?

Heavy Death: join PRTA instead - Teamwork is a must there.
heroe_militar
Posts: 15
Joined: 2015-04-01 10:38

Re: Include SAS

Post by heroe_militar »

Frontliner wrote:Well, he does.
i do not want more infraction so i am not respond to this but if you come to bahia blanca i can show you lesson on war
[img]http://i.imgur.com/Os6RlkC.png[/img]
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Frontliner
PR:BF2 Contributor
Posts: 1884
Joined: 2012-10-29 09:33

Re: Include SAS

Post by Frontliner »

Maybe you should visit the Falklands instead?
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them

]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy

Just_Dave: i have a list about PR players, and they r categorized by their skill

Para: You sir are an arse and not what the game or our community needs.

AlonTavor: Is that a German trying to make me concentrate?

Heavy Death: join PRTA instead - Teamwork is a must there.
L4gi
Posts: 2101
Joined: 2008-09-19 21:41

Re: Include SAS

Post by L4gi »

Only if Henno Garvey is a playable kit.
CypherKiller00
Posts: 8
Joined: 2015-03-31 20:24

Re: Include SAS

Post by CypherKiller00 »

Why SAS?? you play SAS in other games everytime. or delta force or seals. but never KSK! KSK are best soldiers in the world. thats fact. but no game has them :( . it would be realistic to make KSK squad in german faction and when ingame you apply like for commander and only 6 people can be KSK. And they get UMP and G22 (no G36 because its not good when you fire too much) and more HP and can run faster and shoot better like in reallife. if game programmers have questions they can ask me. i know laot about KSK and i can tell how to make them best in the game. just ask.
Spadroon
Posts: 26
Joined: 2015-03-31 21:48

Re: Include SAS

Post by Spadroon »

Not only will their rifles melt, as you already mentioned, their helicopters will refuse to work.

There'd be no point playing such an awful faction.
CypherKiller00
Posts: 8
Joined: 2015-03-31 20:24

Re: Include SAS

Post by CypherKiller00 »

noo but KSK use american jeeps aswell and also use other guns. they can use every weapon because they train that.

here they have a hummer!

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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Include SAS

Post by Rudd »

I don't know who approved this thread but we've discussed special forces to death, it's not going to happen in PRBF2
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