Critical error after finishing client update

Help and support regarding PR:BF2 installation and in-game issues
Post Reply
kumbula
Posts: 1
Joined: 2015-04-02 16:28

Critical error after finishing client update

Post by kumbula »

Hello,

I recieved an error which prompted me to report it and include the following log file:

Code: Select all

Project Reality Log File
PRLauncher.exe started at: 2015-04-02T18:22:15

Critical Error: An unhandled exception has occured. Details are as follows:

Viewmodel is not referenced by any registered View.

Further details can be found in the following file:

[url]D:\Program Files (x86)\EA GAMES\Battlefield 2\mods\pr\bin\PRLauncher.log[/url]

Please report this error to the Project Reality Team, and include the log file in your report.

[url=https://www.realitymod.com/forum/f27-pr-bf2-support]Visit Support Forum[/url]

 > System.ArgumentException: Viewmodel is not referenced by any registered View.
   at Reality.Utils.WPF.Service.DialogService.MinimizeWindow(Object ownerViewModel)
   at PRLauncher.WPF.ViewModel.FirstTimeWindowViewModel.OnMinimize(Object obj)
   at System.Windows.Controls.Button.OnClick()
   at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e)
   at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
   at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent)
   at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
   at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
   at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
   at System.Windows.Input.InputManager.ProcessStagingArea()
   at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
   at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
   at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
The game seems to be working fine, but I haven't tried to join a server and play yet.
Last edited by kumbula on 2015-04-03 07:50, edited 2 times in total.
Reason: forgot to type a word; false information due to misunderstanding removed
Post Reply

Return to “PR:BF2 Support”