The Pilots Choice
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Code11b
- Posts: 66
- Joined: 2014-09-02 00:14
The Pilots Choice
I want the communities opinion here. Personally, i think the trans's pilot has the right to reject an insertion/extraction/supply drop location based on enemy movement or lack of enemy movement(gunfire/aa) in the area and current ticket count as you lose tickets if the heli goes down. I believe the squad that is requesting transport has the right to suggest a location, request a pick up...request a drop off...but ultimately at the end of the day the pilot has the tough job of deciding if the flight is worth the risk. The pilot may make a bad choice but that's Reality...bad choices are made all the time in combat...along with some good ones and everyone has to just adapt and attempt to learn from those mistakes.
Do you guys agree or do ya'll think the pilot should just fly where ever requested regardless of the risk involved?
Do you guys agree or do ya'll think the pilot should just fly where ever requested regardless of the risk involved?
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UTurista
- PR:BF2 Developer
- Posts: 985
- Joined: 2011-06-14 14:13
Re: The Pilots Choice
Its even in the tips given while loading the map, the pilot has the ultimate choice in the squad/passengers dropping location.
When given a hot LZ its NOT the pilot job to refuse it but to give an alternative one.
When given a hot LZ its NOT the pilot job to refuse it but to give an alternative one.

Dont question the wikipedia! Just because it reports different things on different languages does not make it unreliable source!
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Code11b
- Posts: 66
- Joined: 2014-09-02 00:14
Re: The Pilots Choice
Yep, i know. I just want people's opinion's regardless of what's in the tips, manuel, youtube videos etc. I would like to think most people would agree that, the decision is up to the pilot. Sure, pilots can make poor decisions just like anyone else can but that's the reality of combat and the human aspect of it. In my opinion, chances are, if an area is hot(lots of enemy around and gun fire etc) it's a "GOOD" decision not to risk the heli by going there.[R-CON]UTurista wrote:Its even in the tips given while loading the map, the pilot has the ultimate choice in the squad/passengers dropping location.
When given a hot LZ its NOT the pilot job to refuse it but to give an alternative one.
If you take the risk to go to a hot area and make it out alive, great more power to ya but not every pilot will do that. I've heard alot of complaining from infantry squads out there that a pilot is just a coward for not entering a hot area to drop supplies or extract or insert someone and i think that's pretty selfish. It's a smart decision not to enter into a hot area. End of story for my personal opinion but still by all means everyone is welcome to express they're opinion.
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rPoXoTauJIo
- PR:BF2 Developer
- Posts: 1979
- Joined: 2011-07-20 10:02
Re: The Pilots Choice
Always provide people an alternative. Humans hate when someone denying to help them "just because" without any plan B.

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.
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Code11b
- Posts: 66
- Joined: 2014-09-02 00:14
Re: The Pilots Choice
I can't speak for all pilots but if i deny someone transport somewhere, there is a good reason for it and most likely that reason would be because the area is too hot or aa is up in that area etc. Some squads get mad and give up or find another trans chopper who will take them in a hot area and some get mad and complain hoping they can pressure you into taking them there. Some squad will get mad and just leave on foot or in a vehicle instead. Whichever the case i think it's important squads know that you can suggest an alturnative route too. Pilots(epecially squad leader pilots) sometimes have alot going on at once in comms, and opening maps...pre planning routes for his squad mates to fly safely...etc.rPoXoTauJIo wrote:Always provide people an alternative. Humans hate when someone denying to help them "just because" without any plan B.
Now this doesn't mean the alturnative route won't be rejected too but if you have any common sense you'll make the alturnative in a pre confirmed safe location.
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Mongolian_dude
- Retired PR Developer
- Posts: 6088
- Joined: 2006-10-22 22:24
Re: The Pilots Choice
The Pilot is the master of his/her ship, as the INF officer is the master of his squad. Each are ultimately responsible for the success or demise of their own.
Only the Commander deserves override.
Only the Commander deserves override.
Military lawyers engaged in fierce legal action.
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tokyoisbeingrebuilt
- Posts: 21
- Joined: 2007-10-04 23:43
Re: The Pilots Choice
what are you scared of? it's all just pixels, grow the pixels in your pants by a few and pick up the squad that needs extract right between the enemy t80 and AA emplacement
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Code11b
- Posts: 66
- Joined: 2014-09-02 00:14
Re: The Pilots Choice
While, mildy funny...pretty stupid.tokyoisbeingrebuilt wrote:what are you scared of? it's all just pixels, grow the pixels in your pants by a few and pick up the squad that needs extract right between the enemy t80 and AA emplacement
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bltman258
- Posts: 1
- Joined: 2015-04-13 01:25
Re: The Pilots Choice
i think the pilot should always have the choice
it is up to the person who flies the aircraft if he wants to risk the lives of everyone he is transporting
it is up to the person who flies the aircraft if he wants to risk the lives of everyone he is transporting
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fatalsushi83
- Posts: 551
- Joined: 2013-12-03 07:49
Re: The Pilots Choice
I totally agree with you, Code. The trans chopper is the trans squad's asset and the pilots have every right to refuse unreasonable requests. It's meant to serve infantry, of course, but its there for the WHOLE team, not for one hot-headed squad leader, so part of the pilot's responsibility is to keep it alive so that everyone can benefit from it. Also, getting a chopper full of infantry shot down is one of the most horrendous losses in terms of tickets (26, right?). So yeah, don't be afraid to refuse crazy requests. You're doing the whole team a favor.
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ComradeHX
- Posts: 3294
- Joined: 2009-06-23 17:58
Re: The Pilots Choice
Pilot has the right to choose a safer LZ.
Pilot does NOT have the right to choose enemy AA as the LZ.
Pilot does NOT have the right to choose enemy AA as the LZ.
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Code11b
- Posts: 66
- Joined: 2014-09-02 00:14
Re: The Pilots Choice
The good ole "S.O.L.". I try to work with cooperative squads if i can and see if i can't come up with an alturnative route most of the time...depends on the situation but if possible that'd what i try to do. Sometimes infantry squads be getting mighty mad over it though lol.Steeps wrote:I deny people in those situations. Hey squad leader, if you're surrounded by enemies and you want supplies or extract, you're SOL.
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LiamNL
- Posts: 585
- Joined: 2013-06-15 08:13
Re: The Pilots Choice
I can't wait to steer around one of them boats that is going to be in the Falklands addon...[R-MOD]Mongolian_dude wrote:The Pilot is the master of his/her ship, as the INF officer is the master of his squad. Each are ultimately responsible for the success or demise of their own.
Only the Commander deserves override.
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Steeps
- Posts: 1994
- Joined: 2011-08-15 15:58
Code11b wrote:The good ole "S.O.L.". I try to work with cooperative squads if i can and see if i can't come up with an alturnative route most of the time...depends on the situation but if possible that'd what i try to do. Sometimes infantry squads be getting mighty mad over it though lol.
Yeah, they'll be more upset when they add eight deaths to the scoreboard.
I do typically offer an alternative, such as "Move 200m west and I could do that" or "I'll drop your supplies at xyz coordinates."

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Pronck
- Posts: 1778
- Joined: 2009-09-30 17:07
Re: The Pilots Choice
Depends on the situation, I believe we also play PR for some action, so therefore I am not afraid to fly into hot territory sometimes. If it can make a squad survive, why should you deny it?
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MikeDude
- Posts: 941
- Joined: 2007-10-25 12:07
Re: The Pilots Choice
You sir, should stop playing PR.tokyoisbeingrebuilt wrote:what are you scared of? it's all just pixels, grow the pixels in your pants by a few and pick up the squad that needs extract right between the enemy t80 and AA emplacement
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Airsoft
- Retired PR Developer
- Posts: 4713
- Joined: 2007-09-20 00:53
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rPoXoTauJIo
- PR:BF2 Developer
- Posts: 1979
- Joined: 2011-07-20 10:02
Re: The Pilots Choice
That's only because fastropers still not implemented yet.[R-DEV]Airsoft wrote:Pilot is required to land on the rooftop of every cache location.

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.
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KingZulu
- Posts: 9
- Joined: 2013-03-24 09:17
Having an inf sq in the back of a huey yelling on local "there's a fucking tank!! Taking small arms fire, getting locked on by AA and being chased by CAS" you start popping flares going low using even the slightest change in the terrain for cover and making it to the drop point while the beeping noise of your dying chopper ticks away the seconds you have left.... those are moments of PR you never forget. You make it you're god, but if you don't you're the greatest noob pilot in the history of pilots. You wanna do trans you better have a thick skin.




