Reloading

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Scoggs117
Posts: 120
Joined: 2005-06-27 09:10

Reloading

Post by Scoggs117 »

I was just curious, but will there be realisic reload animations? Like on the M16 you only have to hit the borlt release catch on left side after you finish of a mag. And if you were to drop a partially used mag, and replace it with a full one you would have X9normal amount) + 1.
requiem
Retired PR Developer
Posts: 3651
Joined: 2004-07-22 16:00

Post by requiem »

This is a visual change and falls a little lower in terms of priority at the moment, our first goal is to create a mod that is functionally very different, or better said, realistic. This is not to say that this change will not be performed, but rather is not likely in our first release.
TerribleOne
Posts: 586
Joined: 2005-06-26 16:00

Post by TerribleOne »

^^ yea but most of bf2 anims arnt accurate or realistic. so i hope you could do somthing about them.
BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

in time im sure they will, i say go after more important stuff first, like the horrible physics and damage.
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Tactical Advantage
Posts: 587
Joined: 2005-02-10 20:43

Post by Tactical Advantage »

Just Remember, the M24 doesnt have a mag, lol, what were they thinking.
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BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

haha i think they tried (and failed) to hybrid a few rifles together...?

BTW the m24 has to be one of the most mentioned BF2 screwups in this forum.
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Wolfmaster
Retired PR Developer
Posts: 4927
Joined: 2004-09-05 16:00

Post by Wolfmaster »

yah the m24 is mentioned a lot. but then, it's a big screwup so it's logical.
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