lod glitching

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potatochan
Posts: 328
Joined: 2009-05-22 12:24

lod glitching

Post by potatochan »

anyone knows what could be the cause of this? i know about the 4km terrain morphing but this looks like extremely broken my guess is perhaps a static is causing all this?

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derg
Posts: 237
Joined: 2009-03-17 21:07

Re: lod glitching

Post by derg »

Just copy the tmp.con out of any 4km's server.zip
You can also put the following line into your terrain.con, but the editor would overwrite it when saving.

Code: Select all

terrainCuller.setUseStitchedLods 0
The tmp.con will automatically be loaded in the init.con
potatochan
Posts: 328
Joined: 2009-05-22 12:24

Re: lod glitching

Post by potatochan »

Thanks gammler. That did the trick.
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