Hello to all friends of this community realitymod I'm working on building a map I wonder if the possiblilidade to change the texture of the character in a specific map without conflicting with existing files to that possibility
one more thing creating ogg files
DIVSUL - Divisao SulAmericana de Project Reality
FIRST I WOULD LIKE TO THANK ALL
I WOULD LIKE TO HELP THE PLACE IS TEXTURE ON A MAP CUSTOM WITHOUT ENTER IN CONFLICT WITH THE FILES OF PR
THANK YOU
link http://imgur.com/6N5l3LN
editing maps
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luiz carlos
- Posts: 78
- Joined: 2013-08-23 03:41
editing maps
Last edited by luiz carlos on 2015-05-14 02:09, edited 1 time in total.
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rPoXoTauJIo
- PR:BF2 Developer
- Posts: 1979
- Joined: 2011-07-20 10:02
Re: editing maps
Use texture prefixes+custom content.luiz carlos wrote:Hello to all friends of this community realitymod I'm working on building a map I wonder if the possiblilidade to change the texture of the character in a specific map without conflicting with existing files to that possibility
https://www.realitymod.com/forum/f189-modding-tutorials/101717-creating-zip-files-custom-content.html
Audacity is a way to go afaik? Anders dev probably could give you some helpluiz carlos wrote: one more thing creating ogg files

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.
- Mineral
- Retired PR Developer
- Posts: 8534
- Joined: 2012-01-02 12:37
- Location: Belgium
Re: editing maps
You need to export your sound files to .wav first with something like audacity I believe. Then use the BF2 Sound tools( which I can upload when I'm home if no other team member links until then) to convert them to the right form of .ogg.
Here is also a tutorial on usage of texture suffix sort off. It explains the principle and explains how to preview them in editor or bfmeshviewer. If you combine that with custom zips like rPoxo says above me then you can have custom textures.
https://www.realitymod.com/forum/f189-m ... iewer.html
Here is also a tutorial on usage of texture suffix sort off. It explains the principle and explains how to preview them in editor or bfmeshviewer. If you combine that with custom zips like rPoxo says above me then you can have custom textures.
https://www.realitymod.com/forum/f189-m ... iewer.html
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Amok@ndy
- Retired PR Developer
- Posts: 5144
- Joined: 2008-11-27 22:13
Re: editing maps
this is the wrong section though only a few users are able to see the ServerAdmin Forums ill move the post for you


