CIVIES and Martyrs

General discussion of the Project Reality: BF2 modification.
Post Reply
thelastvortigaunt
Posts: 38
Joined: 2012-02-03 21:35

Re: CIVIES and Martyrs

Post by thelastvortigaunt »

Good Post-Midnight but Pre-Morning,

you mentioned this a few pages back and I just wanted to respond to your idea: there's no way it should take more than one hit to ziptie a collaborator. My personal belief is that the BF2 engine just doesn't handle melee well enough for that to be a balanced and fun feature to implement. My understanding is that melee attacks are treated as having a specific hitscan point of impact. If melee attacks like punches had a sort of arc of effect like a real-life swinging punch might, melee combat might be a little less frustrating, but as it is, chasing down a CIVI with nothing but zipties is frustrating enough. You're just gonna have to go with suspension of disbelief for the sake of playability here.

-walking talking stephen hawking
majscrub
Posts: 2
Joined: 2014-12-27 03:53

Re: CIVIES and Martyrs

Post by majscrub »

RAWSwampFox wrote:Good Afternoon,

Ok, I totally understand the new changes when it comes to the ROE but I have a few issues. Since the changes, very very few people play CIVI anymore. Could we do the following?

Change the timer back to 1 minute due to the 10 meter rule? This, IMO, still keeps the folks that get shot, drop kit, and martyr within the 1 minute because they are usually very near others fighting and would not have time to get away from them before dying. For the few that do make it, I would call this an acceptable risk. Also the 2 minutes makes playing CIVI almost non-existent due to the fact that only disciplined people will play it as well as the gameplay moves too fast for this excessive timer.


Could we also incorporate ROE into all of the Insurgency factions? - Taliban, Syrian, ARF, and Militia?

Lastly, it is my opinion that the Insurgency factions seem to get beat up on more as in the dev's change things faster on these factions when it comes to gameplay because of the simple fact that blufor COD guys like to just shoot anything that moves. When you play Insurgency, you have to think outside of the box to play because of your limited options in regards to kits and vehicles.

Please please please reconsider this in the next patch.

-SwampFox
I really hope they dont patch this: (video as requested!)
https://www.youtube.com/watch?v=rNMvLtUGi_I&feature=youtu.be
Last edited by majscrub on 2014-12-27 04:00, edited 3 times in total.
Reason: error in youtube video
RAWSwampFox
Posts: 531
Joined: 2014-01-05 17:28

Re: CIVIES and Martyrs

Post by RAWSwampFox »

Good Morning,

Thank you so much for making that video. HAHAHAHAHA..... good musical scores....

Would love to see the one from Gaza last night where h7g65(?) was the tank gunner and martyred 4 or 5 of us clumped on the ladder. It was a sad thing though, he quit due to his 5 minute spawn time and the tank had to return to the base.

-SwampFox
RAWSwampFox
Posts: 531
Joined: 2014-01-05 17:28

Re: CIVIES and Martyrs

Post by RAWSwampFox »

Good Evening,

I don't remember this being discussed or crossing my mind but was thinking about it today on Fallujah. If a CIVI is martyred, I know it takes 10 intel points from the enemy but does it do it only in the wounding and then give them one intel point back when you are dead dead? Since there is no visible method for monitoring the intel points, I don't know that I could ever answer this question. Whatchya think?

-SwampFox
-SwampFox
CIVI guide: https://goo.gl/WhRE7A
CIVIES and Martyrs thread: http://goo.gl/eqZ3wn
My FOB guide: https://goo.gl/z8bk2z
FOB Thread: http://goo.gl/4PWRAs
PR Statistics & Useless Information thread: http://goo.gl/bzu4qd
RAWSwampFox
Posts: 531
Joined: 2014-01-05 17:28

Re: CIVIES and Martyrs

Post by RAWSwampFox »

Good Afternoon,

People are still asking about how to play CIVI. I thought I would bump this since only three pages are shown and if you don't know how to search, it's kind of out of sight out of mind.

Can't wait until the new Insurgency 2.0 gets ironed out. Will revise guide when it actually is released.
-SwampFox
CIVI guide: https://goo.gl/WhRE7A
CIVIES and Martyrs thread: http://goo.gl/eqZ3wn
My FOB guide: https://goo.gl/z8bk2z
FOB Thread: http://goo.gl/4PWRAs
PR Statistics & Useless Information thread: http://goo.gl/bzu4qd
camo
PR:BF2 Developer
Posts: 3165
Joined: 2013-01-26 09:00

Re: CIVIES and Martyrs

Post by camo »

RAWSwampFox wrote:I thought I would bump this since only three pages are shown and if you don't know how to search, it's kind of out of sight out of mind.
Image
Image
RAWSwampFox
Posts: 531
Joined: 2014-01-05 17:28

Re: CIVIES and Martyrs

Post by RAWSwampFox »

Good Morning,

Hey GURU (or was it grumpydog?), where is your video for CIVIES that you made the other day from our fun on Fallujah as CIVIES?

>> Found it

Go here for a visual tutorial for those of us that are visual learners instead of audible learners. :)

https://www.realitymod.com/forum/f112-p ... ost2060220
Last edited by RAWSwampFox on 2015-03-12 13:38, edited 1 time in total.
-SwampFox
CIVI guide: https://goo.gl/WhRE7A
CIVIES and Martyrs thread: http://goo.gl/eqZ3wn
My FOB guide: https://goo.gl/z8bk2z
FOB Thread: http://goo.gl/4PWRAs
PR Statistics & Useless Information thread: http://goo.gl/bzu4qd
RAWSwampFox
Posts: 531
Joined: 2014-01-05 17:28

Re: CIVIES and Martyrs

Post by RAWSwampFox »

Good Evening,

Bump........
-SwampFox
CIVI guide: https://goo.gl/WhRE7A
CIVIES and Martyrs thread: http://goo.gl/eqZ3wn
My FOB guide: https://goo.gl/z8bk2z
FOB Thread: http://goo.gl/4PWRAs
PR Statistics & Useless Information thread: http://goo.gl/bzu4qd
Jevski
Posts: 397
Joined: 2007-03-16 02:39

Re: CIVIES and Martyrs

Post by Jevski »

Im so sorry swamp...

29. PYTHON: Fixed exploit where civi can become martyr by jumping off a roof after getting shot. Needs testing with multiple players (mats391) 23395
PricelineNegotiator
Posts: 1382
Joined: 2009-08-30 04:32

Re: CIVIES and Martyrs

Post by PricelineNegotiator »

Jevski wrote:Im so sorry swamp...

29. PYTHON: Fixed exploit where civi can become martyr by jumping off a roof after getting shot. Needs testing with multiple players (mats391) 23395
LOL YES.
ComedyInK
Posts: 225
Joined: 2011-03-16 16:33

Re: CIVIES and Martyrs

Post by ComedyInK »

Civies are a cancer to the game.
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: CIVIES and Martyrs

Post by ComradeHX »

ComedyInK wrote:Civies are a cancer to the game.
Triggerhappy blufor players are cancer to the game.

Because that's the only direct way Civi can make a difference.
RAWSwampFox
Posts: 531
Joined: 2014-01-05 17:28

Re: CIVIES and Martyrs

Post by RAWSwampFox »

Jevski wrote:Im so sorry swamp...

29. PYTHON: Fixed exploit where civi can become martyr by jumping off a roof after getting shot. Needs testing with multiple players (mats391) 23395
Good Afternoon,

Actually, while it is fun to wave at a bad shotgun shooter before jumping off of a roof on the ground in his face, :D it will bring other tactics to the forefront. This tactic is really noobish and unskilled. It allows for "lone wolfing" as a CIVI which kind of defeats the teamwork that PR strives to promote.

I'm curious to see if the fix is all about the vertical distance instead of any other thing? Realistically, when playing Marlin INS, if there is a hardcore CIVI squad, that round cannot be won by the French. The same thing goes for any of the IDF vs Hamas maps.

I would REALLY REALLY love to see more fashion choices when it comes to INS. You've only got 3 choices for fashion. The best SWAG choice is the specialist or whatever it's called. Black shirt, blue pants (jeans?), and red Nike's.
-SwampFox
CIVI guide: https://goo.gl/WhRE7A
CIVIES and Martyrs thread: http://goo.gl/eqZ3wn
My FOB guide: https://goo.gl/z8bk2z
FOB Thread: http://goo.gl/4PWRAs
PR Statistics & Useless Information thread: http://goo.gl/bzu4qd
KillJoy[Fr]
Posts: 837
Joined: 2010-12-28 20:51

Re: CIVIES and Martyrs

Post by KillJoy[Fr] »

Jevski wrote:Im so sorry swamp...

29. PYTHON: Fixed exploit where civi can become martyr by jumping off a roof after getting shot. Needs testing with multiple players (mats391) 23395
Noooo, you dev's are killing the fun !
Au dela du possible ...
ComedyInK
Posts: 225
Joined: 2011-03-16 16:33

Re: CIVIES and Martyrs

Post by ComedyInK »

ComradeHX wrote:Triggerhappy blufor players are cancer to the game.

Because that's the only direct way Civi can make a difference.
Yes, because a Civi coming up to me and punching me while I am in a firefight is soooo realistic. The Civi system is broken and needs an overhaul. A civi should not be able to jump on top of my vehicle to commit suicide while I drive away.
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: CIVIES and Martyrs

Post by ComradeHX »

ComedyInK wrote:Yes, because a Civi coming up to me and punching me while I am in a firefight is soooo realistic. The Civi system is broken and needs an overhaul. A civi should not be able to jump on top of my vehicle to commit suicide while I drive away.
Yes, because having an empty city filled with only enemies is totally realistic.
And arresting people with automatic shotgun using buckshot is totally realistic.

Maybe you should carry a breacher in your vehicle.

Maybe you should tell your medic to watchout before reviving you to get killed by civi punches.

If you were actually in a firefight instead of using easymode scope to try to snipe someone 200m+ away; civi actually have a lot of risk going to punch you due to possibility(very high) of friendlyfire.

Then again, it's so unfair for you...you blufor only typically get 2:1 k/d and maybe a minute or two added to spawntime AFTER you die; it's not like civis have to wait for 2 min just to become civi...oh wait they do.
Last edited by ComradeHX on 2015-05-17 23:32, edited 3 times in total.
ComedyInK
Posts: 225
Joined: 2011-03-16 16:33

Re: CIVIES and Martyrs

Post by ComedyInK »

ComradeHX wrote:Yes, because having an empty city filled with only enemies is totally realistic.
And arresting people with automatic shotgun using buckshot is totally realistic.

Maybe you should carry a breacher in your vehicle.

Maybe you should tell your medic to watchout before reviving you to get killed by civi punches.

If you were actually in a firefight instead of using easymode scope to try to snipe someone 200m+ away; civi actually have a lot of risk going to punch you due to possibility(very high) of friendlyfire.

Then again, it's so unfair for you...you blufor only typically get 2:1 k/d and maybe a minute or two added to spawntime AFTER you die; it's not like civis have to wait for 2 min just to become civi...oh wait they do.
Do you not know how an armor squad works? You want me, as a driver to somehow have a shotgun on me everytime a civi comes up and jumps on my apc?

Maybe I get punched by a civi while in the middle of combat, while I am trying to shoot at people shooting me

Easy mode scope? lelwot? easy mode scope in fallujah works soo well amirite? But then again, we are playing ins, were the object of blufor is to push into defensive potions, defensive postions where non-scoped weapons work the best. Civis have no risk besides getting shotguned or being too close to friendlies.

It's not like we are playing INS where opfor have unlimited spawn and asset destruction doesn't cost them tickets, and they are playing in a defensive potions from which they can continuously spam grenades making is near impossible for blufor to take down a cache without any armor support.
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: CIVIES and Martyrs

Post by ComradeHX »

ComedyInK wrote:Do you not know how an armor squad works? You want me, as a driver to somehow have a shotgun on me everytime a civi comes up and jumps on my apc?

Maybe I get punched by a civi while in the middle of combat, while I am trying to shoot at people shooting me

Easy mode scope? lelwot? easy mode scope in fallujah works soo well amirite? But then again, we are playing ins, were the object of blufor is to push into defensive potions, defensive postions where non-scoped weapons work the best. Civis have no risk besides getting shotguned or being too close to friendlies.

It's not like we are playing INS where opfor have unlimited spawn and asset destruction doesn't cost them tickets, and they are playing in a defensive potions from which they can continuously spam grenades making is near impossible for blufor to take down a cache without any armor support.
Looks like it is you who do not know how armor squad works. hint: you can carry someone not in your squad.

Also, if a civi manages to jump on your armoured vehicle, that means you are doing something wrong(such as having no infantry support).

Maybe you will have a breacher with you in middle of combat then. Again, if someone is shooting you, civi punching you has big chance of being hit/killed by ff.

Easymode scope in fallujah works great; I don't know what defective scope you got, but the one with magnification is easy to use. Protip: don't rightclick when requesting. Also, it helps if your CPU wasn't shit.
Defensive positions? Mortars(assuming no asshat built them in DOD).
Civi have no risk other than HUGE RISK of being hit by autoshotgun and simply killed because some retarded ally runs too close to him?

Asset destruction happens frequently because they get vastly inferior assets. They give intel(by killing everyone inside), not cost ticket.

It's not like we are playing INS where blufor have unlimited amount of scope and can sit in middle of nowhere and snipe INS with APC.
It's not like you can shoot HE round/HAT into a room to kill almost everyone in a few/one shot(s).
It's not like blufor has all sorts of deployable assets that kills.
It's not like blufor is the only one who has armor support.

Play smart. BluFor on maps with civi(except maybe heavily urban maps such as sbeneh and gaza) is way easier if people just learned how to play(and work with other squads/assets).
Last edited by ComradeHX on 2015-05-18 00:59, edited 5 times in total.
RAWSwampFox
Posts: 531
Joined: 2014-01-05 17:28

Re: CIVIES and Martyrs

Post by RAWSwampFox »

Good Evening,

Ok, I'm tired of hearing that this is reality not a game. Hello, it's a dadgum game that strives to play as real possible within the framework of a game machine.

If it's not reality that civilians are running around in a combat zone, then just ask any veteran of any army of any war.

The people that are the cancer to the game are the elitists. Example, if you are running an armor APC squad, unlock your squad to allow for someone to be a breacher in the APC as you roll around. No wait, that would be too too boring and not reality at all. Reality dictates that you must shoot anything that walks, drives, or twerks.

CIVIES are really not much more than a diversionary tactic. Also, CIVIES help decrease the dadgum lone wolfs that think that they are all that and then some.

Sheesh, the only reason the insurgency works is because the Intel Points system is not a visible in your face system that would tell folks when the next cache is fixing to be known. This leads to human psychology dictating that you can just give up with no consequence. So, insurgents just shoot, die, spawn, shoot, die, recycle. And folks wonder why the heck the blufor steams over them.

But I digress, it's just a game and I for one like to enjoy a game. If you want serious competition, revive the dadgum clan battles.
-SwampFox
CIVI guide: https://goo.gl/WhRE7A
CIVIES and Martyrs thread: http://goo.gl/eqZ3wn
My FOB guide: https://goo.gl/z8bk2z
FOB Thread: http://goo.gl/4PWRAs
PR Statistics & Useless Information thread: http://goo.gl/bzu4qd
mat552
Posts: 1073
Joined: 2007-05-18 23:05

Re: CIVIES and Martyrs

Post by mat552 »

RAWSwampFox wrote:If it's not reality that civilians are running around in a combat zone, then just ask any veteran of any army of any war.
.
There inherently cannot be true civilians in PR. BF2 does not allow neutral players. If you see someone who is not wearing your uniform, their being alive runs directly counter to your victory goals.

That is black and white, be all and end all, full stop.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


The only winning move is not to play. Insurgency, that is.
Post Reply

Return to “PR:BF2 General Discussion”