PR:BF2 v1.3.0.0 Changelog

The changelogs for recently released Project Reality versions
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DusanYugoslavia
Posts: 67
Joined: 2010-01-07 12:32

Re: PR:BF2 v1.3.0.0 Changelog

Post by DusanYugoslavia »

Shilka on Jabal, yeeey!

Cant wait!

PR always gets released on fridays so :lol:
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=]H[=TangFiend
Posts: 265
Joined: 2008-08-14 01:51

Re: PR:BF2 v1.3.0.0 Changelog

Post by =]H[=TangFiend »

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Jabal Shilka and Chopper
I'm outta here! I got about a half dozen ppl I gotta call with this news!
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: PR:BF2 v1.3.0.0 Changelog

Post by ComradeHX »

Updated HAT (unguided version) to use the same deviation as LAT.
FINALLY unguided HAT are not total shite!
HIROhd
Posts: 52
Joined: 2011-01-27 14:30

Re: PR:BF2 v1.3.0.0 Changelog

Post by HIROhd »

Amazing the care with the game.

thx :D :D :D
IMI-GALIL.223
Posts: 110
Joined: 2009-08-23 16:43

Re: PR:BF2 v1.3.0.0 Changelog

Post by IMI-GALIL.223 »

Great work again Dev's! :)
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: PR:BF2 v1.3.0.0 Changelog

Post by PatrickLA_CA »

Wow that's a lot of fixes. I actually like that you first focused on the fixes before releasing new content.

One thing that bothers me though is that the new Mi8/Mi17 models that were supposed to be added a long time ago kinda disappeared?
In-game: Cobra-PR
sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: PR:BF2 v1.3.0.0 Changelog

Post by sweedensniiperr »

Updated HUD to show dead enemies on the scoreboard having the same color as alive ones.
noice!!
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WhiteRhino
Posts: 140
Joined: 2011-07-09 13:26

Re: PR:BF2 v1.3.0.0 Changelog

Post by WhiteRhino »

PatrickLA_CA wrote:Wow that's a lot of fixes. I actually like that you first focused on the fixes before releasing new content.

One thing that bothers me though is that the new Mi8/Mi17 models that were supposed to be added a long time ago kinda disappeared?
I would to know too! Please ? :razz:
tomylana
Posts: 29
Joined: 2012-08-07 15:08

Re: PR:BF2 v1.3.0.0 Changelog

Post by tomylana »

Yeah, download all again
Good work Devs!


Feel free to check out our Discord
and also our facebook group
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: PR:BF2 v1.3.0.0 Changelog

Post by Rudd »

WhiteRhino wrote:I would to know too! Please ? :razz:
It was very much on the way to being ready but there were a couple of issues that kept it back, mostly visual afaik but also LODs and things I think, it was at the point of being added to maps and the issues were realised iirc.

Would have been nice to have it ready, but other things took priority since there's a ok looking appropriate model being used ingame
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LucasDDay
Posts: 2
Joined: 2015-05-25 16:07

Re: PR:BF2 v1.3.0.0 Changelog

Post by LucasDDay »

this new version will be free?
SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: PR:BF2 v1.3.0.0 Changelog

Post by SANGUE-RUIM »

LucasDDay wrote:this new version will be free?
hello and welcome to the forums

yes! :lol:
dillyboy
Posts: 27
Joined: 2014-03-07 05:07

Re: PR:BF2 v1.3.0.0 Changelog

Post by dillyboy »

LucasDDay wrote:this new version will be free?
Of course :D

is this already a confirm that we need to download the full installation rather than just update it using a auto-updater?
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Come visit our community discord
and also our facebook group


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LucasDDay
Posts: 2
Joined: 2015-05-25 16:07

Re: PR:BF2 v1.3.0.0 Changelog

Post by LucasDDay »

___SANGUE-RUIM___ wrote:hello and welcome to the forums

yes! :lol:
thank you :smile:
Cpt.Future
Posts: 192
Joined: 2008-09-16 16:52

Re: PR:BF2 v1.3.0.0 Changelog

Post by Cpt.Future »

Really good changes in this update, thanks guys!
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: PR:BF2 v1.3.0.0 Changelog

Post by Rudd »

dillyboy wrote:Of course :D

is this already a confirm that we need to download the full installation rather than just update it using a auto-updater?
confirmed
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ctbear1996
Posts: 123
Joined: 2013-09-09 22:36

Re: PR:BF2 v1.3.0.0 Changelog

Post by ctbear1996 »

Wut,,,,,two maps removed??? But still awesome
Nothing
Amrikirpgwarhead
Posts: 20
Joined: 2012-08-15 18:17

Re: PR:BF2 v1.3.0.0 Changelog

Post by Amrikirpgwarhead »

Finally a good patch gj devs
Roque_THE_GAMER
Posts: 520
Joined: 2012-12-10 18:10

Re: PR:BF2 v1.3.0.0 Changelog

Post by Roque_THE_GAMER »

good updates! i wana back to play more often now.

"Updated AK-74 and RPK-74 scoped firing animations."

thats mean it will shake lees?

"Removed Shikotan Island."

why? it was a quite good map.

"Updated Mi-24 to have increased agility and speed and to be less armored vs tank shells."

Nice! also the ammo load was fixed and the gunner now have zoon?

"Updated ammo loads for main gun and MGs on some tanks to be more realistic."

what exactly? mean they have more variety of ammo loads? like the Canister shell on abrans?

"Updated rally points to be only supported by APCs and IFVs that allow kit requesting."

what does it mean?

and the ticket blend will be faster on the last lost flag?
[align=center]Sorry i cant into English...
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Mats391
PR:BF2 Lead Developer
Posts: 7643
Joined: 2010-08-06 18:06

Re: PR:BF2 v1.3.0.0 Changelog

Post by Mats391 »

Roque_THE_GAMER wrote:
"Updated rally points to be only supported by APCs and IFVs that allow kit requesting."
Currently we have the Scimitar and Scorpion both classified as an IFV in code, but you cant get kits from them as they are not really a APC like others. This change will make those two no longer support rally points to stay permanent.
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