PR:BF2 v1.3.0.0 Changelog

The changelogs for recently released Project Reality versions
Locked
Viral_Krieger
Posts: 24
Joined: 2013-05-31 20:56

Re: PR:BF2 v1.3.0.0 Changelog

Post by Viral_Krieger »

Can't wait to play!

Also great work on the updates to the manual. There are great visuals and concise writing.
Last edited by Viral_Krieger on 2015-05-25 18:05, edited 1 time in total.
Roque_THE_GAMER
Posts: 520
Joined: 2012-12-10 18:10

Re: PR:BF2 v1.3.0.0 Changelog

Post by Roque_THE_GAMER »

[R-DEV]Mats391 wrote:Currently we have the Scimitar and Scorpion both classified as an IFV in code, but you cant get kits from them as they are not really a APC like others. This change will make those two no longer support rally points to stay permanent.
so the rally point can only be permanent if there is a APC is closser?
[align=center]Sorry i cant into English...
[/align]
TBoy205
Posts: 97
Joined: 2012-01-19 14:09

Re: PR:BF2 v1.3.0.0 Changelog

Post by TBoy205 »

So you upate the Canadian and Dutch Forces player models to be more realistic but not United States Forces? Cute.
Image
Image
User avatar
Mineral
Retired PR Developer
Posts: 8534
Joined: 2012-01-02 12:37
Location: Belgium

Re: PR:BF2 v1.3.0.0 Changelog

Post by Mineral »

I invite you to help us out and learn a skill and do it for us. As we are clearly to busy with ignoring the US factions for years now...

Then we can all be happy. Until then, be happy with what you got. US faction is still the only one in game with 4 versions (USMC,US Army from both now and vietnam war with WW2 variants to come as well) and more content then any others in every single release. But hey, what do I know.

And it's not our fault they change outfit so damn often :(
Image
Amrikirpgwarhead
Posts: 20
Joined: 2012-08-15 18:17

Re: PR:BF2 v1.3.0.0 Changelog

Post by Amrikirpgwarhead »

Cv90???
DonDOOM
Posts: 819
Joined: 2007-02-10 11:42

Re: PR:BF2 v1.3.0.0 Changelog

Post by DonDOOM »

Amrikirpgwarhead wrote:Cv90???
What a properly put and thought out question! :thumbsup:
Image
TBoy205
Posts: 97
Joined: 2012-01-19 14:09

Re: PR:BF2 v1.3.0.0 Changelog

Post by TBoy205 »

[R-DEV]Mineral wrote:I invite you to help us out and learn a skill and do it for us. As we are clearly to busy with ignoring the US factions for years now...

Then we can all be happy. Until then, be happy with what you got. US faction is still the only one in game with 4 versions (USMC,US Army from both now and vietnam war with WW2 variants to come as well) and more content then any others in every single release. But hey, what do I know.

And it's not our fault they change outfit so damn often :(
I'm referencing that they fixed the black players and not the Asian players.
Image
Image
Cossack
Posts: 1689
Joined: 2009-06-17 09:25

Re: PR:BF2 v1.3.0.0 Changelog

Post by Cossack »

TBoy205 wrote:I'm referencing that they fixed the black players and not the Asian players.
That is SOOOOOOOOOOOOO important...
Image
Markus3400
Posts: 4
Joined: 2015-05-25 20:25

Re: PR:BF2 v1.3.0.0 Changelog

Post by Markus3400 »

Updated rally points to be only supported by APCs and IFVs that allow kit requesting.
Not sure if i misunderstand this one.
Do you need a APC or IFV now in order to deploy rally points? Not just a squad leader + 2 squad members?
X-Alt
Posts: 1073
Joined: 2013-07-02 22:35

Re: PR:BF2 v1.3.0.0 Changelog

Post by X-Alt »

TommyGunn wrote:
  • Updated time to use enemy kits to be slightly shorter.

Image
WHYYYYYYYYYYYYYYYYYYYYYYYY
Boogeyman2
Posts: 20
Joined: 2014-06-08 21:16

Re: PR:BF2 v1.3.0.0 Changelog

Post by Boogeyman2 »

TBoy205 wrote:I'm referencing that they fixed the black players and not the Asian players.
America is a melting pot, there are lots of Asians in the military. Also what are you talking about? I've never noticed too many Asians on the us teams
curahee150
Posts: 187
Joined: 2013-07-11 16:14

Re: PR:BF2 v1.3.0.0 Changelog

Post by curahee150 »

Will artic lion and shikotan island be added back in when they are fixed and properly balanced, or are they gone for good? or is it another kashan desert :)
"If it sounds stupid but it works, it ain't stupid"-Murphy's law
camo
PR:BF2 Developer
Posts: 3165
Joined: 2013-01-26 09:00

Re: PR:BF2 v1.3.0.0 Changelog

Post by camo »

If arctic lion gets fixed up sufficiently it might be back. As for shikotan rabbit has some weird grudge against it so you probably won't see it back.
Blame rabbit :mrgreen:
Image
Acecombatzer0
Posts: 554
Joined: 2010-09-26 14:10

Re: PR:BF2 v1.3.0.0 Changelog

Post by Acecombatzer0 »

Grudge? What kind of Grudge?

Most servers play Shikotan at least once or twice a weekend...
CrazyHotMilf: can you release PR 1.0 today cause its my birthday and i want to play it ? because its gonna be very nice and every thing
User avatar
Mineral
Retired PR Developer
Posts: 8534
Joined: 2012-01-02 12:37
Location: Belgium

Re: PR:BF2 v1.3.0.0 Changelog

Post by Mineral »

Dr_Death wrote:
Why keep a DRM system? BF2 its no longer required and the game is a full standalone game.
Otherwise you can't ban people.
Last edited by Mineral on 2015-05-25 23:45, edited 1 time in total.
Image
bromley
Posts: 461
Joined: 2009-07-11 22:44

Re: PR:BF2 v1.3.0.0 Changelog

Post by bromley »

Anyone know if insurgency 2.0 will be coming with this update? (the version with only 1 cache at a time)
Nate.
Forum Moderator
Posts: 3018
Joined: 2012-07-09 20:44

Re: PR:BF2 v1.3.0.0 Changelog

Post by Nate. »

bromley wrote:Anyone know if insurgency 2.0 will be coming with this update? (the version with only 1 cache at a time)
Nope, Insurgency still needs to be reworked.
Image
bromley
Posts: 461
Joined: 2009-07-11 22:44

Re: PR:BF2 v1.3.0.0 Changelog

Post by bromley »

Nate. wrote:Nope, Insurgency still needs to be reworked.
ah cool. thanks for the response. 1.4 maybe??? :)
tankninja1
Posts: 962
Joined: 2011-05-31 22:22

Re: PR:BF2 v1.3.0.0 Changelog

Post by tankninja1 »

Was Xiangshan CO-OP CTD fixed?
Locked

Return to “Changelogs”