I have been talking with many veteran players in PR the last two days about the new flight mechanics and anti air changes. Every player I have talked to agrees to some degree that the changes in 1.3 are done too far in the favor of infantry. The 1.2 flight mechanics and anti air properties were some of the most balanced I have seen in PR (have been playing since ~.
Helicopters have been slowed drastically
Handheld and AA emplacements are drastically overpowered
Attack helicopters and jets have been given less flares, even with AA buffed
Respawn of air assets has been prolonged to make them less relevant.
A great example of the helicopters slowing would be the Chinook. Someone mentioned that the Chinook now goes the same speed as the Kiowa, which is ridiculous. I stopped playing for a bit when 1.0 came out, but I know that after .981, the chopper speed was reduced quite a bit. Add that to this nerf, and the helicopters are easy pickings for just about any weapon.
The biggest change is the new AA mechanics. Every time I have fired a rocket, I have killed the enemy air asset. Every time I have been shot at, I have been killed. They are too powerful and essentially make CAS now ineffective.
Even though AA has been buffed severely, a choice was made to reduce flayers on almost all air vehicles. It seems like someone hates flying or the people that fly and they are singling the assets out.
20 minute delay and respawn for CAS makes it irrelevant to the game. If you die once during a normal length round, you won't see that asset again (or it will be over shortly after it spawns). Combine this with the AA change, and it's too much of a risk to even strike targets.
To close, this game is about the combined arms aspect, not just the infantry. I am a known CAS whore, but I know that there has to be a balance and 1.2 was pretty damn close to it. To make this many changes to one of the three main aspects of the game is very dangerous, and it shows in this version.




