Request for Revert to 1.2 Flight Mechanics (All Vehicles and Anti Air Weapons)

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X-Alt
Posts: 1073
Joined: 2013-07-02 22:35

Re: Request for Revert to 1.2 Flight Mechanics (All Vehicles and Anti Air Weapons)

Post by X-Alt »

Seeing skilled A-10 pilots falling out of the sky by a Strela-2M absolutely disheartens me, at least tone down the shoulder launched\MANPADSs. If they're going to die so often, return the 15 minute spawn and add tickets. CAS is now a one time thing, if you die, you die and it'll respawn when you have 10 tickets. They seem to be more useful against jets, but helicopters with their reduced flares can become a mess. I've only been shot down twicebut both times it was from the first launch after nearly running out of flares, and the only effective away to guarantee a miss is preflaring, which will reduce your number of sorties to the number right after zero, and risk the flarebug every single time.
Last edited by X-Alt on 2015-06-01 14:29, edited 2 times in total.
Teewurst
Posts: 69
Joined: 2010-10-17 16:11

Re: Request for Revert to 1.2 Flight Mechanics (All Vehicles and Anti Air Weapons)

Post by Teewurst »

I am more than happy about the changes made to air/anti-air in general. No more diving on top of a AA emplacement where it cant aim on. And all the tears from the CAS whores now. Its glorious.
I also like the new AA changes.

It was always the worst thing when 2-3 Players on the enemy team are dominating the whole game because they are very good at flying CAS.

I have played round where I rage quitted, because I was not able to play a TANK/APC properly. When a plane kills you, while you're trying to get to the battlefield.
And this 3-4 times.

Its very anoying when you are not even able to start a ground fight because the CAS kills you, when you are trying to get there.

And when you are there and your team is not very intressted in placing some AAs or taking handheld AAs, for example on Muttrah.

The round is reduced to a peek a boo gameplay for your APC. Because you are hiding under a building or bunker to avoid getting hit by the CAS. But even this is not a safe stratagy, the CAS and particularly very good CAS pilots will find a way to kill you even there.
But even when you are awaiting the CAS like on Mutrrah with the beast, standing in a Infantry safe area. You where not able to attack the CAS chopper, because the beast can not aim straight up.


And its really ridiculous when your team has no ground assets anymore because the CAS destroyed em all.
And its the same in ForgottenHope2. It is not fun to take a tank. The Planes will always get you, and you have nothing to fight them.
Makes ppl have in FH2 and PR 60-0 KDs winning the game for their team.
PricelineNegotiator
Posts: 1382
Joined: 2009-08-30 04:32

Re: Request for Revert to 1.2 Flight Mechanics (All Vehicles and Anti Air Weapons)

Post by PricelineNegotiator »

X-Alt wrote:Seeing skilled A-10 pilots falling out of the sky by a Strela-2M absolutely disheartens me, at least tone down the shoulder launched\MANPADSs. If they're going to die so often, return the 15 minute spawn and add tickets. CAS is now a one time thing, if you die, you die and it'll respawn when you have 10 tickets...
Absolutely this. Combine this with heli loss of flares and their speed and helicopter CAS is useless. Those saying that the mechanics in 1.2 were unbalanced were probably the guys that never built AA to fight back against the Apaches on Kashan or kept an Avenger next to their tanks. It was still very easy to kill air assets in 1.2, but now it's a damned turkey shoot.
Tankbuster28000
Posts: 62
Joined: 2009-07-16 12:14

Re: Request for Revert to 1.2 Flight Mechanics (All Vehicles and Anti Air Weapons)

Post by Tankbuster28000 »

PricelineNegotiator wrote:It was still very easy to kill air assets in 1.2, but now it's a damned turkey shoot.
I am sorry but this is not true. Unless you were flying on your own with no one providing intel and lazers, it is not true. I was in the armor squad during the PRT, and thus we were organized with AAs covering but still, the humvees & manpads did not stand a chance against CAS with a laze.
We did manage to kill one jet with a Bradley TOW, but none with the AA.
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WeeD-KilleR
Posts: 792
Joined: 2009-11-01 13:32

Re: Request for Revert to 1.2 Flight Mechanics (All Vehicles and Anti Air Weapons)

Post by WeeD-KilleR »

PricelineNegotiator wrote:Those saying that the mechanics in 1.2 were unbalanced were probably the guys that never built AA to fight back against the Apaches on Kashan or kept an Avenger next to their tanks. It was still very easy to kill air assets in 1.2, but now it's a damned turkey shoot.
Please, your tears are tasty. In 1.2 CAS was easily able to survive crossfiring AAs. How often have I seen the cobra get a full hit on muttrah just to see it returning to the carrier and repairing.

A guided HAT was a more effective weapon against CAS than AA was. And this is the most ridiculous point in the discussion. CAS now requires actual teamwork. Over are the times of people being muted in-game and putting up youtube videos of their skill in CAS and how they rack up so many kills.

On the bride side. I am now taking orders for your own custom 'CAS WHORE TEARS' - mug. http://i.imgur.com/HoI22uU.png ;)
Teewurst
Posts: 69
Joined: 2010-10-17 16:11

Re: Request for Revert to 1.2 Flight Mechanics (All Vehicles and Anti Air Weapons)

Post by Teewurst »

WeeD-KilleR wrote: On the bride side. I am now taking orders for your own custom 'CAS WHORE TEARS' - mug. http://i.imgur.com/HoI22uU.png ;)
I like that one :coffee: :hissyfit:

But a little bit expensive I think
Last edited by Teewurst on 2015-06-01 14:48, edited 1 time in total.
Frontliner
PR:BF2 Contributor
Posts: 1884
Joined: 2012-10-29 09:33

Re: Request for Revert to 1.2 Flight Mechanics (All Vehicles and Anti Air Weapons)

Post by Frontliner »

PricelineNegotiator wrote:Absolutely this. Combine this with heli loss of flares and their speed and helicopter CAS is useless. Those saying that the mechanics in 1.2 were unbalanced were probably the guys that never built AA to fight back against the Apaches on Kashan or kept an Avenger next to their tanks. It was still very easy to kill air assets in 1.2, but now it's a damned turkey shoot.
Can you please tell me what 2 Avenger, 2 AA emplacements and 2 Stingers failing to kill one Havoc is then? It's bullshit, that's what it is.
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them

]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy

Just_Dave: i have a list about PR players, and they r categorized by their skill

Para: You sir are an arse and not what the game or our community needs.

AlonTavor: Is that a German trying to make me concentrate?

Heavy Death: join PRTA instead - Teamwork is a must there.
MADsqirrel
Posts: 410
Joined: 2011-08-15 13:00

Re: Request for Revert to 1.2 Flight Mechanics (All Vehicles and Anti Air Weapons)

Post by MADsqirrel »

Tankbuster28000 wrote:I am sorry but this is not true. Unless you were flying on your own with no one providing intel and lazers, it is not true. I was in the armor squad during the PRT, and thus we were organized with AAs covering but still, the humvees & manpads did not stand a chance against CAS with a laze.
We did manage to kill one jet with a Bradley TOW, but none with the AA.
I remember that one.
On Kashan desert in the PRT we had always 2 avengers up sometimes all three and we never ever got to kill a helicopter (was the Heli layout with to havocs).
Thanks to UAV and laze MEC CAS would always dive on us with almost no chance to shoot them down because of them spamming flares.
And I wasn't staying still (well some squadmembers didn't listen when I said NEVER STOP to evade Command laze) but still got destroyed multiple times.
In 1.2 CAS was terrible OP and way too much of a Game changer, especialy if one side has a good CAS squad and the other didn't.
Even if you tryed to set up Strong AA, AAV Fob with AA and Manpad any CAS could attack with almost no fear of getting killed and the 50-0 KD of many Gunners in 1.2 doesn't really speak of their skill but the weakness of AA.

In PR a tank can be counterd by a FREE TOW on a FOB with ease, if the Tank is just doing its own thing.
The same should apply to CAS if you do not heavily work with your ground team, it should be extremly dangerous to attack a area with AA cover.

IMO CAS 1.2 was terrible OP.
I am loading 1.3 right now and hope that its not that much of a gamebreaker anymore.
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Teewurst
Posts: 69
Joined: 2010-10-17 16:11

Re: Request for Revert to 1.2 Flight Mechanics (All Vehicles and Anti Air Weapons)

Post by Teewurst »

MADsqirrel wrote: I am loading 1.3 right now and hope that its not that much of a gamebreaker anymore.
I guess not :p
CAS WHORES are complaining in this thread that they cant CAS WHORE anymore
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: Request for Revert to 1.2 Flight Mechanics (All Vehicles and Anti Air Weapons)

Post by Psyrus »

Ooo this sounds glorious, I can't wait to play on some of the bigger maps without the CAS rapefest... I missed PR as it should be ^_^
Fir3w411
Posts: 341
Joined: 2014-03-01 17:56

Re: Request for Revert to 1.2 Flight Mechanics (All Vehicles and Anti Air Weapons)

Post by Fir3w411 »

WeeD-KilleR wrote:Please, your tears are tasty. In 1.2 CAS was easily able to survive crossfiring AAs. How often have I seen the cobra get a full hit on muttrah just to see it returning to the carrier and repairing.

A guided HAT was a more effective weapon against CAS than AA was. And this is the most ridiculous point in the discussion. CAS now requires actual teamwork. Over are the times of people being muted in-game and putting up youtube videos of their skill in CAS and how they rack up so many kills.

On the bride side. I am now taking orders for your own custom 'CAS WHORE TEARS' - mug. http://i.imgur.com/HoI22uU.png ;)
This x1000

How about the the Kiowa on Kokan and Karbala getting 50+ kills after being directly hit all round? Or the two hueys on Jabal surviving direct hits from gopher and an emplacement just to get to the repair bay and destroy you 5 min later?

Also those mugs look promising :D
Last edited by Fir3w411 on 2015-06-01 16:07, edited 1 time in total.
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PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: Request for Revert to 1.2 Flight Mechanics (All Vehicles and Anti Air Weapons)

Post by PatrickLA_CA »

The biggest enemy to CAS in 1.2 were CTDs, and unfortunately, now too. Lost 2 jets today due to it.
In-game: Cobra-PR
X-Alt
Posts: 1073
Joined: 2013-07-02 22:35

Re: Request for Revert to 1.2 Flight Mechanics (All Vehicles and Anti Air Weapons)

Post by X-Alt »

PatrickLA_CA wrote:The biggest enemy to CAS in 1.2 were CTDs, and unfortunately, now too. Lost 2 jets today due to it.
^This as well.
Hokunin
Retired PR Developer
Posts: 606
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Re: Request for Revert to 1.2 Flight Mechanics (All Vehicles and Anti Air Weapons)

Post by Hokunin »

The changes are good. Even though I like flying trans and saddened by speed slowing, but I still accept it.

Handeld AA used to be absolutely and utterly useless so much, that squads didn't even bother to equip it lately. I've seen many times when AA soldier had all perfect shot chances but could never hit chopper - and having only one rocket that was frustrating. And me personally in black gold map as i remember, standing near supply crate refilling kept shooting handheld AA one after another on one bold jet that had no fear to make continues attack runs on our fob(without target designation apparently), not a single rocket hit him, the pilot seemed to not give a single f at being constantly locked. Eventually he destroyed us, i was pissed off.

So... finally, we will have some deterrent
Last edited by Hokunin on 2015-06-01 17:19, edited 2 times in total.
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Daxt2
Posts: 94
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Re: Request for Revert to 1.2 Flight Mechanics (All Vehicles and Anti Air Weapons)

Post by Daxt2 »

CAS is not as good now.
less flares for helis,
aa are lazerbeams that go directly to target,
helis are much slower,
spawn time is too much.

as others have said, if you're going to buff aa and nerf cas this much, just reduce the spawn time to what it was before.
Last edited by Daxt2 on 2015-06-01 18:14, edited 1 time in total.
uberlamer
Posts: 21
Joined: 2015-06-01 17:55

Re: Request for Revert to 1.2 Flight Mechanics (All Vehicles and Anti Air Weapons)

Post by uberlamer »

Cas is ok, .97 style.But the thing is, now there is 50 players for team and you can have more AA looking at the sky (compared to older versions of pr).Then you add that helis are kind of slow.( I guess 1.3 is armor patch )
A good balance for enjoyable gameplay for everybody would be:
1.Make CAS assets spawn at 45, instead of 40 and add more tickets because you dont have enough time to operate CAS.(usually 20-30 minutes then the round ends)
2.Give UAV lazing ability with "clicking" (also noticed, the UAV has no up-angle anymore :( )

Choppers and Jets would still be really afraid of AA (when have they not been), and would require communication with ground units and commander when attacking targets.
Flechis
Posts: 1
Joined: 2015-03-04 14:46

Re: Request for Revert to 1.2 Flight Mechanics (All Vehicles and Anti Air Weapons)

Post by Flechis »

Well if we are trying to make this game as close as possible to realism then:
headshot = dead
hit by tank shell = dead
hit by cas = dead
if there is a hole in your head i dont think that epipen will fix that
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: Request for Revert to 1.2 Flight Mechanics (All Vehicles and Anti Air Weapons)

Post by ComradeHX »

Frontliner wrote:Can you please tell me what 2 Avenger, 2 AA emplacements and 2 Stingers failing to kill one Havoc is then? It's bullshit, that's what it is.
Easy, because missiles hit flares(spammed all over the place) or fly into the sky despite locking onto aircraft and 12.7mm does very little damage.

AA were next to useless in 1.2, that's why I shoot down choppers with LAT/HAT.
PlaynCool
Posts: 711
Joined: 2008-04-06 21:51

Re: Request for Revert to 1.2 Flight Mechanics (All Vehicles and Anti Air Weapons)

Post by PlaynCool »

Oh well seasoned CAS players complaining, seems to me the AA is OK now. TBH our squad had problems hitting an attack huey with AA on JABAL, he got like 15-17 kills, and was flying very boldly, but when we finally got him it was pure joy. In 1.2 he would have raped us for the whole round for sure. 20 minutes respawn time is fine as well. Also the rock, paper, scissor mechanic is the best one. CAS takes out armor, armor takes out AA and AA takes out CAS. Not like 1.2 when CAS > better than everything. Now you have to coordinate and listen to your team, not unlike some experiences i had when commanding inf. squads and begging to CAS to come help us against armor, but it turns out nobody was listening, our team loosing and in the end CAS had half the team's kills.
Forgive my bad English... :?
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