AP vs. ATGM

ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: AP vs. ATGM

Post by ComradeHX »

mat552 wrote:You're making a lot of assumptions for the benefit of your argument (which keeps wandering around). When did we start talking about hugging the edge of the map or talking about multiple vehicles per side? Won't the APC squad also have multiple vehicles and shouldn't we assume they aren't idiots as well, that they can plan an ambush that maximizes their chance for success?

If your contention isn't with the LAHAT, what is it here?
Assumption? That's what actually happened; and is what happens all the time: armour squad hugging edge of map in attempt to flank another(or at least securing one direction as it's out of the map) or avoid stationary ATGM.


Multiple?

You only got two BMP-3 on Bijar...

Again, ambush was success: shot first, hit first on side of MBT(which then took its time to stop, fire, and reverse behind hill before blowing up).

What is it? What could it possibly be? I guess you should just read and find out.
Frontliner wrote:Dude, it's a frigging difference whether or not you can survive getting hit on frontal armour or whether you'll go down in one shot regardless of where the enemy hits you. And this applies to all the other ATGM vs no-ATGM scenarios.

It's irrelevant because you go down 1v1 or 3v3/4v4 to Merkava in any case regardless of usage of ATGM.
Again, they simply reload faster if nothing else. This isn't world of tanks; reversing into cover isn't so easy so you can't mitigate advantage in reload time.
Last edited by ComradeHX on 2015-05-27 18:18, edited 10 times in total.
tankninja1
Posts: 962
Joined: 2011-05-31 22:22

Re: AP vs. ATGM

Post by tankninja1 »

Was the Bradley/Puma TOW arm time reduced in 1.3? Seems a bit shorter.

Also noticed many of the tanks that don't get ATGMs seem to have gotten IR smoke, which is the most clever way this problem could have been balanced.
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Mats391
PR:BF2 Lead Developer
Posts: 7643
Joined: 2010-08-06 18:06

Re: AP vs. ATGM

Post by Mats391 »

tankninja1 wrote:Was the Bradley/Puma TOW arm time reduced in 1.3? Seems a bit shorter.

Also noticed many of the tanks that don't get ATGMs seem to have gotten IR smoke, which is the most clever way this problem could have been balanced.
The ATGM tanks (ZTZ98, ZTZ99, T90, Merkava) all have IR smoke as well. Forgot what BMPs get tho, i guess it was normal smoke.
Yes the Bradley/Puma ATGM deploy time has been reduced to 7sec, that is same time you have to wait after stopping before being able to shoot again.
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