Sbeneh Outskirts

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Mineral
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Re: Sbeneh Outskirts

Post by Mineral »

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Navo
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Re: Sbeneh Outskirts

Post by Navo »

MEC/SAA should have BMP-2'2 without ATGMs imo, instead of BMP-1's.

I disagree that T72 vs 2x T62 is unbalanced.
ComradeHX
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Re: Sbeneh Outskirts

Post by ComradeHX »

Navo wrote:MEC/SAA should have BMP-2'2 without ATGMs imo, instead of BMP-1's.

I disagree that T72 vs 2x T62 is unbalanced.
T-72 vs. 2x T-62 --- T-72 press one button to win(because T-62 can't see through smoke while T-72 can).

Unless T-72 got caught with its pants down with two shot to the rear/side; but that's working as intended(more to do with T-72 crew being bad than T-62 being effective).

BMP-2 would mean that FSA need more effective AT weapons(waiting for RPG-29 to be finished), since it does not have a fairly-long reload time for AT infantry to exploit. Because T-62 will most likely be taken care of by MEC HAT, Milan, or T-72 anyway.
Navo
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Re: Sbeneh Outskirts

Post by Navo »

T-62s need to work together and play defensive, that's all.
ComradeHX
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Re: Sbeneh Outskirts

Post by ComradeHX »

Navo wrote:T-62s need to work together and play defensive, that's all.
Work together --- still can't see through smoke.

If you are playing defensive with T-62 then you might as well shovel up an ATGM.
Navo
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Re: Sbeneh Outskirts

Post by Navo »



T-72 defeated without it landing a single hit on the T-62s.

Also without the T-72 MEC's armor gets absolutely trashed by the T-62s.
ComradeHX
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Re: Sbeneh Outskirts

Post by ComradeHX »

Navo wrote:

T-72 defeated without it landing a single hit on the T-62s.

Also without the T-72 MEC's armor gets absolutely trashed by the T-62s.
One single instance of it means nothing...
And you were saying they "play defensive"?

The video clearly shows incompetent T-72 crew who can't decide which way to move.
Last edited by ComradeHX on 2015-06-04 19:55, edited 4 times in total.
Navo
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Re: Sbeneh Outskirts

Post by Navo »

ComradeHX wrote:One single instance of it means nothing...
And you were saying they "play defensive"?

The video clearly shows incompetent T-72 crew who can't decide which way to move.
Yes I am, and I'd know as I was the driver of the T-62 that initially engaged the T-72.

We were hull down for a while waiting for it to move out (it was engine off as well) and retreated behind after firing. By then we had the T-72 boxed in and it was fucked either way.
Raklodder
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It's not a bug, it's a feature!

Post by Raklodder »



Server: [NEW] New Era Warfare #1 #HelpNewbies
Map: Sbeneh Outskirts
Layer: AAS, Infantry
Players: 99/100 (2)

Are you devs/mappers aware of this issue with Sbeneh Outskirts (v1.3.0.0) and disappearing playermodels (happened three times in a row; despite of admin restarting the game twice) or is this the latest in clocking technology?
Rabbit
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Re: It's not a bug, it's a feature!

Post by Rabbit »

Raklodder wrote: Are you devs/mappers aware of this issue with Sbeneh Outskirts (v1.3.0.0) and disappearing playermodels (happened three times in a row; despite of admin restarting the game twice) or is this the latest in clocking technology?
Did this happen with just pickup kits?
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Raklodder
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Re: It's not a bug, it's a feature!

Post by Raklodder »

[R-DEV]Rabbit wrote:Did this happen with just pickup kits?
Didn't matter whether we spawned or changed kits.
Rabbit
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Re: It's not a bug, it's a feature!

Post by Rabbit »

Raklodder wrote:Didn't matter whether we spawned or changed kits.
Right but it was started once you picked up a pickup kit? Or when you pick up any kit?
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AfSoccer "I just don't see the natural talent."
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Raklodder
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Re: It's not a bug, it's a feature!

Post by Raklodder »

[R-DEV]Rabbit wrote:Right but it was started once you picked up a pickup kit? Or when you pick up any kit?
At first spawn (game/round start) and when changing kits, but I believe they fixed it by simply changing map.
ComradeHX
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Re: Sbeneh Outskirts

Post by ComradeHX »

Navo wrote:Yes I am, and I'd know as I was the driver of the T-62 that initially engaged the T-72.

We were hull down for a while waiting for it to move out (it was engine off as well) and retreated behind after firing. By then we had the T-72 boxed in and it was fucked either way.
Again, one incident; and it took multiple players to stand a chance against two-three players.
Nate.
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Re: Sbeneh Outskirts

Post by Nate. »

ComradeHX; that's the whole point of asymetrical balance. Once the T72 is out of the game, the T62 can roam free and has a huge advantage against everything. And it's not a single incident. I've played T62 on Sbeneh several times now and we never had a big problem dealing with the T72, both in 1.2 and 1.3.
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Rabbit
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Re: Sbeneh Outskirts

Post by Rabbit »

There are also 2 pickup heavy at kits at main base for FSA (look through my blogs if you didn't know) that really make the t72 less effective.
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Madar_al_Fakar
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Re: Sbeneh Outskirts

Post by Madar_al_Fakar »

Nate. wrote:ComradeHX; that's the whole point of asymetrical balance. Once the T72 is out of the game, the T62 can roam free and has a huge advantage against everything. And it's not a single incident. I've played T62 on Sbeneh several times now and we never had a big problem dealing with the T72, both in 1.2 and 1.3.
This is just what I was going to say. Saying that the T72 is too strong against SR is like complaining that the Taliban MG technicals can't take out one IFV.
Myru
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Re: It's not a bug, it's a feature!

Post by Myru »

[R-DEV]Rabbit wrote:Right but it was started once you picked up a pickup kit? Or when you pick up any kit?
Happened with requestable-kits I believe. I think somethink is bugged with the kit-request-system on this layout, since I also requested an unarmed kit, but instead it got me a russian(!) medic kit with an insivible AK 74M.

Edit: Okay, maybe this should be switched to the bug-report forum.
Nate.
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Re: Sbeneh Outskirts

Post by Nate. »

Rabbit, the round before Sbeneh was Hades Peak. Invisible-bug (having Russian kits) happened on Sbeneh after.
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ComradeHX
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Re: Sbeneh Outskirts

Post by ComradeHX »

Nate. wrote:ComradeHX; that's the whole point of asymetrical balance. Once the T72 is out of the game, the T62 can roam free and has a huge advantage against everything. And it's not a single incident. I've played T62 on Sbeneh several times now and we never had a big problem dealing with the T72, both in 1.2 and 1.3.
T-62 huge advantage? The long reload and lack of thermals makes it not much better against infantry than BMP-1.

If you never had a problem dealing with the T-72, then it's time to add a T-62 or BMP-2M to MEC.
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