Sbeneh Outskirts

Brozef
Posts: 213
Joined: 2015-03-27 02:51

Re: Sbeneh Outskirts

Post by Brozef »

The ability for the insurgents to deploy heavy ATGMs is really unbalanced, it is hard enough for MEC to get into the city without having to worry about getting one hit killed. Give them the SPG back.
Portable.Cougar
Posts: 1192
Joined: 2007-03-03 01:47

Post by Portable.Cougar »

I'd like to see more rounds played. But at this time I don't not see the TOW positions to be "OP".
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ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: Sbeneh Outskirts

Post by ComradeHX »

Portable.Cougar wrote:I'd like to see more rounds played. But at this time I don't not see the TOW positions to be "OP".
That's because so few people know that the van with fancy music on it is a logi truck.

Much fewer people even knows that you can build ATGM...

Even less knows that you need two crates for ATGM...
Jacksonez__
Posts: 1090
Joined: 2013-07-28 13:19

Re: Sbeneh Outskirts

Post by Jacksonez__ »

Brozef wrote:The ability for the insurgents to deploy heavy ATGMs is really unbalanced, it is hard enough for MEC to get into the city without having to worry about getting one hit killed. Give them the SPG back.
Why should it be easy for MEC? They got a wide variety of ATGMs in real life too. Armor has to work together with infantry. FSA just happens to be pretty darn good when it comes to equipment. Heavy armor and heavy anti-tank weapons.
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Sbeneh Outskirts

Post by Rabbit »

Brozef wrote:The ability for the insurgents to deploy heavy ATGMs is really unbalanced, it is hard enough for MEC to get into the city without having to worry about getting one hit killed. Give them the SPG back.
From the rounds I have played MEC still usually win in AAS. Sbeneh is going to be redone gameplay wise once the SAF are introduced as it will radically change gameplay with it being pretty much AKMvAKM.
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AfSoccer "I just don't see the natural talent."
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