HelloHello.
I want to ask whether you can add additional texture suffix in Editor and how to do it? I need to work directly in the time to see how will look different objects in the game. I mean default, Woodland, snow, etc.
I hope you understand me correctly. I use the Google Translate.
Custom Texture Suffix in BF2Editor?
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zero_Cold13
- Posts: 10
- Joined: 2014-09-20 14:06
Custom Texture Suffix in BF2Editor?
Last edited by Rhino on 2015-06-07 02:04, edited 2 times in total.
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: CustomTexture suffix in BF2Editor?
First to add a custom texture suffix you need to browse to "\Battlefield 2\bf2editor\Settings\Init\" and open up the "ResourceInit.con" file with a text editor, such as notepad. Then at the bottom of the file you should find:
Just add extra ones you want below it such as:

Then to active one of the ones you've added in the Editor, go to "Render > Object Custom Texture Mode >" and select the texture suffix you wish to use, with "Default" being the normal desert texture scheme

Code: Select all
ResourceHandler.AddCustomTextureSuffix "Woodland"Code: Select all
ResourceHandler.AddCustomTextureSuffix "Woodland"
ResourceHandler.AddCustomTextureSuffix "snow"
ResourceHandler.AddCustomTextureSuffix "muttrah"
ResourceHandler.AddCustomTextureSuffix "fw"
ResourceHandler.AddCustomTextureSuffix "night"
Then to active one of the ones you've added in the Editor, go to "Render > Object Custom Texture Mode >" and select the texture suffix you wish to use, with "Default" being the normal desert texture scheme

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zero_Cold13
- Posts: 10
- Joined: 2014-09-20 14:06
Re: Custom Texture Suffix in BF2Editor?
Thank you. You saved me a lot of time.

