Teewurst wrote:Because the RPG-26 deals more damage than the RPG-7 with one hit. (When im right)
And the Militia dont have a Guided HAT-Kit, so it takes a rather experienced player to hit with the RPG-7.
Beside that the Militia dont have "that good" vehicles than the MEC, which have very good APCs and Tanks compared to the Milita.
So they have the RKG to compare that. ... I think
Current system is fine for me.
Practically there is no significant difference to RPG-26 and RPG-7's damage.
But RPG-7 is a lot more plentiful and has better sights. Get good with RPG-7 and it will serve you well on many more maps AND it does fairly well against choppers.
Militia and MEC both face similar BluFor armour.
Currently, the FLIR + smoke combo greatly upset the "balance" between infantry and armour(assuming people knew how to use smoke as driver). Against a decent APC crew, even two-shot LAT kits are difficult to kill APC with(because they can smoke up/run WHILE shooting back at you with FLIR on).
The least MEC can have is two LAT rockets per kit.
Teewurst wrote:
When your team is good enough everyone with a LAT trys to shoot that APC. Which should be (after 2 hits) a clear kill.
That's not the point.
The point is that MEC only has option for ONE RPG-26, while RUS and US have option for two shots.
At least PLA has a nice scope; RPG-26 has shitty sights AND shitty damage.
Teewurst wrote:Well me too.
Well I never destroyed a HUMVEE or a Truck with on RPG hit. When I did the guys inside still had enough time to get out of the vehicle.
If you can't destroy a truck on RPG hit; you are doing something wrong.
Trucks die instantly to RKG too; you just need to NOT hit the canvas cover on logi trucks.