Questions re tanks for guide

General discussion of the Project Reality: BF2 modification.
Heskey
Posts: 1509
Joined: 2007-02-18 03:30

Questions re tanks for guide

Post by Heskey »

Hi all,

I'm developing a manual for the armour company of my clan, and I need a few things clarifying before I can publish the first draft. Can you help me?

1a.) Are most AA vehicles double-crewed or single-crewed?
1b.) If double-crewed, are they capable of being driven and then gunned by the same person, i.e. driven into position solo, and then used by a single player? Or, are they like heavier assets where the game will kill you if you try to enter the gunner position without a driver?
1c.) What is the activation on these weapons?

2.) Is the AMX-10RC a medium tank, IFV, or 'Recon' vehicle similar to the Scimitar?

3.) Regarding the FV4043 Challenger 2, what is the purpose of WP (White Phosphorus) rounds? Some people have told me they are just ranged smoke cannisters, others have told me it's a damage-over-time (as I believe it is IRL? If they're against the Geneva convention, how come we're using them? And didn't they originally belong to the Merkava tank)? From my own observations in live games, I don't see them dealing damage?

4.) Does the ZTZ-98 still exist in the online game? Or has it been totally replaced by the ZTZ-99A2? I used Xiangshan CO-OP as the map to get the stats on the Chinese tanks and both vehicles were present, but only the ZTZ-98 in a single-player format. If this has been replaced, I can remove it from my guide.

5.) Am I missing any tanks from this list?

AMX-56 Leclerc (France)
FV4034 Challenger 2 (Britain)
Leopard 2A6 (Canada, Germany, Netherlands)
M1A2 Abrams (US Army)
Merkava Mark IV (IDF)
T-62 (Free Syrian Army, Militia)
T-72M1 (MEC)
T-90A (Russia)
ZTZ-99A2 (China)

The recent patch notes (1.3.1.0) reference an M1A1? What map is that on, is it any different than the M1A2?

Any other useful tid-bits you can suggest also, feel free to fire away!
Last edited by Heskey on 2015-06-15 03:26, edited 2 times in total.
Firepower01
Posts: 92
Joined: 2009-10-17 08:17

Re: Questions re tanks for guide

Post by Firepower01 »

Every AA vehicle vehicle in PR is double crewed IIRC. You can hop into the gunner seat without a driver without it killing you but you still have to wait for the weapon to warm up.

I would consider the AMX-10 to be a recon vehicle but I'm sure some will disagree with me. I think we can all agree that it's pretty fucking cool though.

There are certain weapons that have been banned that countries still use. Cluster bombs have been prohibited but not every country has signed the document banning them, so they are still used.

White phosphorus in military application is typically used as smoke rounds (although if any of the WP gets on you you're going to notice it. It can burn right through you.). I imagine the application of WP in PR is for smoke as well but I'm not 100% sure.
communistman
Posts: 123
Joined: 2010-01-20 07:31

Re: Questions re tanks for guide

Post by communistman »

Well, If you want to be super discerning you are missing the US Marines M1A1 FEP Abrams. In the game I think they're exactly the same as US Army Abrams as far as weapons and optics, though I'm not sure if the behind-the-scenes armor values are different.
Heskey
Posts: 1509
Joined: 2007-02-18 03:30

Re: Questions re tanks for guide

Post by Heskey »

Can now confirm that WP is ranged smoke only and does 0 damage to infantry, even on direct impact. It is not IR blocking.
Jacksonez__
Posts: 1090
Joined: 2013-07-28 13:19

Re: Questions re tanks for guide

Post by Jacksonez__ »

Heskey wrote:Can now confirm that WP is ranged smoke only and does 0 damage to infantry, even on direct impact. It is not IR blocking.
well that is definitely super useful then. Devs should fix it to be IR blocking and cause damage to infantry.
Heskey
Posts: 1509
Joined: 2007-02-18 03:30

Re: Questions re tanks for guide

Post by Heskey »

It can be useful for blinding an enemy firing position that's suppressing your infantry as they advance, but I can't think for what else.
StevePl4y5
Posts: 385
Joined: 2014-02-02 14:33

Re: Questions re tanks for guide

Post by StevePl4y5 »

The AMX-10RC is definitely a light recon vehicle, it's not a tank because it doesn't have tracks, and it's not an IFV because it doesn't carry infantry. I've never actually used it, but from what I've heard it's very fast, and has crappy armor, but a very good gun (105mm, same as the M1A1 Abrams), plus it's amphibious, all this makes it perfect for advanced recon tasks. I'd think of it, role wise, as a high tier light tank in WoT, mostly used for recon work, constantly on the move or hiding in a bush, spotting targets for the team, but also capable of going behind enemy lines and make massive damage with its 105mm, and getting out quickly. Hit and run tactics basically.

Also, I believe you were refering to the FV101 Scorpion, and not the FV107 Scimitar. The Scorpion is the one used by MEC, with the 76mm low velocity gun, which by the way, just as a side note, does not fire AP rounds in real life, only HESH and HE. The Scimitar is the one with the 30mm auto cannon.

So basically yes, the AMX-10 RC is like the FV107 Scorpion, but better. It's faster and more maneuverable, it's got a better gun, and it's amphibious.
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: Questions re tanks for guide

Post by ComradeHX »

communistman wrote:Well, If you want to be super discerning you are missing the US Marines M1A1 FEP Abrams. In the game I think they're exactly the same as US Army Abrams as far as weapons and optics, though I'm not sure if the behind-the-scenes armor values are different.
USMC M1A1 has no thermals for driver, does M1A2 have thermals for driver?
Jacksonez__ wrote:well that is definitely super useful then. Devs should fix it to be IR blocking and cause damage to infantry.

It is super useful; shoot one at infantry and/or vehicles that have no FLIR and they will have to run through smoke to see/hit you.
camo
PR:BF2 Developer
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Re: Questions re tanks for guide

Post by camo »

The type 98 tank is still on wanda shan, it's there just for variations sake i believe.

The USMC have the m1a1 and the army have the m1a2. The main difference is that the m1a2 has improved fire control systems. This translates in-game to pretty much one has thermals for the driver, the other doesn't. I also think the m1a2 also has another zoom level although i can't be sure. In one of the test versions of 1.3 this was further shown by giving the m1a2 like 10+ zoom levels but everyone agreed it was getting a bit ridiculous having to spam the zoom button so many times just to get back to 1x zoom again.

There's also an m1a2 tusk but it's not being used in any maps atm.

Lastly one thing that's new about the Merkava in 1.3 is that the gunner can now laze vehicles and lock onto it (as well as other lazes) with his lahat atgm if he so chooses, effectively making it a fire and forget weapon.
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BigBang
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Joined: 2009-09-01 19:32

Re: Questions re tanks for guide

Post by BigBang »

'[R-CON wrote:...
Lastly one thing that's new about the Merkava in 1.3 is that the gunner can now laze vehicles and lock onto it (as well as other lazes) with his lahat atgm if he so chooses, effectively making it a fire and forget weapon.
Good point :wink: I was thinking few days back tomething like wait a sec Merkava has LT and LG??? What? Now it's clear to me :mrgreen:
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ZodiacZ
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Re: Questions re tanks for guide

Post by ZodiacZ »

You missed the Vietnam tanks (American + Vietnamese)
Heskey
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Joined: 2007-02-18 03:30

Re: Questions re tanks for guide

Post by Heskey »

StevePl4y5 wrote:The AMX-10RC is definitely a light recon vehicle
Thanks! I'll remove it from my guide.
ComradeHX wrote:USMC M1A1 has no thermals for driver, does M1A2 have thermals for driver?
Tested. This is correct.

PS Devs, did you know that the M1A2, Challenger and Leclerc tanks allow the driver to use their thermals whilst in the 180o driver view, as well as the commander view?

PPS Devs, is there a reason that the Challenger driver has red thermals, but the gunner has green thermals?

PPPS Devs, are you aware that the NVA tank driver, in driver-view (not commander view) has access to green thermals?

[quote=""'[R-CON"]camo;2079672']The type 98 tank is still on wanda shan, it's there just for variations sake i believe.[/quote]

Thanks, I'll keep it in my guide.
[R-CON]camo wrote:I also think the m1a2 also has another zoom level although i can't be sure. In one of the test versions of 1.3 this was further shown by giving the m1a2 like 10+ zoom levels but everyone agreed it was getting a bit ridiculous having to spam the zoom button so many times just to get back to 1x zoom again.
Confirmed. m1a1 has 2x zoom, m1a2 has 5x zoom (which is almost annoying).
[R-CON]camo wrote:There's also an m1a2 tusk but it's not being used in any maps atm.
What is the difference of the tusk, how can I spawn it in single-player, and is it being planned on being added to any maps any time soon?

[quote="ZodiacZ""]You missed the Vietnam tanks (American + Vietnamese)[/quote]

Thanks Zodiac - guide doesn't cover mini-mods just yet due to instability issues (TNT crash for vietnam), but seeing as this has been fixed I may look at adding these vehicles now.
Last edited by Heskey on 2015-06-15 15:07, edited 2 times in total.
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: Questions re tanks for guide

Post by PatrickLA_CA »

Wasn't the M1A2 TUSK on Karbala once as well as Fallujah?
In-game: Cobra-PR
Jacksonez__
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Re: Questions re tanks for guide

Post by Jacksonez__ »

ComradeHX wrote:USMC M1A1 has no thermals for driver, does M1A2 have thermals for driver?




It is super useful; shoot one at infantry and/or vehicles that have no FLIR and they will have to run through smoke to see/hit you.
why would you ever want to do that when with same effort you could actually KILL the target? It's not useful in its current state. It does no damage & it is not IR-blocking smoke (if it was, you could play around with enemy tank by shooting IR blocking smokes at it)

If you see enemies, why not bother shooting a few HE-FRAGS instead of lame WP rounds? :roll: It works in real life because WP burns into bones and destroys infantry + gives IR-blocking view.

With updated tank smokes, it's more efficient to shoot HE-FRAGS at infantry, quickly pop a smoke screen (or tell the driver to do it) and then continue firing at the infantry.
camo
PR:BF2 Developer
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Re: Questions re tanks for guide

Post by camo »

Heskey wrote:What is the difference of the tusk, how can I spawn it in single-player, and is it being planned on being added to any maps any time soon?
It's just an m1a2 with reactive armour on the sides, it used to be on karbala but i think it was removed for 1.0.
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As for it being reintroduced idk, it can only really be used on urban insurgency maps but it tends to be a bit op for those situations, as shown by it on karbala a few years ago.
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FluffyThumper
Posts: 121
Joined: 2015-01-26 22:41

Re: Questions re tanks for guide

Post by FluffyThumper »

TUSK is used by US bots on Karbala, and it says M1A1 as the variant. You can spawn the reactive armor separately as well, by typing in the spawner command us_tnk_m1a2_reactive_armor
Heskey
Posts: 1509
Joined: 2007-02-18 03:30

Re: Questions re tanks for guide

Post by Heskey »

Cheers Fluff. Might add that in time.

I always hated Karbala.

PPPS. DEVS, the M67 Zippo and M48A1 Patton both have 40 ammo boxes of 250 coax ammo for their gunners?
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: Questions re tanks for guide

Post by ComradeHX »

Jacksonez__ wrote:why would you ever want to do that when with same effort you could actually KILL the target? It's not useful in its current state. It does no damage & it is not IR-blocking smoke (if it was, you could play around with enemy tank by shooting IR blocking smokes at it)

If you see enemies, why not bother shooting a few HE-FRAGS instead of lame WP rounds? :roll: It works in real life because WP burns into bones and destroys infantry + gives IR-blocking view.

With updated tank smokes, it's more efficient to shoot HE-FRAGS at infantry, quickly pop a smoke screen (or tell the driver to do it) and then continue firing at the infantry.
Because you can use smoke to block LOS before you see target.

For example, if you know a bunch of infantry(maybe with HAT) is over a hill/around a corner(but not close enough for you to kill with HESH), you can cover it with smoke before going over/around.

Or if you know a HAT kit is behind a hill far away trying to be jack-in-the-box, you can shoot smoke at him(because splash damage of HE-FRAG/HESH won't reach behind the hill, where he is) and he will have to relocate because he can't see shit due to being inside smoke(giving you a LOT of room to maneuver).

Or if friendlies far away are underfire and need a quick smoke or two.

It's clearly not made for use against enemy tanks that have thermals...
It's not all-purpose, but it's useful when you know when to use it.

Ever tried playing Challenger 2 in Al Basrah?

Updated tank smoke is still very limited in number.


We don't have airburst HE-Frag(we really should have that for RUS, at least); so it's not always possible to kill someone.
[R-CON]camo wrote:It's just an m1a2 with reactive armour on the sides, it used to be on karbala but i think it was removed for 1.0.

As for it being reintroduced idk, it can only really be used on urban insurgency maps but it tends to be a bit op for those situations, as shown by it on karbala a few years ago.
What was so OP about it?

Did it take more than bomb car/truck to kill?
Last edited by ComradeHX on 2015-06-16 11:17, edited 5 times in total.
camo
PR:BF2 Developer
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Re: Questions re tanks for guide

Post by camo »

ComradeHX wrote:What was so OP about it?

Did it take more than bomb car/truck to kill?
OP in terms of asset balance.
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Murphy
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Re: Questions re tanks for guide

Post by Murphy »

WP rounds from the challey are useful against infantry in built up areas, people never use it but it's another tool in your bag so why not make use when you can. Another thing to note is that if you hit a soldier with the WP round it will kill him, but the smoke doesn't plume, in fact I don't think the smoke cloud will start unless you hit the ground. It can also be useful against certain Russian IFC/APCs that lack the ability to see through (BMP1 for example).

Using WP doesn't occur very often, but it's very trollsy when you can use it.
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