PR:BF2 v1.3.1.0 Changelog

The changelogs for recently released Project Reality versions
[MI5] Richard.Price
Posts: 7
Joined: 2015-06-15 05:08

Re: PR:BF2 v1.3.1.0 Changelog

Post by [MI5] Richard.Price »

Glad that you guys fixed the ban function, so I don't have to !tb them anymore, really appreciate it.

Oh BTW nice work on the new ZTZ-99. Just wondering if the ZTZ-99 has such a low profile IRL, I mean really low, even lower than a T-90? Saw both of them in BF4 and seems ZTZ-99s are bit bigger than T-90s?
[KSK]Eichhoernsche
Posts: 16
Joined: 2013-05-31 17:27

Re: PR:BF2 v1.3.1.0 Changelog

Post by [KSK]Eichhoernsche »

nir0 wrote:irl u don't have balance. if we talk about Germany vs Russia map (Dovre), we should have:
1) 14 German players facing 86 Russian
PLUS
2) 1 puma vs 100 BMP-3
good luck
This made me laugh for 10 seconds. Nice comment :)
And you're right. And most likely the German Puma isn't operational, or it can only be brought to the battle chartering a russian tupolev :D
Amrikirpgwarhead
Posts: 20
Joined: 2012-08-15 18:17

Re: PR:BF2 v1.3.1.0 Changelog

Post by Amrikirpgwarhead »

Fix the hipfire aa
Gabi_A
Posts: 28
Joined: 2009-10-02 15:55

Re: PR:BF2 v1.3.1.0 Changelog

Post by Gabi_A »

Thank you, guys. Really good news. I?m annoying with Video.con CTD. Thank you.
Spook
Posts: 2458
Joined: 2011-07-12 14:08

Re: PR:BF2 v1.3.1.0 Changelog

Post by Spook »

Amrikirpgwarhead wrote:Fix the hipfire aa
Whats wrong with it? I tested it with all AA's for 1.3 and there was no advantage with hipfire. Choppers get a lock as soon as you just look at them with the AA be it hipfire or aimed down. And just like with aimed down, you can also lock onto targets in hipfire mode and kill them. The difference is that you as the user of the AA dont get a lock sound. The chopper always gets the sound.
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SHADOWNET
Posts: 106
Joined: 2014-09-30 17:51

Re: PR:BF2 v1.3.1.0 Changelog

Post by SHADOWNET »

to all the kids who want snow camo for the MIGHTY RUSSIAN ARMY-

go 'ere-

https://www.realitymod.com/forum/f10-pr ... diers.html
PricelineNegotiator
Posts: 1382
Joined: 2009-08-30 04:32

Re: PR:BF2 v1.3.1.0 Changelog

Post by PricelineNegotiator »

Great work devs. I was so nervous the patch was going to be multiple GB (**** ISP), but it was only 17 MB. Praise the lord!
'[MI5 wrote: Richard.Price;2079739']-snip-
Who the hell let this guy on the forums? Now that the !b function is working, I won't have to hear his damn accent anymore!
SnowOficer
Posts: 2
Joined: 2013-01-23 03:44

Re: PR:BF2 v1.3.1.0 Changelog

Post by SnowOficer »

Spook wrote:Really? The Famas has such a massive recoil, I prefer AK's over them anytime. One burst and you are looking at the stars :P
You crazy? the Famas is awesome on single fire range, and fully controllable on full auto.
and if I read correctly i can know remove the mortars and other assets with the squad leader radio, i notice it just wont do it.
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Mineral
Retired PR Developer
Posts: 8534
Joined: 2012-01-02 12:37
Location: Belgium

Re: PR:BF2 v1.3.1.0 Changelog

Post by Mineral »

Thread cleaned. Stay on topic.
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Raklodder
Posts: 940
Joined: 2013-04-22 08:36

Re: PR:BF2 v1.3.1.0 Changelog

Post by Raklodder »

'[R-DEV wrote:AncientMan;2079504']DEPLOYABLES:
  • Fixed Deployable Firebase Foundation being shiny on certain maps.
How dare you remove our 24k golden FOBs?
TripleTrioHunterz
Posts: 4
Joined: 2015-05-28 05:34

Re: PR:BF2 v1.3.1.0 Changelog

Post by TripleTrioHunterz »

Guys How To Fix Error 1301 i always get this error
Raklodder
Posts: 940
Joined: 2013-04-22 08:36

Re: PR:BF2 v1.3.1.0 Changelog

Post by Raklodder »

Any news regarding that major v1.4 update?
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