Nuijamaa

Blufor placeholder faction

Keep it as the French
31
72%
Change to British
12
28%
 
Total votes: 43

potatochan
Posts: 328
Joined: 2009-05-22 12:24

Re: Nuijamaa

Post by potatochan »

this needs a 4k remove bmp
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DesmoLocke
Posts: 1770
Joined: 2008-11-28 19:47

Re: Nuijamaa

Post by DesmoLocke »

potatochan wrote:this needs a 4k remove bmp
The vehicle layout has been changed in 1.3.1
Nuijamaa:
  • Updated Russian APCs: 2x BTR-80a on AAS64, 1x BTR-80a and 1x BMP2 on AAS128
  • Updated west flag route on AAS64 and AAS128 to only have one flag at border control.
  • Removed night sky in AAS16 and replaced it with cloudy, lightened night settings as well.
  • Removed tanks from the AAS32, AAS64 and AAS128.
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PR player since 0.5 (Feb 2007)

Airsoft
Retired PR Developer
Posts: 4713
Joined: 2007-09-20 00:53

Re: Nuijamaa

Post by Airsoft »

potatochan wrote:remove bmp

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ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: Nuijamaa

Post by ComradeHX »

sweedensniiperr wrote:I actually thought (haven't played 1.31 yet) that russians were OP. But not exactly down to map and layout. It's that GabeNamnt BMP-2. Sure you can spot it easy with thermals but the he turn his turret and shots you a baziliion times and you are not equal.

Do I have to bump the old bmp-2 rof thread?

CAN WE REDUCE THE BMP-2 ROF YET?
BMP-2 ROF isn't a problem at all.

You can easily beat BMP-2 by turning off engine and smoke up the VBCI.
Not to mention the French have AT-4(shoot BMP-2 in the back, it's easy with all the dense forest and BMP-2's lack of thermals).

That reminds me, BMP-2M needs a buff:
https://youtu.be/YYU5rdPVcQw?t=2m50s
It can fire two ATGM consecutively.
potatochan
Posts: 328
Joined: 2009-05-22 12:24

Re: Nuijamaa

Post by potatochan »

'[R-DEV wrote:Airsoft;2080137']
but this is not 4k
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matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Re: Nuijamaa

Post by matty1053 »

I like this map, by far one of the more balanced maps in the game IMO.

9/10 Good job (to the maker, who I think is Rabbit)
DETROIT TIGERS
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fecht_niko
Posts: 347
Joined: 2013-06-29 13:42

Re: Nuijamaa

Post by fecht_niko »

I have to agree that the new changes made the map unbalanced.
FR has better weapons, guided HAT, AT4 and VBCI that is a bit better than the BTR.
Removing the tanks was a good decision because they didn't fit into the map but you should give the RUS something to have a fair chance against all the advantages the FR have. Change it to 1 BMP2 + 1 BTR80A vs 2 VBCI.
viirusiiseli
Posts: 1171
Joined: 2012-02-29 23:53

Re: Nuijamaa

Post by viirusiiseli »

ComradeHX wrote: That reminds me, BMP-2M needs a buff:
https://youtu.be/YYU5rdPVcQw?t=2m50s
It can fire two ATGM consecutively.
They nerfed it for gameplay sake, apparently it was too OP being able to fire ATGMs one after another.
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: Nuijamaa

Post by ComradeHX »

viirusiiseli wrote:They nerfed it for gameplay sake, apparently it was too OP being able to fire ATGMs one after another.
Could "balance" it by having each missile do less damage to MBT instead.

Both missiles in-air will be guided, right?
Navo
Posts: 1389
Joined: 2011-05-22 14:34

Re: Nuijamaa

Post by Navo »

viirusiiseli wrote:They nerfed it for gameplay sake, apparently it was too OP being able to fire ATGMs one after another.
But so can the Bradley??
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: Nuijamaa

Post by ComradeHX »

Navo wrote:But so can the Bradley??
"Balanced" because it can't shoot at full speed.
Fragmentality
Posts: 8
Joined: 2015-07-08 20:10

Re: Nuijamaa

Post by Fragmentality »

I visited Nuijamaa today with my girlfriend and I have to say that I am pleasantly surprised how the map corresponds with the actual location. :) Of course there are many unrealistic things and design shortcuts that bother me with the ingame level, especially when comparing our photos with the game, but it's understandable that it's quite impossible/pointless gameplay-wise to make a location like that equally matching in BF2. Can't wait to play more rounds on this one, hopefully my new local knowledge will give my squad the upper hand. :D
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Nuijamaa

Post by Rabbit »

Fragmentality wrote:Of course there are many unrealistic things and design shortcuts that bother me with the ingame level, especially when comparing our photos with the game
I agree, and it was my own fault. While this will continue hopefully the next version will feel less picket fence and more like the actual area in terms on the village.
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AfSoccer "I just don't see the natural talent."
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Portable.Cougar
Posts: 1192
Joined: 2007-03-03 01:47

Post by Portable.Cougar »

Really like this map.
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DesmoLocke
Posts: 1770
Joined: 2008-11-28 19:47

Re: Nuijamaa

Post by DesmoLocke »

I haven't had a great round to judge it fairly. I've mainly been flying trans since the team usually needs it. I hope to get a good round in soon though.
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PR player since 0.5 (Feb 2007)

fatalsushi83
Posts: 551
Joined: 2013-12-03 07:49

Re: Nuijamaa

Post by fatalsushi83 »

I'm enjoying this map. Attacking/defending the comms center is awesome. I like how there's open ground around it and that trench on the south side that gives good protection when defending against armor.
Kerryburgerking
Posts: 407
Joined: 2011-11-01 10:42

Re: Nuijamaa

Post by Kerryburgerking »

This is imho one of the most balanced maps in the game, atleast the APC variant.
Mean, green and unseen!
Fragmentality
Posts: 8
Joined: 2015-07-08 20:10

Re: Nuijamaa

Post by Fragmentality »

[R-DEV]Rabbit wrote:I agree, and it was my own fault. While this will continue hopefully the next version will feel less picket fence and more like the actual area in terms on the village.
That's great to hear, can't wait to see further developments on this map. :)

During our visit we accidentally drove into an area that was off-limits :mrgreen: Had a person coming to question us what we were doing there. The road was poorly marked, how should we have known? D: Managed to snap photos of the border warning sign anyway. :D
Last edited by Fragmentality on 2015-08-05 02:05, edited 1 time in total.
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