PR 1.3.1 - Keybinding failure / bug?

Help and support regarding PR:BF2 installation and in-game issues
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BG | WARti0k0ne
Posts: 2
Joined: 2015-06-19 20:57

PR 1.3.1 - Keybinding failure / bug?

Post by BG | WARti0k0ne »

Hello

PR noob here.

I tried to make custom keybinging for common movements and such. I stumbled this odd behaviour.

First of the keybinging menu says that TAB is in use already in common keys when I try to use it for ALT-Fire (Mouse button 1 as default) .. Which is correct as it is binded as default to scoreboard to look up if I'm l33t or not. ..But when I change the default scoreboard key to INSERT and try again.. Then the game says the same key is already used in "common keys"

Second issue I noticed is that when I bind the forward key (W as default) to my mouse key 1 aka RMB it clears the field for Backward key and ... When I bind succesfully the backward movement key (X at my case) it clears the forward field.

This PR journey did start promising. :razz:

All good.
WARti
Last edited by BG | WARti0k0ne on 2015-06-19 21:47, edited 1 time in total.
LITOralis.nMd
Retired PR Developer
Posts: 5658
Joined: 2010-04-10 16:15

Re: PR 1.3.1 - Keybinding failure / bug?

Post by LITOralis.nMd »

Are you using the unreal tourney 1999 keybind schema?

You can manually edit this:
Documents\ProjectReality\Profiles\0001\Controls.ini
make a copy of it for archival purposes.
Then Open it in notepad or a text editor of your choice.


Movement stuff:

Code: Select all

ControlMap.create InfantryPlayerInputControlMap
ControlMap.addKeysToAxisMapping c_PIYaw IDFKeyboard IDKey_D IDKey_A 0
ControlMap.addKeysToAxisMapping c_PIThrottle IDFKeyboard IDKey_W IDKey_S 0
ControlMap.addButtonToTriggerMapping c_PIFire IDFMouse IDButton_0 0 0
ControlMap.addKeyToTriggerMapping c_PIAction IDFKeyboard IDKey_Space 10000 0
ControlMap.addKeyToTriggerMapping c_PIAltSprint IDFKeyboard IDKey_W 1000 0
ControlMap.addKeyToTriggerMapping c_PISprint IDFKeyboard IDKey_LeftShift 0 0

...


ControlMap.addButtonToTriggerMapping c_PIAltFire IDFMouse IDButton_1 0 0

The rest is near the bottom in "ControlMap.create defaultGameControlMap"

There is no 3rd party program i know of to edit this file, maybe an older hand than I can point you to one. But I think you'll need to manually edit this as needed.
BG | WARti0k0ne
Posts: 2
Joined: 2015-06-19 20:57

Re: PR 1.3.1 - Keybinding failure / bug?

Post by BG | WARti0k0ne »

Thx, Litoralis I try that route.. Looks promising.
Are you using the unreal tourney 1999 keybind schema?
I suspect that the basics are even older, maybe Q1 .. Hard to say, mid to late 90's anyways and from firts era of "freelook" cave / arena shooters, before WASD were de facto standard and every player tried to cook their own / copy friends layout if it were good. It is a WASD variation in sense that it uses all the keys around WASD, but unconventional way for current WASD though.

I might have used RMB for forward movement on Duke3D already.. It bothers me now that I can't pinpoint where it did come. :P

Ok as a quick note, I did find the file. For future readers the filetype is *.CON not *.INI :)
Last edited by BG | WARti0k0ne on 2015-06-20 10:55, edited 4 times in total.
Reason: Note about filetype
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