hello...
i have been modding bf2 since years..but till now i havent understand the meaning of ground hemi. Is it important to generate for custom maps????
any help will.be appreciated...
thanks in advance...
[HELP] what is groundhemi? is it important to generate?
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priyansh
- Posts: 16
- Joined: 2015-05-23 09:26
- Mineral
- Retired PR Developer
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- Joined: 2012-01-02 12:37
- Location: Belgium
Re: [HELP] what is groundhemi? is it important to generate?
The groundhemi.dds file is basically a huge square texture that's similar to the map's minimap and controls the darkness/lightness and coloring of all dynamic objects on a map. They also dictate where terrain LM shadows are in order to darken dynamic objects when they are under the shadow of statics etc.
It takes 5 seconds to generate and is extremely vital yes
It takes 5 seconds to generate and is extremely vital yes
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priyansh
- Posts: 16
- Joined: 2015-05-23 09:26
Re: [HELP] what is groundhemi? is it important to generate?
[R-DEV]Mineral wrote:The groundhemi.dds file is basically a huge square texture that's similar to the map's minimap and controls the darkness/lightness and coloring of all dynamic objects on a map. They also dictate where terrain LM shadows are in order to darken dynamic objects when they are under the shadow of statics etc.
It takes 5 seconds to generate and is extremely vital yes![]()
ohkk.......but what will happen incase we havent generated it??? will the map crash?
- Mineral
- Retired PR Developer
- Posts: 8534
- Joined: 2012-01-02 12:37
- Location: Belgium
Re: [HELP] what is groundhemi? is it important to generate?
No it won't. Soldiers,vehicles and others will generally appear way to bright or too dark. And LM's won't affect dynamic objects. I don't see why you wouldn't generate it though? It takes like no time/effort? It's automated. Compile tab in editor --> make ground hemi

