Some small changes I'd like to see

General discussion of the Project Reality: BF2 modification.
Locked
=-=kittykiller
Posts: 282
Joined: 2012-02-12 18:43

Some small changes I'd like to see

Post by =-=kittykiller »

1./back blast for rpg LAT, id just like to see it used

2./muzzle flash so on more dimly lit maps and areas firing gives away ure position

3./mortars auto load from nearby crates ,thisd be better than the ammo bag system as you can do a series of crate runs then maybe take a vehicle to go spot for mortars. I say take the bag loader off of mortars and let him act part time as spotter for his troubles.

... do you have any small gripes/tweaks/fixes???

also on a side note does anyone know if 1.3 is more optomized than 1.0 cuz if so i maybe able to play again on my laptop with shitty frames
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: some smal lchanges id like to see .......

Post by ComradeHX »

Suggestions go in suggestion section.

1. no, hardcoded.
2. removed due to CTD.
3. Mortars are fine; no need to make it even more effortless to use.
=-=kittykiller
Posts: 282
Joined: 2012-02-12 18:43

Re: some smal lchanges id like to see .......

Post by =-=kittykiller »

ComradeHX wrote:Suggestions go in suggestion section.

1. no, hardcoded.
2. removed due to CTD.
3. Mortars are fine; no need to make it even more effortless to use.
1. ok
2. everyone knows that you person you. I feel that they are a real priority to fix. Do you?
3. mortars are less fun now and itd be better to remove the bag fag and let him run trans, supplies and spot.

thanks for ure quick response
shame you had no imput on hat ud like to see
potatochan
Posts: 328
Joined: 2009-05-22 12:24

Re: Some small changes I'd like to see

Post by potatochan »

nr.1 isn't really hardcoded could work with a Y offset but would be way too glitchy and bugged . imagine the teamkills resulting in that
Image


Image

Image
=-=kittykiller
Posts: 282
Joined: 2012-02-12 18:43

Re: Some small changes I'd like to see

Post by =-=kittykiller »

potatochan wrote:nr.1 isn't really hardcoded could work with a Y offset but would be way too glitchy and bugged . imagine the teamkills resulting in that
...imagines the 'adjustment period' ahahahaha, maybe it cud just supress everyone near it?
potatochan
Posts: 328
Joined: 2009-05-22 12:24

Re: Some small changes I'd like to see

Post by potatochan »

having a suppresing effect might not be such a bad idea, right now its like "at fired and no fucks given"

you would still suppress people behind cover/walls etc though in its own radius
Image


Image

Image
=-=kittykiller
Posts: 282
Joined: 2012-02-12 18:43

Re: Some small changes I'd like to see

Post by =-=kittykiller »

potatochan wrote:having a suppresing effect might not be such a bad idea, right now its like "at fired and no fucks given"

you would still suppress people behind cover/walls etc though in its own radius
make the radius small, 2or3 player widths across
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: Some small changes I'd like to see

Post by ComradeHX »

=-=kittykiller wrote:make the radius small, 2or3 player widths across
Then it's pointless.
=-=kittykiller wrote:1. ok
2. everyone knows that you person you. I feel that they are a real priority to fix. Do you?
3. mortars are less fun now and itd be better to remove the bag fag and let him run trans, supplies and spot.

thanks for ure quick response
shame you had no imput on hat ud like to see
2. Priority would be to remove night maps at the moment, then fix it, then perhaps add nightvision to non-vietnam night maps, then put night maps back.

3. mortars are fine. If tossing ammo bag on your own mortar is so difficult, stop firing so much and/or redeploy mortar.

Shame you had no proper spelling or grammar to let people take your post seriously.
Jacksonez__
Posts: 1090
Joined: 2013-07-28 13:19

Re: Some small changes I'd like to see

Post by Jacksonez__ »

then perhaps add nightvision
I heard that (nighvision) is glitchy AF / it causes lag / it causes X

Like, there is nightvision goggles in BF2:Special Forces, why the devs couldn't just copy-paste the code or something? Would it still cause problems?
=-=kittykiller
Posts: 282
Joined: 2012-02-12 18:43

Re: Some small changes I'd like to see

Post by =-=kittykiller »

ComradeHX wrote:Then it's pointless.



2. Priority would be to remove night maps at the moment, then fix it, then perhaps add nightvision to non-vietnam night maps, then put night maps back.

3. mortars are fine. If tossing ammo bag on your own mortar is so difficult, stop firing so much and/or redeploy mortar.

Shame you had no proper spelling or grammar to let people take your post seriously.
sir! i respectfully disagree and when it comes to grammar nazis ,you know they are bitter inside
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: Some small changes I'd like to see

Post by ComradeHX »

=-=kittykiller wrote:sir! i respectfully disagree and when it comes to grammar nazis ,you know they are bitter inside
Whatever helps you sleep at night.
Jacksonez__ wrote:I heard that (nighvision) is glitchy AF / it causes lag / it causes X

Like, there is nightvision goggles in BF2:Special Forces, why the devs couldn't just copy-paste the code or something? Would it still cause problems?
I don't know.

I did a search and last post I found about NV is years ago when nightmaps...etc. was not a priority but NV, perhaps using altered code of FLIR, is fixable.
User avatar
Mineral
Retired PR Developer
Posts: 8534
Joined: 2012-01-02 12:37
Location: Belgium

Re: Some small changes I'd like to see

Post by Mineral »

Seems like comrade managed to fuck up another ok thread by getting personal.

Other then that, suggestions belong in the suggestion forum.
Last edited by Mineral on 2015-07-01 16:41, edited 1 time in total.
Image
Locked

Return to “PR:BF2 General Discussion”