Excessive amount of LATs

ComradeHX
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Re: Excessive amount of LATs

Post by ComradeHX »

mat552 wrote:See, the thing is, most APC drivers have tried this at one time or another. Most of them really do. They do their best to support infantry, cohesively follow with fire, provide cover, all that jazz. It loses its luster real quick for two reasons.

The first is that infantry is just ridiculously more mobile in an urban environment while also being tediously slow in an open one. Yes, realism, wonderful. Boring as hell in a video game. Eventually this will create an underlying (or outright!) attention problem in most of the people still playing this game and they will want to stray further and further in the guise of overwatch.

The second is that APCs are in an odd place in terms of vulnerability to firepower ratio. The proliferation of AT weapons from mines to large bore emplacements in PR means you never know for sure if turning a corner or edging out of a forest is going to kill you. Long term this will make anybody with two brain cells to rub together kind of cagey about staying in one place for too long, APCs are actually less survivable as a whole relative to the weapons employed to kill them and their available cover. As a follow on, if you're a lone APC playing mechanized infantry you are probably going to be murdered in a dark alley way by a roving gang of the enemy's APCs behaving like light tanks and there is typically nothing you, your cannon, and your squad's one mobile AT asset are going to do about it.

PR doesn't really support realism in tactics. It tries with some pretty interesting solutions, but ultimately it can't. There's no fear of death, so the best that can be done with suppression is to mess up your screen. Vehicles never break down due to lack of maintenance. The very concept of a magic fog that becomes impenetrable X meters away even in late afternoon in the middle of the desert is a game introduction, one that PR is built around on a mechanical level. I am still under the belief that in the long term it has caused more problems than it has solved to make vehicles cost tickets and to give them respawn times measured in geological epochs. The gameplay involved already makes it difficult and unattractive to play follow on support with mechanized assets before you start adding meta penalties.

The end consequence of all of that? It makes more sense for APCs to roam as a pack and look for infantry or other light vehicles to dispose of. At the end of the match you owe your team more tickets than you cost them, it's not worth dying 16 times to capture a flag you don't hold. You won't make that quota if you lose the APC be sticking its snout where it shouldn't go every time it spawns and you can't wait for the infantry to clear every window and doorframe before rounding a corner.

I don't know at this point if it's possible to introduce or remove any mechanism or group of mechanisms and get people to play "realistically" with this or any other asset.
1. supporting infantry != sitting behind infantry forever.
2. you assumed roaming APC is less risk than having infantry in front of APC; unfortunately that isn't the case in many maps. It's also generally a lot easier to kill an APC that got hit by a LAT.

The point is that no matter what map it is or how APC should be played in that map, the number of LAT isn't the problem.

We could use angled damage modifier system like FH2 and maybe some airburst rounds for certain guns.
Last edited by ComradeHX on 2015-07-03 03:21, edited 1 time in total.
Archosaurus
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Re: Excessive amount of LATs

Post by Archosaurus »

What if APC respawn times were lower and AT capability was lower, but they cost more tickets when destroyed?

Right now, APC's are pretty easy to destroy, but the reward for destroying one is not that high. They should spawn fast, so they could be destroyed fast and thus bled more tickets + more incentive to team up and destroy them.

It could fail terribly in practice, but...
viirusiiseli
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Re: Excessive amount of LATs

Post by viirusiiseli »

ComradeHX wrote:The point is that no matter what map it is or how APC should be played in that map, the number of LAT isn't the problem.
That makes no sense. If there's added numbers of AT, of course it will become a balance problem. How could it not? At some point with adding ATs (pretty close to it already) all you can do with an APC is wait behind cover (low vd maps) or stay really really far (high vd maps) and not support infantry.
Frontliner
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Re: Excessive amount of LATs

Post by Frontliner »

I don't see how the increased ability to spawn with LATs are relevant to threat potential on smaller distances at all. Infantry in houses will always pose a considerable threat potential to anything, so you naturally stay back if you value your asset. Only difference is you're having to do that for a longer period of time compared to previous versions when it was obvious that the enemy team has depleted their AT capabilities, which, again, I guess is nice if you want to rack up some easy kills but is horseshit to play against. Respawns are reinforcements, and reinforcements always bring AT capabilites.

High VD maps are a godsent for APCs, and, given enough open ground you can support assaulting infantry and suppress enemy infantry quite easily. On maps like Silent Eagle, where both parties have AT weapons with bad reach, APCs could score tons of kills on infantry pretty much unopposed if it wasn't for the number of other assets running around. Again, how is the respawnability of LATs helpful to the enemy infantry if all you have to do is stay back? The whole dilemma comes, as I stated before, down to whether or not you play your cards correctly. And it seems you're unwilling to do just that.
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gwa1hir
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Re: Excessive amount of LATs

Post by gwa1hir »

lol all i read was 9 pages of people bringing up good points against virus, and he just refuses to listen. like a guy who desperately needs to own more and fear less, for more 30:0 score mlg 360 quickscope apc videos :D

YES DEVS PLEASE BALANCE ONLY FOR ASSET WHORES
so apcs can rule the battlefield like tanks, which of course would make sense right? ;)

also i have to say i really dislike this angry passive aggressive comrade anime guy and i almost vomit every time i read his posts, but the points he made about abusing smoke screens etc. are pretty much on point. it just takes a bit more skill to get a 30:0 end score with an apc nowadays

and im totally with frontliner since i experienced lots of rounds as well, where limited lats made it a fucking cake walk for apcs
[img]http://i.imgur.com/MAG8dcg.jpg[/img]
Archosaurus
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Re: Excessive amount of LATs

Post by Archosaurus »

Abusing smoke screens?

Isn't it standard IRL to throw a smokescreen down the second AT starts flying?
viirusiiseli
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Re: Excessive amount of LATs

Post by viirusiiseli »

gwa1hir wrote:YES DEVS PLEASE BALANCE ONLY FOR ASSET WHORES
so apcs can rule the battlefield like tanks, which of course would make sense right? ;)
You're telling me you need 8 unlimited respawn LATs to kill a couple of APCs? lel
ComradeHX
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Re: Excessive amount of LATs

Post by ComradeHX »

viirusiiseli wrote:That makes no sense. If there's added numbers of AT, of course it will become a balance problem. How could it not? At some point with adding ATs (pretty close to it already) all you can do with an APC is wait behind cover (low vd maps) or stay really really far (high vd maps) and not support infantry.
They also added functional smoke, splash damage on 12.7mm guns, and HE-I rounds for 14.5mm guns.
ALL of which only help against infantry(or chopper, if bad pilots fly low enough to get hit) unless smoke is used against vehicles with no thermals.

You make no sense.

Only a few maps, such as Muttrah, have problem with APC vs. LAT; and it always did...and it wasn't always LAT.
Now with ATGM having significant delay before firing(making it poor for close range), what's wrong with increasing simply the availability of LAT?

For your vast majority of APCs, you will not get killed in one hit.
Which means, availability of LAT isn't the problem; it's you charging into TWO LAT(from...two DIFFERENT squads...which means you deserved it) at same time that is the problem.

APC isn't tank, use it accordingly or die trying.
viirusiiseli wrote:You're telling me you need 8 unlimited respawn LATs to kill a couple of APCs? lel
You're telling me you need to lower number of LAT(AFTER respawn) just so you can kill some infantry? lel

Btw, HE rounds splash around corners.

There is problem with APCs right now; but it's not because of availability of LAT.
gwa1hir wrote: also i have to say i really dislike this angry passive aggressive comrade anime guy and i almost vomit every time i read his posts
Passive aggressive?

Well fuck you too. Active enough for you? :D
Last edited by ComradeHX on 2015-07-03 15:00, edited 12 times in total.
gwa1hir
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Re: Excessive amount of LATs

Post by gwa1hir »

viirusiiseli wrote:You're telling me you need 8 unlimited respawn LATs to kill a couple of APCs? lel
jesus christ!
stop acting like those lat kits all spawn next to your apc and stop acting like you always have to rush into urban territory with your apc so you can get shot at from 4 different sides by 8 LAT kits......... srsly wtf do you want. oh you got owned by 1 HE round from about 400 meters and you couldnt do shit cause i wass behind smoke using thermals, too bad, that was your lat kit bro try again sometime on this map years later, meanwhile you are fucked !
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PatrickLA_CA
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Re: Excessive amount of LATs

Post by PatrickLA_CA »

But they do... Even I do it, spawn with LAT on rally/fob, shoot at APC, get killed in the process, respawn with LAT shoot again.

2 LATs per squad are more than enough, if you can't kill an APC with 2 LATs in your squad, then you are really bad.
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ComradeHX
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Re: Excessive amount of LATs

Post by ComradeHX »

PatrickLA_CA wrote: 2 LATs per squad are more than enough, if you can't kill an APC with 2 LATs in your squad, then you are really bad.
Kashan desert. You sit on bunkers while APC shoot you from hill.

Have fun calling yourself "really bad."
PatrickLA_CA
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Re: Excessive amount of LATs

Post by PatrickLA_CA »

Kashan Desert, a map full of heavy assets such as tanks and CAS on both teams, APCs rarely survive the mountain trips. If they do, your team's tanks and CAS suck. Perhaps do what you suggest in all other threads where CAS is concerned, give them a target and a laser. Remember, they shouldn't be the ones looking for their targets.
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Nate.
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Re: Excessive amount of LATs

Post by Nate. »

gwa1hir wrote:jesus christ!
stop acting like those lat kits all spawn next to your apc and stop acting like you always have to rush into urban territory with your apc so you can get shot at from 4 different sides by 8 LAT kits......... srsly wtf do you want. oh you got owned by 1 HE round from about 400 meters and you couldnt do shit cause i wass behind smoke using thermals, too bad, that was your lat kit bro try again sometime on this map years later, meanwhile you are fucked !
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ComradeHX
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Re: Excessive amount of LATs

Post by ComradeHX »

PatrickLA_CA wrote:Kashan Desert, a map full of heavy assets such as tanks and CAS on both teams, APCs rarely survive the mountain trips. If they do, your team's tanks and CAS suck. Perhaps do what you suggest in all other threads where CAS is concerned, give them a target and a laser. Remember, they shouldn't be the ones looking for their targets.
Not a problem with LAT. Now go cry about something else.
PatrickLA_CA
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Re: Excessive amount of LATs

Post by PatrickLA_CA »

Well, in that case, what you are trying to say is to give infantry the power to take out anything. Might as well remove vehicles because combined arms will be useless.
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gwa1hir
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Re: Excessive amount of LATs

Post by gwa1hir »

PatrickLA_CA wrote:Well, in that case, what you are trying to say is to give infantry the power to take out anything. Might as well remove vehicles because combined arms will be useless.
i dont know what game you are playing. but infantry already has the power to take out everything (lat,hat,aa) and that is a) necessary b) realistic
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ComradeHX
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Re: Excessive amount of LATs

Post by ComradeHX »

PatrickLA_CA wrote:Well, in that case, what you are trying to say is to give infantry the power to take out anything. Might as well remove vehicles because combined arms will be useless.
No it's not, that's what you are trying to say.

Infantry ALREADY have weapons to take out anything, that's kind of the point of limited kits such as HAT and AA.
Cavazos
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Re: Excessive amount of LATs

Post by Cavazos »

Firepower01 wrote:I agree, you just have to play smart as armor and have infantry support you.. Kind of like how APCs are supposed to be used. The extra LATs helps to deter players who fuck off with their APCs and don't support the infantry.
Agreed. Armor generally runs by itself. I remember in particular Laggy rushing with APCs on Muttrah to annihilate infantry by his lonesome self some versions ago.
Cavazos
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Re: Excessive amount of LATs

Post by Cavazos »

viirusiiseli wrote:I'm seeing so many LATs firing them off at infantry even though they have no ammo supply close. Just because they can and they'll get it again after spawning.

Yeah they're used IRL against infantry but this is way too many for PR.
It's fine for me. LATs should be common and commonly used against infantry.
blayas
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Re: Excessive amount of LATs

Post by blayas »

I believe the LAT should have a decent timer just like the hat has , so the kit is not trivialized as it is currently , where the loss of a LAT means nothing.
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