Battle of Ia Drang idea
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Elektro
- Posts: 1824
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Battle of Ia Drang idea
On the skirmrish layer of Ia Drang we get a really good bright night layer. Would it require a lot of Work to make either the alternative or infantry version of the map with a night sky like in the skirmrish version?
Also it would be a really great map to play CNC. Lots of Places to build a good firebase. Sending recon squads in the jungle to scout for the enemy fob etc. I think it would be a perfect CNC map with infantry layer.
Also it would be a really great map to play CNC. Lots of Places to build a good firebase. Sending recon squads in the jungle to scout for the enemy fob etc. I think it would be a perfect CNC map with infantry layer.
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ComradeHX
- Posts: 3294
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Re: Battle of Ia Drang idea
Night layers are shit now.
So no.
CNC won't be balanced since u.s. can fly choppers to drop fobs everywhere.
So no.
CNC won't be balanced since u.s. can fly choppers to drop fobs everywhere.
Last edited by ComradeHX on 2015-06-29 20:29, edited 1 time in total.
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matty1053
- Posts: 2007
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Re: Battle of Ia Drang idea
I think Night Layers are awesome. You actually need to use tactics and to use your map to see if that guy in front of you is enemy or not. He is just talking about a bright night map. I remember the vBF2 map Midnight Sun... The brightness was perfect.ComradeHX wrote:Night layers are shit now.
But I agree that CNC wouldn't work, as the US would have a large advantage. Fly a chopper to a spot just out of DOD and place a fob on the side of the mountain/hill... you win. The NVA could have a advantage too... but they'd have to put it on DOD pretty much.
DETROIT TIGERS


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sweedensniiperr
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Re: Battle of Ia Drang idea
Hmm, could be something. But then would like to see a day version of that night Vietnam map too.
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ComradeHX
- Posts: 3294
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Re: Battle of Ia Drang idea
I wasn't complaining about darkness, it's the lack of muzzle flash(or suffer ctd) that ruined it.matty1053 wrote:I think Night Layers are awesome. You actually need to use tactics and to use your map to see if that guy in front of you is enemy or not. He is just talking about a bright night map. I remember the vBF2 map Midnight Sun... The brightness was perfect.
But I agree that CNC wouldn't work, as the US would have a large advantage. Fly a chopper to a spot just out of DOD and place a fob on the side of the mountain/hill... you win. The NVA could have a advantage too... but they'd have to put it on DOD pretty much.
Also, U.S. has unfair advantage in player model(sleeves vs. bright naked skin); skins are too bright(unless you are black) in night maps in general.
I think PR could use a filter that tones down "temperature" and "vibrance" of colour in night layers.
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Elektro
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Re: Battle of Ia Drang idea
You can only place 1 FOB in CNC. If anything with this logic AAS isn't balanced as the US can just "drop fobs everywhere", but anyone playing Ia Drang knows that the PLA can play up well to the US.ComradeHX wrote:CNC won't be balanced since u.s. can fly choppers to drop fobs everywhere.
I also find the night-layers awesome, I guess this is subjective. Having an available layer for people who like it would be great imo.
Night layers also make playing the same map a bit of a different experience which is well needed when playing the mod a lot.
In terms of "the brightness of the skin", I assume that since the DEVs have released several Vietnam night maps they deem it up to playable standards, which I agree with.
How do they win by doing this? Placing the NVA FOB toward the middle of the map - defend hard - send a small recon team to place an area attack on the US fob and they will lose instantly due to ticket bleed of NVA fob being toward center.matty1053 wrote: But I agree that CNC wouldn't work, as the US would have a large advantage. Fly a chopper to a spot just out of DOD and place a fob on the side of the mountain/hill... you win. The NVA could have a advantage too... but they'd have to put it on DOD pretty much.
There's some risk in this tactic, but there's literally a thousind other ways to play it and this is where CNC is nice. As long as the fobs aren't in DOD or a physically unreachable position, then there's just a good a chance of them losing it.
If anything NVA could place their FOB inside a tunnel. Good luck clearing that without attacking spawn points as US.
Last edited by Elektro on 2015-06-29 22:34, edited 6 times in total.
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ComradeHX
- Posts: 3294
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Re: Battle of Ia Drang idea
But you can place more when it's destroyed.Elektro wrote:You can only place 1 FOB in CNC. If anything with this logic AAS isn't balanced as the US can just "drops fobs everywhere", but anyone playing Ia Drang knows that the PLA can play up well to the US.
I also find the night-layers awesome, I guess this is subjective. Having an available layer for people who like it would be great imo.
AAS isn't as much of a problem because the objectives are set; not dropped up a hill by chopper...etc.
Night layers are awesome with muzzle flashes and proper colours.
Right now it's easy to for people who have low self-respect to just turn up the contrast.
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Elektro
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Re: Battle of Ia Drang idea
The bleed for losing a fob in CNC is unforgiving. Playing Yamalia CNC the other day the enemy team wanted to "re-position their fob" and lost ca. 100 ~ 200 tickets instantly just by removing it and placing it back within 5 seconds.ComradeHX wrote:But you can place more when it's destroyed.
There's not much time to move to a plan B position in CNC mode. Even doing so you will be crippled to a remaining 100 tickets or less.
The NVA faction might as well place crates all around the map for possible back-up positions no? They have logi's after all.
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ComradeHX
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Re: Battle of Ia Drang idea
That does not mean losing a fob == gameover.Elektro wrote:The bleed for losing a fob in CNC is unforgiving. Playing Yamalia CNC the other day the enemy team wanted to "re-position their fob" and lost ca. 100 ~ 200 tickets instantly just by removing it and placing it back within 5 seconds.
There's not much time to move to a plan B position in CNC mode. Even doing so you will be crippled to a remaining 100 tickets or less.
The NVA faction might as well place crates all around the map for possible back-up positions no? They have logi's after all.
And you know Ia Drang has lots more obstacles for land vehicles, making them even slower compared to choppers.
I think C4 chopper still works right now, no?
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mat552
- Posts: 1073
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Re: Battle of Ia Drang idea
Since destroying the FOB is the aim of the gamemode and the means to victory I don't think it's fair to casually dismiss their loss. It's kind of like saying "losing a cache in insurgency doesn't mean you'll lose the game". Once or twice, I guess, but making a habit of it ensures defeat.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.
The only winning move is not to play. Insurgency, that is.
The only winning move is not to play. Insurgency, that is.
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ComradeHX
- Posts: 3294
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Re: Battle of Ia Drang idea
Casually? Where?mat552 wrote:Since destroying the FOB is the aim of the gamemode and the means to victory I don't think it's fair to casually dismiss their loss. It's kind of like saying "losing a cache in insurgency doesn't mean you'll lose the game". Once or twice, I guess, but making a habit of it ensures defeat.
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viirusiiseli
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Re: Battle of Ia Drang idea
CNC and the night layer on AAS would be worth trying if the DEVs are up for it, sounds really cool
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Acecombatzer0
- Posts: 554
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Re: Battle of Ia Drang idea
I agree with Comrade on this one.
Night layers are stupid ATM, mostly due to lack of muzzle flash and the players with "no-self respect."
The muzzle flash was cool, it made ambush tactics different and made me think twice before sending suppressive fire, knowing that it will also reveal my position.
Now with players turning up their contrast and no muzzle flash, they can just kill me from far away and there is no way to retaliate.
I remember there was a time (around 0.9ish) when DEVs refused to implement night layers.
Night layers are stupid ATM, mostly due to lack of muzzle flash and the players with "no-self respect."
The muzzle flash was cool, it made ambush tactics different and made me think twice before sending suppressive fire, knowing that it will also reveal my position.
Now with players turning up their contrast and no muzzle flash, they can just kill me from far away and there is no way to retaliate.
I remember there was a time (around 0.9ish) when DEVs refused to implement night layers.
CrazyHotMilf: can you release PR 1.0 today cause its my birthday and i want to play it ? because its gonna be very nice and every thing
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pedrooo14
- Posts: 88
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Re: Battle of Ia Drang idea
I agree. Night maps are shit now. The muzzle flashes really make the differences. Before they removed that the night layers where dantesc, epic. Now....they are like the fat chick with pretty face: They have some attraction, but....They are fucking fat.
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X-Alt
- Posts: 1073
- Joined: 2013-07-02 22:35
Re: Battle of Ia Drang idea
It's fun to have a night sky, just have it around for variety, flying a CAS Huey or a Skyraider at night and watching all the illumination flares for targets pop around, you know? If anything, make the sky a bit darker..
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Murphy
- Posts: 2339
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Re: Battle of Ia Drang idea
Night is horrible in this engine, it didn't work before and I still believe it does not work properly. The gamma issues is something we can never fix unless there is some kind of lock you can enable. Basically it's essentially day time for the type of player that will try to gain any advantage they can, and the rest of us are left wondering WTF just hit us from that dark blob of bushes up ahead.
The combination of foliage and night is horrific for game play imo, it's essentially 8 guys in their own fights against bushes. Doesn't feel like PR imo, there is a lot less teamwork and you're way more effective lonewolfing.
The combination of foliage and night is horrific for game play imo, it's essentially 8 guys in their own fights against bushes. Doesn't feel like PR imo, there is a lot less teamwork and you're way more effective lonewolfing.


