=Battlefield 2 Complaint List=

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Tactical Advantage
Posts: 587
Joined: 2005-02-10 20:43

=Battlefield 2 Complaint List=

Post by Tactical Advantage »

Okay guys,

Im not trying to be negative here or anything, but from what I can tell, many of us have discovered things in BF2 that are either just plain stupid or very unrealistic... So in our effort here at PR, I think we should have a post which we can pretty much dedicate to what the we think is just plain dumb, and Hopefully our Friends at PR can fix some of these in the mod.

P.S. Remember the key word hear is REALISIM

=BATTLEFIELD 2 COMLAINT LIST=

SNIPING

-First of all, can we get more consistent accuracy with sniper rifles, these arn't paintball guns, these rifles have for the most part 1 MOA or less, and when your trying to take out targets at 400 yards with rounds that arnt dialed in right and are more or less sparatic accuracy wise it's next to impossible. Of course with PR, the bullet drop also needs to be consistent, we cant have one round drop 1 foot at 300 yards, and the next drop 2 feet at 300 yards.

-More Knock Down Power, so far, these weapons are ment to kill in a single shot, not 4 or 5, for the most part these weapons should kill in a single shot in the torso or head, weapons such as the Type 88 (Chinese Sniper Rifle) I've put 3 rounds into a guys torso, and he still doesnt go down.

-Better Zoom, ever notice that the zoom on these rifles are horrible, we need higher power scopes, espically with PR, im guessing well start finding much more longe range sniping.

-Increased Visibility, by any chance can PR make the visibility higher, not so much terrian wise, but enemy wise, the enemies tend to dissapear ever now and then, if we could have the ability to eliminate foot soldiers at 700 yards, that would be increadible.

-Anti Vehicle, this as been discussed numerous times, but just to reinforce it, sniper using large caliber rifles should be capable of eliminating lighter armored vehicles/aircraft (DPVs, etc.)

VEHICLES

-More Power, for the most part, many of the vehicles climbing ability, speed, etc. are horrible, make'em more realistic.

=THIS IS JUST AN EXAMPLE OF SOME OF THE THINGS I'VE NOTICED THERE'S MANY MORE, BUT FOR NOW THAT'S ALL I FEEL LIKE TYPING, COMLAINTS CAN BE ON ANY SUBJECT MATTER, OF COURSE DEALING WITH BATTLEFIELD 2, WELL LETS HEAR THEM=
GOD BLESS AMERICA AND OUR ALLIES
keef_haggerd
Posts: 447
Joined: 2005-04-09 08:10

Post by keef_haggerd »

OK lets start off with hit boxes, they seem to get jumbled up when people go in prone, and as with sniping, when someone is in prone they should be an easy target if they are facing you, because if you hit them its most likely a shot into the face. but i shoot someone like 2 or 3 times or even more to kill them... what, are my bullets JUST missing their head and pegging them in the *** consistently?


today i was in a heli, and a APC was behind me, its autocannon somehow shot THROUGH the back of my cobra and killed me... leaving the cobra in next to perfect condition.

damge doesnt make sense ever!

i think a AT rocket to the engine of a attack heli willl bring it down
also at close range 10-20 meters, 200 rounds from a SAW should do significant damage, not minimal.

accuracy of the support weapons.

turn the enormous "jump" into climb or something, so we can still get over objects, but we arent jumping like we were on a trampoline.

i know PR will fix this immensly, having each side be unique... i hate how, but fully understand, how the US team and MEC team is basicly the samething but looks different, IE the MEC APC and US APC have the exact same weapons.

vehicles that vaporize when they reach 0 or less health!
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"This is my rifle, this is my gun. This is for fighting, this is for fun"
-Full Metal Jacket
Tactical Advantage
Posts: 587
Joined: 2005-02-10 20:43

Post by Tactical Advantage »

Me to, im starting to think Im using rubberband guns...

But some other ones would be...

Extend running time, one thing I hate is how fast your sprinting disapates, I've played paintball, etc. And for those of you who have seen my marker know it's no small dinky thing, the weight of it is made to replicate the real M4, when fully geared, my paintball gear weighs quite alot, and If I know one thing, if im being shot at, I can really fast, really far, not 100ft like in the game.
GOD BLESS AMERICA AND OUR ALLIES
3FJ_Werner
Posts: 94
Joined: 2005-06-13 15:55

Post by 3FJ_Werner »

I think it would be okay to sprint a longer distance BUT i do think the stamina needs to refill a lot slower than it is now.
And yes i agree, the jump height should be decreased and there needs to be done something about the bunnyhopping, it's plain stupid.
Wolfmaster
Retired PR Developer
Posts: 4927
Joined: 2004-09-05 16:00

Post by Wolfmaster »

speaking of stamina, the afterburner bugs me. irl it's not a regenerating extra bit of power, it's just a thing that can be activated to go even faster but it takes more fuel. so that's why fuel should also be in pr.
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waffenbaum
Posts: 478
Joined: 2005-06-22 04:32

Post by waffenbaum »

I almost cried in disgust the first time I made my way to the hotel with sniper rifle. It took a few minutes for the other team to realise I was there, but oce they did, they started jumping like crazy. I swear, when something like six people are frolicking around each other, that was just plain and simple the worst possible thing. Not to mention that EVERYONE always does the same thing, this guy wanted ti snipe me back, so he ran into the mountaints, of course, the second he stopped jumping, I got him, so he accused me of cheating.

Oh yes. voting, war is not a goddamn democracy! You can't just do a mutany against your superiors if you dislike them. Two words: court marshall. The most realistic would be if someone was booted out the second they got a teamkill, but since teamkills WILL happen (thanks to BF's wanked up damage system) I would rather see that there was no voting, and that players didn't get the power to punish their teamkillers (Since none of the damn kids can handle that responsibility) Rather, let the squad master be in charge of punishing teamkillers, with a big old boot in the ***. Of course, then teaming would be mandatory, but there's hardly anything wrong with that.
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TerribleOne
Posts: 586
Joined: 2005-06-26 16:00

Post by TerribleOne »

Your lucky then. i play only EA servers because they are the only one with stats and have the best ping too.

its useually ok but theres allways people in everytime who set out to annoy. park there cars in front of planes so you cant go then when u go they run infront to punish you.

c4 the heli. stand on top of the heli so they die and can punish you because you got to it before they did. (also stop people being able to stand on the hheli blades when they spin and live!!! they only die when you take off.

i also hate how people punish you because you set an artillery or mine which are both b=very obvious on the map and stil punish you after they got blown up.

Also snipers can shoot through armored glass but theres never no bullet holes?
forcefield glass mabe???

no blood when people get shot.

crappest sniper rifles ive ever used - its easyer to snipe somone with a spec ops carbine then a 50ae - and i like said above dont believe how people survive a 50AE RIFLE!! round to anywhere in there chest or head.

*** and yea we need anti material rifles

attack helicopters are litterally flying castles but with missiles that mas as wel be a big bullet since the splash damage is next to nothing.

loads more which i cant think of right now but im sure i will when i go to play tonight because its stil a great game but some things need to change!
waffenbaum
Posts: 478
Joined: 2005-06-22 04:32

Post by waffenbaum »

Dude, please, this is not meant as an insult, but your random spelling really makes it hard to decode your point. If you have time, try http://www.spellcheck.net
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Tactical Advantage
Posts: 587
Joined: 2005-02-10 20:43

Post by Tactical Advantage »

Yes, Increased power for sniper rifles is a must,

And another thing is that I think jumping kills your stanima to quickly, you can only jump like 3 times until u run out of stanima, but then you can still jump, wtf is with that?

Another thing is auto-kick for team killers, it's horrible, so far from what I've experinced is that as long as your playing on a certain server your team kills add up, and once you reach a certain number, your outta there. So I could have like 4 teamkills over the time of 5 games, but on the 6 game I accindently kill a teammate and im gone!!! Twice I have been leading really good squads, we were getting best squad every round, it was awsome, then i accidently kill a teammate and im gone. Once was because, I saw an enemy going to kill my teammate, I opened up and a stray round killed my teammate. Then once I was the driver of a Humvee, my squad pilled in, so we were full, so some jack### sniper goes and stands infront of my Humvee and tries to shoot me, I honk the horn to tell him to move, he didnt, so I floored it. What im saying is that PR needs to make it like a certain number of teamkills in a certain amount of time gets u kicked, like say 5 teamkills in 10 minutes, or something to prevent being kicked like I have been.
GOD BLESS AMERICA AND OUR ALLIES
Tactical Advantage
Posts: 587
Joined: 2005-02-10 20:43

Post by Tactical Advantage »

Just dont get inbetween me and my objective in that type of way, and it wont happen to you 8)
GOD BLESS AMERICA AND OUR ALLIES
3FJ_Werner
Posts: 94
Joined: 2005-06-13 15:55

Post by 3FJ_Werner »

Tactical Advantage wrote: And another thing is that I think jumping kills your stanima to quickly, you can only jump like 3 times until u run out of stanima, but then you can still jump, wtf is with that?
I disagree, i would like to see the amount stamina even more increased when you jump, bunnyhopping is already horrible the way it is now and you want to decrease the stamina, which will only encourage the bunnies even more.
OR the jump should become a small leap so it wouldn't look so stupid and annoying.
Tactical Advantage
Posts: 587
Joined: 2005-02-10 20:43

Post by Tactical Advantage »

well with PR making the sniper rifles more effective, hopefully bunny hopeing will become more of a death wish then a way to avoid getting shot.
GOD BLESS AMERICA AND OUR ALLIES
BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

or PR could remove bunny hopping all together.... eitherway
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3FJ_Werner
Posts: 94
Joined: 2005-06-13 15:55

Post by 3FJ_Werner »

solodude23 wrote: Ever tried jumping in real life? Besides that, I don't see much of a point and it dosnt make sence if jumping drains your stamina so fast BUT you can stil jump after all your sytamina is down. Makes no sence.

I say:
-Not as much drain from jumping
-Can run for longer distances
-Lower jump height

Maybe something like not being able to jump as often if your stamina is down, or a time limit in between each jump in which it dosn't let you jump.
Ever saw a soldier jumping/bunnyhopping in a fire fight? well i haven't and i doubt it's a tactic which is used in the army, maybe eddie could shed a light on this :P

And i also said this;
OR the jump should become a small leap so it wouldn't look so stupid and annoying.
Either way the way it is now is unrealistic.

-Can run for longer distances
I think you meant sprinting right? because the player already runs the whole time, that's why i think stamina should not refill as fast as it is now.
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