What happened to Insurgency 2.0?
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Rezza
- Posts: 2309
- Joined: 2008-04-06 20:53
What happened to Insurgency 2.0?
Hello fellow devs and PR community members,
I have been a PR enthusiast since 2005 playing this mod for thousands and thousand of hours. According to my personal thought the natural evolution of AAS really helped PR advance it's game mechanics in regards to strategic gameplay. But I always found it strange that even though Insurgency had it's changes it was never majorly improved after a certain period.
To me and I think to many PR players Insurgency is a very unique mode that is not being played in any other multiplayer game the way it is played in PR. This game mode is the little change in flavour needed after 1-2 AAS rounds that brings something completely unique and different to the table.
Seeing the Insurgency 2.0 Alpha test this year made me very happy since the changes were truly smart and improving on gameplay. Now this is my question. What happened to Insurgency 2.0? Will it be added to Project Reality in the next update?
Many PR servers just don't want to play Insurgency anymore and I think this is not the best for the mod and it's very unique way of identity.
I have been a PR enthusiast since 2005 playing this mod for thousands and thousand of hours. According to my personal thought the natural evolution of AAS really helped PR advance it's game mechanics in regards to strategic gameplay. But I always found it strange that even though Insurgency had it's changes it was never majorly improved after a certain period.
To me and I think to many PR players Insurgency is a very unique mode that is not being played in any other multiplayer game the way it is played in PR. This game mode is the little change in flavour needed after 1-2 AAS rounds that brings something completely unique and different to the table.
Seeing the Insurgency 2.0 Alpha test this year made me very happy since the changes were truly smart and improving on gameplay. Now this is my question. What happened to Insurgency 2.0? Will it be added to Project Reality in the next update?
Many PR servers just don't want to play Insurgency anymore and I think this is not the best for the mod and it's very unique way of identity.
Last edited by Rezza on 2015-07-10 14:13, edited 1 time in total.

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PricelineNegotiator
- Posts: 1382
- Joined: 2009-08-30 04:32
Re: What happened to Insurgency 2.0?
No matter how awesome Insurgency gets, people will always ***** about it. I think Insurgency is great in this version and also in the 2.0 test. I'm guessing they have to go through each map and layer and apply the changes. Even though it was a good deal of time ago, I doubt they have had that much time to work on it.
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mat552
- Posts: 1073
- Joined: 2007-05-18 23:05
Re: What happened to Insurgency 2.0?
People skipping the current version is no good reason to rush the new one. Insurgency is the rotting pile of miasma it is today because the attempt has been to "bandaid" it along since it stopped being really fun in about .6/.7 and started being actively unfun around the .95 era.
Patience will pay off.
Patience will pay off.
Last edited by mat552 on 2015-07-10 17:28, edited 1 time in total.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.
The only winning move is not to play. Insurgency, that is.
The only winning move is not to play. Insurgency, that is.
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AcEy
- Posts: 92
- Joined: 2009-08-24 05:17
Re: What happened to Insurgency 2.0?
The insurgency game as it is now is still awesome. People complain about everything anymore. Plenty of servers still play it and most use it to seed on Fallujah.
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PatrickLA_CA
- Posts: 2243
- Joined: 2009-07-14 09:31
Re: What happened to Insurgency 2.0?
What's wrong with Insurgency game mod nowadays?
The only thing I don't like is when retards on the BLUFOR team knowingly kill every civilian they see. Oh, also, on most servers (except for a couple of good admined servers) the Insurgents team is running around like headless chickens. Teamwork on the INS side works just as well.
Tactics are the only different thing. I've found it works best to get intel from civs, then a couple of guys with AKs go close range and take out as many BLUFORs as they can within a minute then run away again before the armor comes.
The only thing I don't like is when retards on the BLUFOR team knowingly kill every civilian they see. Oh, also, on most servers (except for a couple of good admined servers) the Insurgents team is running around like headless chickens. Teamwork on the INS side works just as well.
Tactics are the only different thing. I've found it works best to get intel from civs, then a couple of guys with AKs go close range and take out as many BLUFORs as they can within a minute then run away again before the armor comes.
In-game: Cobra-PR
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Careless
- Posts: 390
- Joined: 2013-07-02 19:01
Re: What happened to Insurgency 2.0?
The only bad thing about insurgency is that the players on the insurgents team play as if it's a conventional force.
That's about it.
Few people know how to play as an unconventional force (looking at swapfox for instance)
That's about it.
Few people know how to play as an unconventional force (looking at swapfox for instance)
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TmanEd
- Posts: 101
- Joined: 2009-09-07 23:32
Re: What happened to Insurgency 2.0?
Yeah, it bothers me so much when my squad lets themselves get bogged down in a firefight at 100+ meters. C'mon guys, they have scopes, machine guns, and grenade launchers, we don't. Best case scenario is that we maybe inflict a few casualties before we get picked apart.Careless wrote: Few people know how to play as an unconventional force (looking at swapfox for instance)
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mat552
- Posts: 1073
- Joined: 2007-05-18 23:05
Re: What happened to Insurgency 2.0?
Perhaps that's because it works well in AAS and as Blueforce, meaning new players only get a few chances to learn "the right way" before they become accustomed to the normal way. Perhaps that's because BF2 lacks the ability to determine context in scoring a martyrdom against a legitimate engagement. Perhaps that's because Insurgents get unlimited spawns and thus have absolutely no concrete incentive not to play like a shoddy conventional army. Perhaps it's because Insurgency's rules are confusing and hard to keep track of.Careless wrote:The only bad thing about insurgency is that the players on the insurgents team play as if it's a conventional force.
Perhaps they do it because it tends to work, which means that playstyle is rewarded, which means it's used more, which means the developers start to build the mode with that style of play in mind.
Think about how insane it is that Insurgents are guarenteed victory if they don't spawn. Don't spawn -> don't die -> no intel points -> no new caches -> Blueforce loses when the timer stops.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.
The only winning move is not to play. Insurgency, that is.
The only winning move is not to play. Insurgency, that is.
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RAWSwampFox
- Posts: 531
- Joined: 2014-01-05 17:28
Re: What happened to Insurgency 2.0?
Good Afternoon,
The BIGGEST thing that people playing Insurgency FORGET is that Insurgents are supposed to AMBUSH. AMBUSH is the opposite of RAMBO, BLITZKRIEG, or ASSAULT.
For me, playing CIVI breathed new life into Insurgency. The Blufor rage when I have a full squad of CIVIES playing as I am hardcore about it. Now that CIVIES can actually help the team even more by building stuff, it is even more enjoyable. CIVIES are the best type of RECON squad there is because a "smart" enemy will not shoot them from long range.
That being said, I'm still upset about the 2/3 reduction in needed intel points for a known cache. I mean, 2/3??? I would have been ok with 75 or 100 but 2/3??? ARGH! Such is a PR player's life.
The BIGGEST thing that people playing Insurgency FORGET is that Insurgents are supposed to AMBUSH. AMBUSH is the opposite of RAMBO, BLITZKRIEG, or ASSAULT.
For me, playing CIVI breathed new life into Insurgency. The Blufor rage when I have a full squad of CIVIES playing as I am hardcore about it. Now that CIVIES can actually help the team even more by building stuff, it is even more enjoyable. CIVIES are the best type of RECON squad there is because a "smart" enemy will not shoot them from long range.
That being said, I'm still upset about the 2/3 reduction in needed intel points for a known cache. I mean, 2/3??? I would have been ok with 75 or 100 but 2/3??? ARGH! Such is a PR player's life.
-SwampFox
CIVI guide: https://goo.gl/WhRE7A
CIVIES and Martyrs thread: http://goo.gl/eqZ3wn
My FOB guide: https://goo.gl/z8bk2z
FOB Thread: http://goo.gl/4PWRAs
PR Statistics & Useless Information thread: http://goo.gl/bzu4qd
CIVI guide: https://goo.gl/WhRE7A
CIVIES and Martyrs thread: http://goo.gl/eqZ3wn
My FOB guide: https://goo.gl/z8bk2z
FOB Thread: http://goo.gl/4PWRAs
PR Statistics & Useless Information thread: http://goo.gl/bzu4qd
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HABITUALOFFENDER
- Posts: 7
- Joined: 2015-06-01 11:10
Re: What happened to Insurgency 2.0?
I play with anywhere between 3-15 people and I swear every time insurgency actually gets selected as the next map they all switch servers or quit playing.
For years now I have always joined the INS team, even if they are losing drastically and done my best to even things out, that being said its not easy when all the experienced players you know just want to play AAS.
In regards to this thread I just want to say people who do commit to alternative INS style strategy and put as much effort forward as SwampFox and some of his guys into fine tuning it against the odds are heros of Mujahideen.
If anyone is as wet for INS as I am feel free to PM me if your looking for more INS happy players such as myself who are willing to just play INS or do some "Fine Tuning" of INS strategy's.
Also a side note about 2.0;
I do not know if it is possible but Command Detonated IEDS are suppose to be the bread and butter of INS game mode but they are truly underused. The main reason is they are far to difficult to place, observe and detonate at the right time.
I don't know if its possible to make placers/detonators and such things like that a little more flexible e.g. someone can place a IED but someone els can trigger it, or anyone with a phone who knew the number for example. I realize this is stepping outside of what we have for game code and not sure if its even possible but if it were that would be fantastic.
For years now I have always joined the INS team, even if they are losing drastically and done my best to even things out, that being said its not easy when all the experienced players you know just want to play AAS.
In regards to this thread I just want to say people who do commit to alternative INS style strategy and put as much effort forward as SwampFox and some of his guys into fine tuning it against the odds are heros of Mujahideen.
If anyone is as wet for INS as I am feel free to PM me if your looking for more INS happy players such as myself who are willing to just play INS or do some "Fine Tuning" of INS strategy's.
Also a side note about 2.0;
I do not know if it is possible but Command Detonated IEDS are suppose to be the bread and butter of INS game mode but they are truly underused. The main reason is they are far to difficult to place, observe and detonate at the right time.
I don't know if its possible to make placers/detonators and such things like that a little more flexible e.g. someone can place a IED but someone els can trigger it, or anyone with a phone who knew the number for example. I realize this is stepping outside of what we have for game code and not sure if its even possible but if it were that would be fantastic.
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Careless
- Posts: 390
- Joined: 2013-07-02 19:01
Re: What happened to Insurgency 2.0?
Yeah, but this scenario is pure hypothetical. I haven't seen it happening.mat552 wrote:
Think about how insane it is that Insurgents are guarenteed victory if they don't spawn. Don't spawn -> don't die -> no intel points -> no new caches -> Blueforce loses when the timer stops.
So it's irrelevant to this discussion.
Just like Swamp said; Insurgents don't have to assault. It's all about making ambushes, setting up good defences, manipulating the enemy, blufs and double bluf ambushes.
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CR8Z
- Posts: 413
- Joined: 2008-08-30 06:27
Re: What happened to Insurgency 2.0?
I think you either love or hate insurgency. I used to not care, but after so many years, I just don't like it now. I'm one of those that will switch servers or just go do something else if I have to play insurgency.
Don't get me wrong, it's a great idea, is well executed, it's just not something that I enjoy.
Don't get me wrong, it's a great idea, is well executed, it's just not something that I enjoy.
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mat552
- Posts: 1073
- Joined: 2007-05-18 23:05
Re: What happened to Insurgency 2.0?
It's not relevant other than being a distilled example of precisely how FUBAR the whole thing is from top to bottom Careless.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.
The only winning move is not to play. Insurgency, that is.
The only winning move is not to play. Insurgency, that is.
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Generic PR Gamer
- Posts: 22
- Joined: 2013-10-23 19:53
Re: What happened to Insurgency 2.0?
The simple fact is some people love it & some hate it. If you like it run it 24/7 on your server & play it & enjoy it & stop trying to convince people who don't like it to play it.
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UTurista
- PR:BF2 Developer
- Posts: 985
- Joined: 2011-06-14 14:13
Re: What happened to Insurgency 2.0?
The core game of insurgency is simple, one team attacks while another defends, any other "tactics" are derivative from the asymmetrical warfare.
Unfortunately, in my opinion, there's a flaw in this core game-play and that is the defenders are treated like BOTs. Its expected from them to defend 2 points, well apart from each other, against a full team, creating a 25 vs 50 scenario and leaving 25 other players staring at the wall.
Making the game-mode symmetrical but with asymmetrical warfare might be the solution but only time will tell.
Unfortunately, in my opinion, there's a flaw in this core game-play and that is the defenders are treated like BOTs. Its expected from them to defend 2 points, well apart from each other, against a full team, creating a 25 vs 50 scenario and leaving 25 other players staring at the wall.
Making the game-mode symmetrical but with asymmetrical warfare might be the solution but only time will tell.

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PCR
- Posts: 41
- Joined: 2014-10-14 12:56
Re: What happened to Insurgency 2.0?
What happened to PR 2?

