Helicopter Slide

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serfma
Posts: 121
Joined: 2010-11-12 01:10

Helicopter Slide

Post by serfma »

I'm sure those that have flown a helicopter, rather, sat on the pad for a good 5 - 10 minutes because no one needs supplies or transport, knows the annoyance of having to either hold down S to scoot back to your pad, or spin around so that you slide the other direction back towards your pad. It would be a huge quality of life change for pilots if the helicopters with wheels (can't recall if ones with skids did the same) simply didn't slowly roll forward while sitting on the pad. There's no real benefits to rolling forward while idle, only the con of being pretty annoying knowing you have to play a minigame if you want to stay on your pad.

Is it a possibility of having a way to lock the wheels? Imagine having to unlock them prior to landing else you goof up, but at least you don't have to worry about rolling forward while in base. ;)

Though now that I think about it, it could just be something not exactly possible to implement for both wheeled/non-wheeled (if there are any non-wheeled that slide while idle) without it causing other issues.

Thoughts?
Jagira
Posts: 101
Joined: 2014-06-30 08:05

Re: Helicopter Slide

Post by Jagira »

I have the same sliding problem, but only in the Mi 17. Haven't noticed it in any other chopper.
iwingi
Posts: 99
Joined: 2013-08-02 20:19

Re: Helicopter Slide

Post by iwingi »

I believe almost every/all choppers do this.
DC_K
Posts: 508
Joined: 2010-07-21 11:27

Re: Helicopter Slide

Post by DC_K »

exit the vehicle?

once the first 10-15 minutes of the game passes, there won't be much of a demand for transportation, assuming the map doesn't require it and the team actually built fobs.

i think the sliding was more of an issue back during 1.0, where most, if not all, choppers had the ability to roll. at the time, that was an issue, but now it's very manageable. i don't think its worth putting in a system to prevent that, when there's ways to overcome it.
Xander[nl]
Posts: 2056
Joined: 2007-05-24 13:27

Re: Helicopter Slide

Post by Xander[nl] »

It's an engine limitation, devs can't do anything about it. It's a BF2 thing.
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: Helicopter Slide

Post by PatrickLA_CA »

Even ground vehicles slide, I guess you'll just have to either exit or spin around. I'd say it's better to exit after the first 10-15 mins as well because most of the FOBs are pretty much done and everyone spawns on them, if someone needs crates or trans, those 20 extra seconds shouldn't be a big deal.
In-game: Cobra-PR
PricelineNegotiator
Posts: 1382
Joined: 2009-08-30 04:32

Re: Helicopter Slide

Post by PricelineNegotiator »

Just fly helicopters with a joystick like a pro and set the throttle to the point where no helicopters roll around.
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