Runway markings

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Brodzik1337
Posts: 10
Joined: 2010-09-06 18:36

Runway markings

Post by Brodzik1337 »

So I'm currently working on a map for PR [for fun], but have run into a problem while creating an airfield. Can someone tell me what these markings mean...?
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WeeD-KilleR
Posts: 792
Joined: 2009-11-01 13:32

Re: Runway markings

Post by WeeD-KilleR »

It's a genius reference to loss.

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Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Runway markings

Post by Rabbit »

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AfSoccer "I just don't see the natural talent."
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Brodzik1337
Posts: 10
Joined: 2010-09-06 18:36

Re: Runway markings

Post by Brodzik1337 »

Cool, thanks!
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Runway markings

Post by Rhino »

We are actually phasing out those runway statics from PR due to them having pretty significant issues such as zfighting with the terrain etc.

If your looking into eventually making a serious map then this is what you should be looking into: https://www.realitymod.com/forum/f189-m ... rbase.html

But since your doing a little map just for fun, it would be best to use the vBF2 runways located in \objects\roads\staticsnoblend\ but these also do zfight with the terrain etc but are still generally better than those ones you've posted.
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