OD-S Public Server #1

Player feedback for all Project Reality: Battlefield 2 servers.
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disnoxxio
Posts: 466
Joined: 2013-08-03 14:04

Re: OD-S Public Server #1

Post by disnoxxio »

AAS is my feedback, which is synonym for god like.
Pronck
Posts: 1778
Joined: 2009-09-30 17:07

Re: OD-S Public Server #1

Post by Pronck »

I like how you guys are transparent that you only play AAS, that way I know to join other servers when in the mood to shout terrorist related sentences while shooting infidels.
We are staying up!
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Mats391
PR:BF2 Lead Developer
Posts: 7643
Joined: 2010-08-06 18:06

Re: OD-S Public Server #1

Post by Mats391 »

L4gi wrote:Been filling da shit for every evening the past week. Any feedbackerinos?
Give DEVs reserved slots!
PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: OD-S Public Server #1

Post by PLODDITHANLEY »

What just AAS not ganging up dem noobs?

Might have even joined if it was in my time zone.
MikeDude
Posts: 941
Joined: 2007-10-25 12:07

Re: OD-S Public Server #1

Post by MikeDude »

All servers should do AAS only.
Maybe one sever ins only for the nubs.
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[3dAC] MikeDude
Loving PR since 0.2.
Cossack
Posts: 1689
Joined: 2009-06-17 09:25

Re: OD-S Public Server #1

Post by Cossack »

Would be nice to see you more on our server :)
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WeeD-KilleR
Posts: 792
Joined: 2009-11-01 13:32

Re: OD-S Public Server #1

Post by WeeD-KilleR »

Cossack wrote:Would be nice to see you more on our server :)
This cost you money. Please send directly to me, curry bailed with the squad kickstarter money already.
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Zrix
Posts: 4425
Joined: 2005-12-02 14:25

Re: OD-S Public Server #1

Post by Zrix »

[R-DEV]Mats391 wrote:Give DEVs reserved slots!
Sure, just provide a list of dev accounts.
Last edited by Zrix on 2015-07-18 16:27, edited 1 time in total.
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Cossack
Posts: 1689
Joined: 2009-06-17 09:25

Re: OD-S Public Server #1

Post by Cossack »

Thank you everyone for joining this evening, please leave feedback :)
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Zrix
Posts: 4425
Joined: 2005-12-02 14:25

Re: OD-S Public Server #1

Post by Zrix »

Just a shame about the mid round crash, it was coming up on 2h in a pretty cool Saareema game.
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MoulinKiller
Posts: 390
Joined: 2009-12-20 16:01

Re: OD-S Public Server #1

Post by MoulinKiller »

Teams were horribly unbalanced for 4 rounds in a row.
Constant Steamroll.

not gud :(
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[R-CON] Potatochan: I tried to eat ice cream, but it was too hard. Now i bend my spoon.
L4gi
Posts: 2101
Joined: 2008-09-19 21:41

Re: OD-S Public Server #1

Post by L4gi »

Its very hard to get balanced teams right now with so many new players around. We're constantly leading pub squads on both sides but its not enough. More vets need to do their bit and take the gameplay/teamwork to a new level.
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Zrix
Posts: 4425
Joined: 2005-12-02 14:25

Re: OD-S Public Server #1

Post by Zrix »

MoulinKiller wrote:Teams were horribly unbalanced for 4 rounds in a row.
Constant Steamroll.

not gud :(
Basically what L4gi said. But I wouldn't call it steamrolling. All maps lasted for an hour or more(not counting Asad) before you lost. On the last map you were pushed back to your last flag, but you recapped your 2nd flag at least twice, and when it crashed you were killing our shit on the 3rd flag.
We switched most of our people to the losing team, but it's hard to balance when there's not more tagged people playing.

My personal opinion is that as long as it's not a complete stomp it's okay to have a team lose a few rounds in a row, it gives the players a chance to try and improve. Sometimes you're on the winning team, sometimes you're not.

Also, I couldn't help but notice that you had 3dac clanmates on the winning team. You could probably help avoid stuff like this by balancing with your own guys as well ;)
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MoulinKiller
Posts: 390
Joined: 2009-12-20 16:01

Re: OD-S Public Server #1

Post by MoulinKiller »

Zrix wrote: Also, I couldn't help but notice that you had 3dac clanmates on the winning team. You could probably help avoid stuff like this by balancing with your own guys as well ;)
Asked them to switch but they didn't want to. I deleted them from my Facebook friends,... that should theach them a lesson.
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[R-CON] Potatochan: I tried to eat ice cream, but it was too hard. Now i bend my spoon.
L4gi
Posts: 2101
Joined: 2008-09-19 21:41

Re: OD-S Public Server #1

Post by L4gi »

MoulinKiller wrote:Asked them to switch but they didn't want to. I deleted them from my Facebook friends,... that should theach them a lesson.
You sure showed em! Hopefully now all is well and we can have gud tounds all day erryday.
Cossack
Posts: 1689
Joined: 2009-06-17 09:25

Re: OD-S Public Server #1

Post by Cossack »

Please provide more feedback. Thank you.
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Nightingale
Posts: 352
Joined: 2013-11-19 21:08

Re: OD-S Public Server #1

Post by Nightingale »

The admins on this server are pretty good about removing people with no mics from the game (once the server reaches 90+/100)--this is something that can't be said about most PR servers, so I think it's a really good quality about this server. :smile:

I also enjoy the emphasis on 2km maps instead of 4km asset fests which most people tend to associate the AAS gamemode with.
IGN: 1993 TOYOTA_PREVIA
Cossack
Posts: 1689
Joined: 2009-06-17 09:25

Re: OD-S Public Server #1

Post by Cossack »

Alright, thanks. :) That means that we are on the right track.

We don't like people without mic, because that it really important part of gameplay, so no easy time given to them.

About asset fests, we prefer good old infantry combat with some combined arms in form of APC's and/or some CAS, so maps like Kashan, you will see super rarely.
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Cossack
Posts: 1689
Joined: 2009-06-17 09:25

Re: OD-S Public Server #1

Post by Cossack »

Once again thank you for joining. Looking for more games going.
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