The current method of cache destruction is not fitting for PR.

General discussion of the Project Reality: BF2 modification.
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epicelite
Posts: 89
Joined: 2011-01-28 00:32

The current method of cache destruction is not fitting for PR.

Post by epicelite »

For a while now something has been bugging me about how weapons caches are destroyed. It doesn't seem fitting that you just toss C4 or hit them with some other high-explosive and high tail it. In reality I think they are usually moved off-site, laid out (or dumped in a hole), and lined with explosives to make sure everything is destroyed. Just tossing a C4 onto a pile of guns might leave a lot of them in working condition. Not to mention a real cache probably has more then one box with everything shoved into it/could be buried/spread out over the area.

I think a much more fitting method would require the area to be secured the same was as a flag is capped, then you can destroy the cache (or the cap would automatically remove it?). Might also promote a bit more teamwork then everyone trying to be that guy who got to sneak in and toss the C4 on the cache.

Might also help balance out those times when a cache is unfortunate enough to spawn outdoors with little cover, or in other terrible spots. Without seriously effecting caches in very hard to reach areas such as a cave cache (I've seen a cave cache defended for an entire round while all while 5 others got taken out.)
DesmoLocke
Posts: 1770
Joined: 2008-11-28 19:47

Re: The current method of cache destruction is not fitting for PR.

Post by DesmoLocke »

Suggestions belong in the Suggestions sub forum.
epicelite wrote:I think a much more fitting method would require the area to be secured the same was as a flag is capped, then you can destroy the cache (or the cap would automatically remove it?). Might also promote a bit more teamwork then everyone trying to be that guy who got to sneak in and toss the C4 on the cache.
This sounds like dynamic AAS with two flags. In my opinion, not different enough to be its own gamemode.

Insurgency isn't perfect. It's constantly evolving. The PR devs are looking at it. Ideas and mature discussion will help make the gamemode better.
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billysmall44
Posts: 160
Joined: 2011-07-23 20:05

Re: The current method of cache destruction is not fitting for PR.

Post by billysmall44 »

epicelite wrote:For a while now something has been bugging me about how weapons caches are destroyed. It doesn't seem fitting that you just toss C4 or hit them with some other high-explosive and high tail it. In reality I think they are usually moved off-site, laid out (or dumped in a hole), and lined with explosives to make sure everything is destroyed. Just tossing a C4 onto a pile of guns might leave a lot of them in working condition. Not to mention a real cache probably has more then one box with everything shoved into it/could be buried/spread out over the area.

I think a much more fitting method would require the area to be secured the same was as a flag is capped, then you can destroy the cache (or the cap would automatically remove it?). Might also promote a bit more teamwork then everyone trying to be that guy who got to sneak in and toss the C4 on the cache.

Might also help balance out those times when a cache is unfortunate enough to spawn outdoors with little cover, or in other terrible spots. Without seriously effecting caches in very hard to reach areas such as a cave cache (I've seen a cave cache defended for an entire round while all while 5 others got taken out.)
If anyone ever deploys to Afghanistan or Iraq, you will quickly find out why you do not move caches. That shit is either booby trapped, old and volatile, or being watched. Blow it in place, every time. You will lay it in a manner that makes it easier to destroy though. Example: if l = an ak47 they will be laid like so: llllll with c4 laid down over top going vertically.

To address the actual destruction of the cache, We lay out C4 over lapping in a line, similar to how dominoes look when they fall over. So pretty much how its done in PR:BF2 is actually very similar to how its done in Afghanistan except a lot more C4.

Nice game mechanic idea though.
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