IR smoke failing to work

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Roque_THE_GAMER
Posts: 520
Joined: 2012-12-10 18:10

IR smoke failing to work

Post by Roque_THE_GAMER »

i was that APC and the IR smoke does not covered the enemy termals in time and we get shoot trougth



here a sreenshoot from the BR the smoke working.

http://imgur.com/coKaX2a
Last edited by Roque_THE_GAMER on 2015-07-24 19:55, edited 1 time in total.
Reason: put the image
[align=center]Sorry i cant into English...
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camo
PR:BF2 Developer
Posts: 3165
Joined: 2013-01-26 09:00

Re: IR smoke failing to work

Post by camo »

I noticed that when you first pop ir smoke it covers everything but then it clears up a tiny bit before settling down and blocking everything. I think he just got you through that little window of opportunity.

I could tell brunitogg to perhaps update his smoke effects so they cover an area better but it's not really game breaking. Thanks for the report though.
Last edited by camo on 2015-07-25 04:24, edited 2 times in total.
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Roque_THE_GAMER
Posts: 520
Joined: 2012-12-10 18:10

Re: IR smoke failing to work

Post by Roque_THE_GAMER »

[R-CON]camo wrote:I noticed that when you first pop ir smoke it covers everything but then it clears up a tiny bit before settling down and blocking everything. I think he just got you through that little window of opportunity.

I could tell brunitogg to perhaps update his smoke effects so they cover an area better but it's not really game breaking. Thanks for the report though.
we have got allot of reports from the server that people are seeing through the IR smoke, me by my self i get one kill by that, also as the gunner the IR smoke pop immediately for me i even thought we were safe.
[align=center]Sorry i cant into English...
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viirusiiseli
Posts: 1171
Joined: 2012-02-29 23:53

Re: IR smoke failing to work

Post by viirusiiseli »

With low effects IR smoke sometimes fails to render completely. Can someone look into it?
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Mineral
Retired PR Developer
Posts: 8534
Joined: 2012-01-02 12:37
Location: Belgium

Re: IR smoke failing to work

Post by Mineral »

Added it to our bugtracker.
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