Project Reality Myths
-
GOATier
- Posts: 19
- Joined: 2014-05-11 16:56
Project Reality Myths
While playing Project Reality I have come across a few claims that really surprised me when I heard them. Some of them I have tested by myself, but others I haven't been able to come up with an answer for. The first claim that I heard is that dying as commander costs your team 25 tickets. I have also heard different variations where 'commander' is replaced with a particular kit such as sniper or HAT. The other claim that I haven't been able to verify is that Insurgent commanders are able to die as martyrs. The few times that I have died playing as a civilian commander I have always been 'helping the insurgency'. I would love to know the answers to these questions, and if anyone else can think of some other myths maybe it could get an interesting discussion going.
-
fatalsushi83
- Posts: 551
- Joined: 2013-12-03 07:49
Re: Project Reality Myths
"Being on foot rather than in a vehicle makes the flags cap faster." Not sure if this is true.
Also, I think it was clarified in another thread a few months back that commanders are worth just as much as regular insurgents.
Also, I think it was clarified in another thread a few months back that commanders are worth just as much as regular insurgents.
-
tokyoisbeingrebuilt
- Posts: 21
- Joined: 2007-10-04 23:43
Re: Project Reality Myths
fatalsushi83 wrote:"Being on foot rather than in a vehicle makes the flags cap faster." Not sure if this is true.
I'm 90% sure that in other battlefieldgames (1942, vietnam) if people are together in a vehicle it only counts as one person on cap, I dunno if it translate to PR though
-
Darman1138
- Posts: 569
- Joined: 2013-02-01 03:50
Re: Project Reality Myths
That was my understanding of it as well.tokyoisbeingrebuilt wrote:I'm 90% sure that in other battlefieldgames (1942, vietnam) if people are together in a vehicle it only counts as one person on cap, I dunno if it translate to PR though
-
Nitneuc
- Posts: 490
- Joined: 2007-09-16 08:39
Re: Project Reality Myths
IIRC I wasn't like that in the beginning of BF2, it changed after an early patch because people were going from flag to flag and capping them really fast in a fully manned blackhawk or APC. I dunno how it affects PR though.
Edit : got it !
-> patch 1.03 gameplay changes : -Only 1 player in a vehicle will get credit for or speed up capturing a flag at a CP. The other passengers must exit the vehicle to increase the speed of capture or receive capture score.
source : http://bf2awards.com/patch-history/
Edit : got it !
-> patch 1.03 gameplay changes : -Only 1 player in a vehicle will get credit for or speed up capturing a flag at a CP. The other passengers must exit the vehicle to increase the speed of capture or receive capture score.
source : http://bf2awards.com/patch-history/
Last edited by Nitneuc on 2015-07-28 08:40, edited 1 time in total.
Reason: found the source
Reason: found the source
Many thanks to everyone involved in the making of the best videogaming experience ever !
-
Murkey
- Posts: 529
- Joined: 2010-02-16 19:33
Re: Project Reality Myths
^Nice one Nitneuc 
As for the commander ticket loss. That belongs in the book of tall tales between Bigfoot and the Loch Ness monster. It's been discussed before and probably tested a few times. It'll be on the forums somewhere.
As for the INS commander, that should be easy enough to test, Swampfox or one of the guys that does a lot of civvi stuff might be able to help.
Cheers, Murkey.
As for the commander ticket loss. That belongs in the book of tall tales between Bigfoot and the Loch Ness monster. It's been discussed before and probably tested a few times. It'll be on the forums somewhere.
As for the INS commander, that should be easy enough to test, Swampfox or one of the guys that does a lot of civvi stuff might be able to help.
Cheers, Murkey.
- Mats391
- PR:BF2 Lead Developer
- Posts: 7643
- Joined: 2010-08-06 18:06
Re: Project Reality Myths
A civilian commander can die as martyr just like any other civilian. It does not matter whether you are a squad member, leader, commander or unassigned.
The capping in vehicle thing i will have to check, but most of the time it does not matter. To cap a neutral flag w/o opposition at maximum cap speed you only need 2 players in radius.
The capping in vehicle thing i will have to check, but most of the time it does not matter. To cap a neutral flag w/o opposition at maximum cap speed you only need 2 players in radius.

Mineral: TIL that Wire-guided missiles actually use wire
-
Jacksonez__
- Posts: 1090
- Joined: 2013-07-28 13:19
Re: Project Reality Myths
I've heard this so many times: commander death is 10-50-100 (lol) tickets worth. I'm not sure but there is or was a MG3 with holo sights kit with sidearm in Silent Eagle a while back? I remember seeing a SS of that kit
. Also 2 or 3 pick-up sniper kits in Xianghsan for French team. I've personally found one kit 
-
mries
- Posts: 475
- Joined: 2013-06-30 16:16
Re: Project Reality Myths
When an arrested Civilian/insurgent gets revived it still does count as 10 arrest intelpoints for blufor?
Was wondering if this is true or that the blufor loses its intel when the player gets revived
Was wondering if this is true or that the blufor loses its intel when the player gets revived
-
mat552
- Posts: 1073
- Joined: 2007-05-18 23:05
Re: Project Reality Myths
I think the root of this problem was in BF2 where blackhawk death squads roamed maps, instantly capping flags.[R-DEV]Mats391 wrote:The capping in vehicle thing i will have to check, but most of the time it does not matter. To cap a neutral flag w/o opposition at maximum cap speed you only need 2 players in radius.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.
The only winning move is not to play. Insurgency, that is.
The only winning move is not to play. Insurgency, that is.
-
rPoXoTauJIo
- PR:BF2 Developer
- Posts: 1979
- Joined: 2011-07-20 10:02
Re: Project Reality Myths
I heard there's a killstreaks in PR!

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.
-
GOATier
- Posts: 19
- Joined: 2014-05-11 16:56
Re: Project Reality Myths
Thanks, that's a good thing to know next time I play insurgency. As for testing ticket loss would it be accurate to test on a local server, I might just do it today?[R-DEV]Mats391 wrote:A civilian commander can die as martyr just like any other civilian. It does not matter whether you are a squad member, leader, commander or unassigned.
The capping in vehicle thing i will have to check, but most of the time it does not matter. To cap a neutral flag w/o opposition at maximum cap speed you only need 2 players in radius.
EDIT: After testing on a local server I could not find any difference in ticket loss between a commander and a rifleman. Both caused my team to lose one ticket for becoming WOUNDED and one ticket for DEAD. Furthermore, unless anything has changed from 2010, this earlier thread confirms my test. https://www.realitymod.com/forum/f10-pr ... ion-2.html
Last edited by GOATier on 2015-07-28 18:19, edited 1 time in total.
-
matty1053
- Posts: 2007
- Joined: 2013-07-03 00:17
Re: Project Reality Myths
You can destroy a MTLB (any variant) with small arms fire and grenades.
I'm sure this is true since those things are weak as hell armor wise.
I'm sure this is true since those things are weak as hell armor wise.
DETROIT TIGERS


-
DesmoLocke
- Posts: 1770
- Joined: 2008-11-28 19:47
Re: Project Reality Myths
Not a myth. I thought we were only posting silly myths that people believe about the game.matty1053 wrote:You can destroy a MTLB (any variant) with small arms fire and grenades.
I'm sure this is true since those things are weak as hell armor wise.
-
CR8Z
- Posts: 413
- Joined: 2008-08-30 06:27
Re: Project Reality Myths
I don't think it's "super advantageous" because you are outpacing your supplies and ability to hold flags.Wing Walker wrote:This is happening now.
Maybe not "instantly". I was in a Squad on Muttrah and the SL coordinated with the Helo pilot and we hopped from flag to flag and we capped the first 3 or so objectives just our selves before the enemy was ever seen.
I thought it was a little like "cheating," but really its more like something that is "too much" of an advantage over the other team.
If this happened every time Mutrrah would be the worst map to play.
-
KillJoy[Fr]
- Posts: 837
- Joined: 2010-12-28 20:51
Re: Project Reality Myths
When you blew up the gary it's drop a JDAM, i'm sure this myth is real.
Au dela du possible ...
-
camo
- PR:BF2 Developer
- Posts: 3165
- Joined: 2013-01-26 09:00
-
Murkey
- Posts: 529
- Joined: 2010-02-16 19:33
Re: Project Reality Myths
Exactly, capping neutral flags at round start is only worthwhile if they can be supplied, re-enforced and held. Otherwise it's just -30 tickets when the enemy team gets deployed.CR8Z wrote:I don't think it's "super advantageous" because you are outpacing your supplies and ability to hold flags.
Cheers, Murkey.
-
Airsoft
- Retired PR Developer
- Posts: 4713
- Joined: 2007-09-20 00:53
Re: Project Reality Myths
https://youtu.be/4oGMRjA9QtA?t=2m3smatty1053 wrote:You can destroy a MTLB (any variant) with small arms fire and grenades.
I'm sure this is true since those things are weak as hell armor wise.









