Yamalia

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Nightingale
Posts: 352
Joined: 2013-11-19 21:08

Yamalia

Post by Nightingale »

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I like Yamalia as a map.

But I think the gameplay on this map sometimes doesn't live up to the full potential of this map because of poor placement of (particular) objectives.

There are a few objectives on this map which are placed quite close to the edge of the map. When these capzones are chosen by the game at the start of the match, it causes the entire match to devolve into a gamey and unentertaining meta-game of "hugging the border" to protect your sides/rear of your Tank/APC. Because the Tanks don't have to worry about CAS on this map, this "edge-hugging tactic" is especially effective on this map.

My suggestion to remedy this is to remove the objectives which fall into the "red zone" in the above diagram. Instead, add more possible capzones in the center areas of the map, which in my opinion are far more interesting to fight on than just skirting along the very edges of the map all the time. As an example, I put some green circles to indicate where I think it might be good to have more capzones.
Last edited by Nightingale on 2015-08-09 05:28, edited 3 times in total.
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matty1053
Posts: 2007
Joined: 2013-07-03 00:17

Post by matty1053 »

I agree! Honestly I love Yamalia it's a good map for assets.

I think maybe changing the map up. Adding a few more camps or a small village or two. Or make the map a bit darker. Or foggy.

Still think it is a GREAT map. Especially on the middle flag layout

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X-Alt
Posts: 1073
Joined: 2013-07-02 22:35

Re: Yamalia

Post by X-Alt »

Day Yamalia with paratroops pl0x.
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