AnimSystem for PKM

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Arab
PR:BF2 Developer
Posts: 2898
Joined: 2012-05-18 03:37

AnimSystem for PKM

Post by Arab »

Does anyone know from memory what/where the pkm animsystem is so I can use it on top of a vehicle?
Apologies if this has been asked before
Last edited by Arab on 2015-08-09 02:12, edited 1 time in total.
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Mats391
PR:BF2 Lead Developer
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Joined: 2010-08-06 18:06

Re: AnimSystem for PKM

Post by Mats391 »

You mean the seat animation system?
It depends on how the turret on you vehicle looks. If it can spin around check the animation on G-Wagon or the M240 uparmored HMMWV.
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Arab
PR:BF2 Developer
Posts: 2898
Joined: 2012-05-18 03:37

Re: AnimSystem for PKM

Post by Arab »

Had a feeling I missed that! :) Thanks

Seems like both of them don't work since the gun is positioned in front of the player. The pose is fine.

I need to go through all of them thoroughly. Not a priority since the gun is optional for the vehicle I'm updating.
Last edited by Arab on 2015-08-16 09:45, edited 4 times in total.
Arab
PR:BF2 Developer
Posts: 2898
Joined: 2012-05-18 03:37

Re: AnimSystem for PKM

Post by Arab »

Figured it out. Firstly, go to weapons/stationary folder and edit the weapon you want to change with.

For example, if you want the hand settings for the MG3, you copy the IK settings to the weapon of your choice.

And then you load the vehicle into the editor. Double-Click on the Machine gun, which in this case would be rulmg_pkm_stationary.

You press Control + 4 to bring the IK mode, and you can move the left hand.

Sometimes it wont show up. Simply press Control + 1 and then Control 4.

Go down on IK to get the IK and you can select left hand, left elbow, right hand and right elbow.

Also found out you can rotate the gun in any way by holding shift. Switch to Object Mode with Control 1 first though.
Last edited by Arab on 2015-08-16 09:56, edited 1 time in total.
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