need help with lighting in BF2142 (BF2Editor)

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Kiaksar2142
Posts: 26
Joined: 2015-08-21 19:22

need help with lighting in BF2142 (BF2Editor)

Post by Kiaksar2142 »

Hello guys!
i know its kinda offtopic to ask about 2142 here, but its only active and alive place where i can find people who knows about BF2Editor and related stuff =)

The problem is that i am making a night titan map for 2142 right now, and i have some problems with lightmaps.
As you know, its impossible to light up the terrain with glow models in Editor. it only lighting the objects.

but in maps like Liberation of Leipzig and Yellow Knife the terrain where the lanterns are placed is brighter which is making an expression that its lightened up by lantern.
My question is: How can i make the same?

is that bright terrain under lanterns are actually lightmaps ("bright shadows") of lantern? or what?

i am not completely noob in mapping, but i never experienced this kind of problem as before i was making only day maps.



i also suspect that it was created using lights in 3Dsmax where you can create invisible light bulbs to make the lighting, but i'm still not sure...


Can you please help me with this?

Thanks in advance =)
rPoXoTauJIo
PR:BF2 Developer
Posts: 1979
Joined: 2011-07-20 10:02

Re: need help with lighting in BF2142 (BF2Editor)

Post by rPoXoTauJIo »

Use the force, luke!
Probably they are, as lightmapping in 3dsmax not just seems to be faster but also better quality.
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Time to give up and respawn.
Kiaksar2142
Posts: 26
Joined: 2015-08-21 19:22

Re: need help with lighting in BF2142 (BF2Editor)

Post by Kiaksar2142 »

I know how to make it in 3ds Max.)
my question is that can i make it without it using lightbulbs (included in game) and generate lightmaps as usual?
will it make the job?
quality doesn't matter at the moment =)
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Ason
PR:BF2 Developer
Posts: 1755
Joined: 2012-10-22 10:29

Re: need help with lighting in BF2142 (BF2Editor)

Post by Ason »

Kiaksar2142 wrote:I know how to make it in 3ds Max.)
my question is that can i make it without it using lightbulbs (included in game) and generate lightmaps as usual?
will it make the job?
quality doesn't matter at the moment =)
Maybe you can just paint the ground with white/yellow color on low strenght. I think that's how it's done on Some PR maps like Fools road for example, not sure though.
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