Project Reality v0.4 and BF2 1.41, Project Reality v0.41 Patch Status

Project Reality announcements and development highlights.
TheCaptn
Posts: 135
Joined: 2006-06-01 09:22

Post by TheCaptn »

'[R-DEV wrote:eggman']What were you thinking of here?
Well I was thinking we probably wouldn't see any major changes until 0.5 (or whatever the next version will be). I was only expecting balance tweaks in 0.41, so it's a pleasant surprise. :mrgreen:
Image
eggman
Retired PR Developer
Posts: 11721
Joined: 2005-12-27 04:52

Post by eggman »

TheCaptn wrote:Well I was thinking we probably wouldn't see any major changes until 0.5 (or whatever the next version will be). I was only expecting balance tweaks in 0.41, so it's a pleasant surprise. :mrgreen:
er.. no sorry what I meant was what were you thinking wrt the target indicator for spotted vehicles?

I had thought about adding the laser guided missile style target indicators that define friend or foe, but I am not sure if that's realistic.
[COLOR=#007700][COLOR=DarkGreen]C[COLOR=Olive]heers!
egg[/COLOR][/COLOR][/COLOR]

Image
TheCaptn
Posts: 135
Joined: 2006-06-01 09:22

Post by TheCaptn »

The idea was that when a teammate spots an enemy vehicle it appears in the attack chopper MFD (gun and missile) with one of those little boxes around it, but only for the duration that it is spotted.

It would give the ground troops a powerful anti-armor capability if they're cooperating well with the chopper crew, and give the chopper an ability to engage targets from 'beyond visual range' as long as they get that support.

It was the best mid-point I could think of between realistic gameplay for the attack helicopter, and the work involved in implementing a laser designator.
Image
OverwatchX
Posts: 258
Joined: 2005-07-10 20:53

Post by OverwatchX »

TheCaptn wrote: It was the best mid-point I could think of between realistic gameplay for the attack helicopter, and the work involved in implementing a laser designator.
With all due respect, I prefer no mid points...just realism. So, if the MFDs had boxes in reality, then they should have them in the mod.

The new patch sounds awesome. I like what you all have done in the changelogs. My only minor complaint is in regards to anti-armor kits. They can become way too plentiful. Does the quartermaster system limit the number of kits that are on the battlefield at any one time? If so, thats awesome.
Realism and fun aren't mutually exclusive.
dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Post by dbzao »

Of course, that's why he exists - to limit the number of kits per team.

But right now PR only limits the heavy AT, not the light AT.
<<502nd>>Genocide
Posts: 51
Joined: 2006-10-26 09:46

Post by <<502nd>>Genocide »

JohnDoeGamer wrote:With all due respect, I prefer no mid points...just realism. So, if the MFDs had boxes in reality, then they should have them in the mod.
Being able to laser guide a hellfire missile on a top down attack from miles away is bit extreme even for a game that promotes realism. (http://video.google.com/videoplay?docid=-6612565235151834301&q=cobra+helicopter)

Sacrifices have to be made for gameplay's sake. TheCaptn's proposal is a reasonable mid-point.
Last edited by <<502nd>>Genocide on 2006-11-29 07:01, edited 1 time in total.
TheCaptn
Posts: 135
Joined: 2006-06-01 09:22

Post by TheCaptn »

JohnDoeGamer wrote:With all due respect, I prefer no mid points...just realism. So, if the MFDs had boxes in reality, then they should have them in the mod.
The simple fact is you can't have realism in BF2... In most maps you can't see more than 500m in front of you, as opposed to the many kilometers you can see in real life on an ordinary day. In real life helicopters can use that stand-off distance and powerful camera equipment to engage targets on the ground miles away, and they'd never know what hit them.

My idea is just a way to add that long-range capability back to the choppers in a way that promotes teamwork, but isn't god-like in power.
Image
eggman
Retired PR Developer
Posts: 11721
Joined: 2005-12-27 04:52

Post by eggman »

I don't know of a way to implement that.
[COLOR=#007700][COLOR=DarkGreen]C[COLOR=Olive]heers!
egg[/COLOR][/COLOR][/COLOR]

Image
Infidel
Posts: 66
Joined: 2006-11-29 11:20

Post by Infidel »

In real life can't they use spotters (special forces) to shine a Laser Designator on a target for the aircraft/missiles to destroy?

Or maybe just give squad leaders the ability to mark targets for air support to annihilate because it's too easy to team kill when attacking with Apache or A10
especially in PR v0.4 because the aircraft are literally death-traps and you cannot afford to hesitate if you spot a target.

In fact I hope you adjust/fix things a little because you have to be a suicidal maniac to get into an aircraft in v 0.4.
[502nd] Tonitrus
Posts: 18
Joined: 2006-11-29 12:39

Post by [502nd] Tonitrus »

Hey Guys, Just to say. I fully appreciate the work you guys are doing. It seems to me you hate losing 1 on 1's to players that seem to take 20 to 30 7.62mm rounds and shoot you once. I reprisent a tactical clan that is just finding it's feet in this run n' gun world of BF series. We're all for realism and cant wait until the infantry weapons kill effectively.

Regards,

.Maik.
G.Drew
Posts: 4417
Joined: 2006-04-30 23:02

Post by G.Drew »

Infidel wrote:In real life can't they use spotters (special forces) to shine a Laser Designator on a target for the aircraft/missiles to destroy?

Or maybe just give squad leaders the ability to mark targets for air support to annihilate because it's too easy to team kill when attacking with Apache or A10
especially in PR v0.4 because the aircraft are literally death-traps and you cannot afford to hesitate if you spot a target.

In fact I hope you adjust/fix things a little because you have to be a suicidal maniac to get into an aircraft in v 0.4.
1. The spec ops has this
2. squad leaders T spot for arty, but i dont see y not

and also, tghe only vehicle i probably like just now is the blk hwk
Image
Image

[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
MadTommy
Posts: 2220
Joined: 2006-05-23 11:34

Post by MadTommy »

just about the 1.41 patch..... does this require 0.4 PR being reinstalled?
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

MadTommy wrote:just about the 1.41 patch..... does this require 0.4 PR being reinstalled?
no. You just update BF2 with the new patch and play the mod :)
Image
MadTommy
Posts: 2220
Joined: 2006-05-23 11:34

Post by MadTommy »

sweet see you on the 04/1.41 battlefield.

and errr what does 1.41 change when it comes to PR?.... anything?
Mongolian_dude
Retired PR Developer
Posts: 6088
Joined: 2006-10-22 22:24

Post by Mongolian_dude »

solodude23 wrote:Don't you get tired of doing that? :P
yes, mostly.
I got it down so quick now it dones rly matter anymore

...mongol...
Military lawyers engaged in fierce legal action.

[INDENT][INDENT]Image[/INDENT][/INDENT]
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

MadTommy wrote:sweet see you on the 04/1.41 battlefield.

and errr what does 1.41 change when it comes to PR?.... anything?
ummm no. Apart from maybe reduce server crashes (with any luck). thats all the patch really dose...
Image
Mongolian_dude
Retired PR Developer
Posts: 6088
Joined: 2006-10-22 22:24

Post by Mongolian_dude »

'[R-DEV wrote:eggman']
- added zoom to chain gun and Hellfire class missiles, about 3.5x zoom; use the "C" key to toggle camera zoom levels
- positioned hellfire camera to be slaved to the sensor bubble, same as the chain gun camera
- set ammo for chain gun to realistic round counts, single mag
- prevented medic healing ability automatically working in pilot or gunner positions
- added 2 x AIM-9m class AA missiles to Pilot control
- added new Pilot HUD to show Sidewinders
- set Attack Helo rockets to real world velocities and damage equivalents
- set hellfire type missiles to real world velocities
- set FFAR rocket loadouts to real world count
- set proper damage attributes for 20mm and 30mm chain guns
- slight increase to armour on attack Helos
What would be groovy for the future (if possible) is to give some kind of display as to what the gunner can see. Or his own little zoom so he dont feel so left out :cry:

Thx for the groovy update

...mongol...
Military lawyers engaged in fierce legal action.

[INDENT][INDENT]Image[/INDENT][/INDENT]
Mekstizzle
Posts: 882
Joined: 2006-10-30 17:15

Post by Mekstizzle »

Ahahahaha nice change. Take that you F**king dolphin diving, prone spamming, camping, noob toobing infantry whores that want things to be as easy as possible!

It's a shame that the most popular EU PR server (IGI) is no vehicles except transport, though... :(
OverwatchX
Posts: 258
Joined: 2005-07-10 20:53

Post by OverwatchX »

TheCaptn wrote:The simple fact is you can't have realism in BF2... In most maps you can't see more than 500m in front of you, as opposed to the many kilometers you can see in real life on an ordinary day. In real life helicopters can use that stand-off distance and powerful camera equipment to engage targets on the ground miles away, and they'd never know what hit them.

My idea is just a way to add that long-range capability back to the choppers in a way that promotes teamwork, but isn't god-like in power.
Copy that. ok
Realism and fun aren't mutually exclusive.
Michael_Denmark
Posts: 2196
Joined: 2006-07-10 09:07

Post by Michael_Denmark »

Looking forward to those new tank zoom options. Sounds great. And if only the heavy at weapons can take out a tank - the infantry gotta be better in its teamwork.
It would be great though, if it was possible to immobilize a tank.
Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.

ImageImage
We who play these kinds of games are the first generation of war robot pilots.Today we pilot a camera in 3D heaven,Tomorrow... http://gametactic.org/pr
Locked

Return to “Announcements & Highlights”