Problem modifying Textures/UV

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XsV=TooL
Posts: 10
Joined: 2015-06-03 23:30

Problem modifying Textures/UV

Post by XsV=TooL »

I ran into a problem importing a building from bf2 into 3d coat, it has to do with the way bf2 does the uv maps and textures per polygon selection group. I am out of ideas how to import with the existing textures because the uv map doesn't scale to the texture right. Only thing I can think of doing is redo all the textures and uv maps from scracth.

So what I really wanna do is be able to import these buildings without having to jump threw a bunch of hoops.

Heres the raw data for the building in question, I included the textures.
https://www.dropbox.com/s/gwadekzjvmhh8 ... g.rar?dl=0

in order to open the con file you need 3ds max and POE bf2 modding tools plugin.
also I used the BFmeshviewer app to export the project as an OBJ to retain all the materials

heres an example of what it looks like doing a simple import of the obj into 3dcoat and adding the materials. The missing textures are there because I simply didnt add anything to that polygon selection group yet. I started with a few materials first to see if they worked correctly.
https://www.dropbox.com/s/tnvacjtf1spnkwq/text.png?dl=0


heres an example of what the UV looks like for the parts I have textured
https://www.dropbox.com/s/2jg285o6vr4rl ... c.png?dl=0
as you can see the texture didnt scale to the uv like in the con file.

heres an example of how bf2 does the textures, which are used on dozens of different buildings.
https://www.dropbox.com/s/k0w8pa81npk5w ... t.png?dl=0

heres what it looks like in the BFmeshviewer app working
https://www.dropbox.com/s/sri0iyyi2z3lmyi/pump.png?dl=0

If someone can help me figure out a proper way to import you have no idea how thankful I would be. I like to make maps for personal use in singleplayer and want to texture them in 3dcoat to give them a more realistic feel.
Thanks!
CTRifle
Retired PR Developer
Posts: 1056
Joined: 2011-01-03 14:57

Re: Problem modifying Textures/UV

Post by CTRifle »

I've only imported a few things so I cant tell for sure, but iirc the UVs will be fine when you bring it in, and the textures should work. This issue that you are having is probably a 3ds to 3d coat problem.

Also just curious, why not just make some new statics or modify the original textures. If you modify the UV youll have to reexport anyways. Quite a bit of work for a texture.
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XsV=TooL
Posts: 10
Joined: 2015-06-03 23:30

Re: Problem modifying Textures/UV

Post by XsV=TooL »

[R-CON]CTRifle wrote:I've only imported a few things so I cant tell for sure, but iirc the UVs will be fine when you bring it in, and the textures should work. This issue that you are having is probably a 3ds to 3d coat problem.

Also just curious, why not just make some new statics or modify the original textures. If you modify the UV youll have to reexport anyways. Quite a bit of work for a texture.
What does iirc mean sorry? Also it's not just 3d coat I can't import the textures onto the object in, its cinema 4d, and blender too, everytime I add a texture its all huge and out of scale. I want to modify every single building in the game so that I can add more detailed textures handpainted in 3ds coat. It's a huge project I am trying to take on but I know I can do it if I can figure out how to import the textures properly onto the UV. The uv is just all over the place compared to how the textures are added. But if you can figure it out for me that would be amazing! Thanks.

ps: im trying to modify only the existing textures once they are imported then all I would have to do is export and replace, thus creating the modification ingame. only problem is when i add th etextures to the object in ANY 3d editing software they dont line up.
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