Mine teamkill system

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What should happen after a car gets TK'd by a friendly mine ?

The "owner" of the mine should be punished (current system).
40
5%
The driver of the vehicle should be punsihed.
217
25%
It's fault of both - both should be punished.
160
18%
It's no one's fault - no one should be punished.
378
44%
None of above. I think that ...
72
8%
 
Total votes: 867

potatochan
Posts: 328
Joined: 2009-05-22 12:24

Re: Mine teamkill system

Post by potatochan »

People use the Stone markers often enough atleast where I play at. But they still step on friendly IED's n mines anyways.
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Clund
Posts: 364
Joined: 2014-05-16 15:07

Re: Mine teamkill system

Post by Clund »

I would say the driver should be punished, BUT
if the "owner" placed a mine without a marker or placed it intentionally to kill friendlies, it should be up to the Admins to punish the guy.
pedrooo14
Posts: 88
Joined: 2012-04-02 14:57

Re: Mine teamkill system

Post by pedrooo14 »

If you eliminate the punish from the mine TK, then there is gonna be some idiots who put mines near friendlys on porpouse to make a "non-punishable" TK.

It s fine the way that it is. The only ones who gets affected are the idiots who put mines wrongly near friendly position, just sitting and waiting for the enemy to come. This guy "Pendeho" is the maximum exponent of this.
Last edited by pedrooo14 on 2015-09-25 02:51, edited 1 time in total.
Jagira
Posts: 101
Joined: 2014-06-30 08:05

Re: Mine teamkill system

Post by Jagira »

This thread is 8 years old and achieves nothing but clog the top thread spot.
Can we lock this?
guru951
Posts: 316
Joined: 2010-09-10 10:41

Re: Mine teamkill system

Post by guru951 »

While I voted to have both be punished I'd like to add that I also feel that during game loading an image and a text should play through that mentions that a mine marker is actually a mine Field marker, implying that there may be more than one and noting that a player only has 3 markers to use at one time. Basically putting a hint n tip about this somewhere in the loading screen.
Nightingale87
Posts: 23
Joined: 2015-10-18 19:38

Re: Mine teamkill system

Post by Nightingale87 »

Mine placing (even if marked) decided only by the sapper is the zummit of lonewolfing and its the standard of Insurgent usual gameplay.
"This is a good place for a mine...ill place it here"...thats it...no mote consulting with SL, let alone scalating to Commander.
The decisi?n to mine an area is too too important to be taken by a single lone Wolf.
The way I see it is that this argument is not oriented as it should. BluFor Sqs have to (ussualy) discuss and admin?strate important asset as a cohoerent unit. Why doesnt ir happen with Insurgents???...
Thats the point of view I think should be taken about it. Because no penalti will ever disuade a lone Wolf sapper of placing the mines he wants...
Jacksonez__
Posts: 1090
Joined: 2013-07-28 13:19

Re: Mine teamkill system

Post by Jacksonez__ »

this thread is as legendary as fast ropes are.
h8forevah
Posts: 6
Joined: 2011-10-09 15:26

Re: Mine teamkill system

Post by h8forevah »

Yesterday while playing Al-Basrah, I was on the insurgent side and a cache had spawned at factory, being the good sapper that I am I decided to mine the side entrance to the factory (Furthest from Mosque facing the west) leaving the rear wide open. I managed to kill at least 10 teammates in 4 vehicles in no less than 5 minutes even through the road was very clearly marked as mined. Then I decided okay, maybe I should try putting up some AP mines. So I mined the entrance to the cache that was facing the enemy (super easy to sneak up on and they had previously gone through it). Thinking back to the previous incident I decided to mark the mine with a stone marker and a map marker and yet, my teammates still managed to blow themselves up on the mine even though the doorway had a stone marker right in the middle. So I planted another one and spent the next minute or so placing stone markers in the doorway thinking "Oh it would take a blind idiot to miss these...". Lo and behold someone manages to walk into the mine and kill themselves. So 10 minutes into my game experience and I have killed more teammates than the enemy team's best killer and my score is shot to shit... GG
ALFABETAS
Posts: 66
Joined: 2009-06-26 08:02

Re: Mine teamkill system

Post by ALFABETAS »

h8forevah wrote:Yesterday while playing Al-Basrah, I was on the insurgent side and a cache had spawned at factory, being the good sapper that I am I decided to mine the side entrance to the factory (Furthest from Mosque facing the west) leaving the rear wide open. I managed to kill at least 10 teammates in 4 vehicles in no less than 5 minutes even through the road was very clearly marked as mined. Then I decided okay, maybe I should try putting up some AP mines. So I mined the entrance to the cache that was facing the enemy (super easy to sneak up on and they had previously gone through it). Thinking back to the previous incident I decided to mark the mine with a stone marker and a map marker and yet, my teammates still managed to blow themselves up on the mine even though the doorway had a stone marker right in the middle. So I planted another one and spent the next minute or so placing stone markers in the doorway thinking "Oh it would take a blind idiot to miss these...". Lo and behold someone manages to walk into the mine and kill themselves. So 10 minutes into my game experience and I have killed more teammates than the enemy team's best killer and my score is shot to shit... GG
The problem that we are not supper solders/gamers to spot thous mines. We put in that way that enemy will step on them not seeing. And it should be bring back the in game showing mine indicator, for AP and AV. You aren't checking your map every sec if some "idiot" planted a mine on the next corner and you "idiot" step on it because you didn't see or WTF rocks? BOOM!
INVIS
Posts: 78
Joined: 2011-11-27 18:13

Re: Mine teamkill system

Post by INVIS »

Just do not ever put booby traps near lots of friendly activity, sorry to tell but even though adding a mine marker sounds like a reasonable thing, it still won't help for many cases and you better get used to putting mines where enemies are more likely to be than friendlies.
Murphy
Posts: 2339
Joined: 2010-06-05 21:14

Re: Mine teamkill system

Post by Murphy »

9 years on and we're still bringing up the same points, this thread needs to be memorialized or something.
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Zan
Posts: 41
Joined: 2016-02-06 17:44

Re: Mine teamkill system

Post by Zan »

99% of people mark their mines, so it's usually the driver's fault for not looking at his always present minimap. Either the driver should be punished, or nobody at all (the team loses the asset and some tickets which is enough punishment overall).
Alexnames
Posts: 2
Joined: 2016-03-25 21:44

Re: Mine teamkill system

Post by Alexnames »

Honeslty i think that should have no punishments. Its cause of the fact that. Number 1 = Miner. Number 2 = Driver. 1 Will set up the mine cause he see's a enemy convoy ahead. 1 places the mine down a small gap. == 2 Is driving with his squad. cause he gets shot at. He see's a gap and he drives in there. but he dies cause of the mine. 2 Didnt know there would be a mine there. And 1 Did NOT plan for him to die. 70% OF the time. It was an Accidental team kill. I hope this convinces you instead of the poll
ZektorSK
Posts: 243
Joined: 2015-10-30 08:41

Re: Mine teamkill system

Post by ZektorSK »

Basically it is fault of both of them... cuz that guy should have informed about mine's position,and driver should had eyes
Mac.PR
Posts: 35
Joined: 2016-01-27 17:27

Re: Mine teamkill system

Post by Mac.PR »

it would be pretty difficult to give justice to players who have TK'd with a mine since the deaths are always under different circumstances.
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