[HELP] BF2 Editor control point options

General discussion of the Project Reality: BF2 modification.
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THE_PR_FAN
Posts: 56
Joined: 2015-09-14 11:37

[HELP] BF2 Editor control point options

Post by THE_PR_FAN »

hello again friends....


i need some help understanding bf2 editor...
when i select a cp there are too many opts in tweaker bar

so what are they......i dont know some opts. like SUPLLY GROUP ID etc
so please help me......
rPoXoTauJIo
PR:BF2 Developer
Posts: 1979
Joined: 2011-07-20 10:02

Re: [HELP] BF2 EDITOR CONTROL POINT OPTIONS

Post by rPoXoTauJIo »

'\bf2editor\Help' contains some basic description :)
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Ason
PR:BF2 Developer
Posts: 1755
Joined: 2012-10-22 10:29

Re: [HELP] BF2 EDITOR CONTROL POINT OPTIONS

Post by Ason »

The most important ones are
Radius - Area of controlpoint(when you enter this area you will begin to cap)

AreaValueTeam1 - When team 1 has 100 points or more team 2 will bleed
AreaValueTeam2 - When team 2 has 100 points or more team 1 will bleed
These are usually just set to 200 or more on the last flags

TimetoGetcontrol and TimetoLoseControl - Team1 and Team2 time to cap a flag(can't remember which is which)

UnableToChangeTeam - Should be used on mainbases to make them not cappable

SupplyGroupID - order of flag cap, look at this tutorial for explanation:
https://www.realitymod.com/forum/f189-m ... -mode.html
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THE_PR_FAN
Posts: 56
Joined: 2015-09-14 11:37

Re: [HELP] BF2 EDITOR CONTROL POINT OPTIONS

Post by THE_PR_FAN »

Thank you so much mate!!!
really appreciate your help!!!
------ THE_PR_FAN
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