Kashan Desert Redux

Project Reality announcements and development highlights.
gwa1hir
Posts: 227
Joined: 2015-04-17 20:12

Re: Kashan Desert Redux

Post by gwa1hir »

nice! now i dont have to vomit every time kashan is the next map ;) ;) ;)
can't wait to try it
[img]http://i.imgur.com/MAG8dcg.jpg[/img]
Jacksonez__
Posts: 1090
Joined: 2013-07-28 13:19

Re: Kashan Desert Redux

Post by Jacksonez__ »

[R-DEV]Rudd wrote:Baseraping will be an integral feature of the next update of PR.
Really? Damn this is good.
LiamNL
Posts: 585
Joined: 2013-06-15 08:13

Re: Kashan Desert Redux

Post by LiamNL »

So will it come in next patch?
Frontliner
PR:BF2 Contributor
Posts: 1884
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Re: Kashan Desert Redux

Post by Frontliner »

I have an idea concerning the bridge in the NW portion of the map. Instead of "just" having it there, why not create a canyon that runs all the way to the northern edge of the map with enough steepness to deny the movement of tanks and APCs? This way it control over the bridge could become another point of interest for both teams as flanking maneuvers in the northern part of the map are made more difficult. This would also make the outpost area west of it more important for MEC to fortify.
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Kovanaama
Posts: 250
Joined: 2011-09-07 15:04

Re: Kashan Desert Redux

Post by Kovanaama »

Kashan 2.0 eyh? Oh the joy when this is ready. :D Very good job lads! :)

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Ghrane
Posts: 18
Joined: 2015-07-10 16:46

Re: Kashan Desert Redux

Post by Ghrane »

Looks awesome, really good job guys, I like it! :)
sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: Kashan Desert Redux

Post by sweedensniiperr »

I have mixed feelings about this.
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IlluminatorConfirmed
Posts: 124
Joined: 2015-03-22 12:24

Re: Kashan Desert Redux

Post by IlluminatorConfirmed »

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Canadian retexture yay.

But i think Kashan needs some kind of a light armor version.

One tank(20 minutes delay and respawn).
One light AH with ATGM, and onther one with MGs and/or rockets(20 minutes delay, respawn).
One IFV(15 minutes respawn).
Three or two APCs(10 minutes respawn)
Three or two recon vehicles(BRDMs for MEC, and maybe HMWV CROW for US).
One regular transport chopper(with one big supply crate), one smaller transport chopper.
And lots of logi vehicles(UAZ, HMWVs and trucks).

Waiting for PR Santa.

You will not grasp her with your mind or cover with a common label, for Russia is one of a kind - believe in her, if you are able...
[img]http://i.imgur.com/EQz7wtW.png[/img]
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Kashan Desert Redux

Post by Rabbit »

IlluminatorConfirmed wrote:
Image
Canadian retexture yay.

But i think Kashan needs some kind of a light armor version.

One tank(20 minutes delay and respawn).
One light AH with ATGM, and onther one with MGs and/or rockets(20 minutes delay, respawn).
One IFV(15 minutes respawn).
Three or two APCs(10 minutes respawn)
Three or two recon vehicles(BRDMs for MEC, and maybe HMWV CROW for US).
One regular transport chopper(with one big supply crate), one smaller transport chopper.
And lots of logi vehicles(UAZ, HMWVs and trucks).

Waiting for PR Santa.

I wouldn't expect that, mainly mech inf because you know its worked on the last 3 maps that attempted it. :roll:
piratepengu
PR:BF2 QA Tester
Posts: 95
Joined: 2013-12-24 02:45

Re: Kashan Desert Redux

Post by piratepengu »

[R-DEV]Rudd wrote:Baseraping will be an integral feature of the next update of PR.
time to decipher whether or not this is sarcasm
Jayhawker2092
Posts: 26
Joined: 2014-06-10 08:30

Re: Kashan Desert Redux

Post by Jayhawker2092 »

As someone who has hated and actively avoided playing Kashan for years now, I just want to say; thank you thank you thank you thank you thank you.
HUNDEKUVEN2092

BlackGus
Posts: 152
Joined: 2012-05-19 20:59

Re: Kashan Desert Redux

Post by BlackGus »

Great job, somebody remember "Desert Rats" ??? Is possible to see this variant with this map?
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Acecombatzer0
Posts: 554
Joined: 2010-09-26 14:10

Re: Kashan Desert Redux

Post by Acecombatzer0 »

Is Canada going to be the permanent faction for Kashan?

Or will it still be for alt layer only?

EDIT: One little nitpick, dunno if it can be changed but the runways should be labeled "18" or the runway looking South and "36" for the one looking North
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potatochan
Posts: 328
Joined: 2009-05-22 12:24

Re: Kashan Desert Redux

Post by potatochan »

Acecombatzer0 wrote:Is Canada going to be the permanent faction for Kashan?

Or will it still be for alt layer only?

EDIT: One little nitpick, dunno if it can be changed but the runways should be labeled "18" or the runway looking South and "36" for the one looking North
interesting that you noticed that, alternative runway designations will be added later.
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tomylana
Posts: 29
Joined: 2012-08-07 15:08

Re: Kashan Desert Redux

Post by tomylana »

what will be released at Christmas? :razz:
nice job
Can't wait to try it


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zloyrash
Posts: 408
Joined: 2009-11-08 10:25

Re: Kashan Desert Redux

Post by zloyrash »

IlluminatorConfirmed wrote: But i think Kashan needs some kind of a light armor version.
Hope to see many different layouts. As much as possible
Last edited by zloyrash on 2015-10-09 08:59, edited 1 time in total.
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IlluminatorConfirmed
Posts: 124
Joined: 2015-03-22 12:24

Re: Kashan Desert Redux

Post by IlluminatorConfirmed »

zloyrash wrote:Hope to see many different layouts. As much as possible
Double that.

More layouts equals much more fun.
You will not grasp her with your mind or cover with a common label, for Russia is one of a kind - believe in her, if you are able...
[img]http://i.imgur.com/EQz7wtW.png[/img]
Beee8190
Posts: 473
Joined: 2011-08-26 13:40

Re: Kashan Desert Redux

Post by Beee8190 »

This is great news as Kashan Desert is a classic to many.

That said, I would also like to see bigger/ denser North and South village but would instantly trade all that for 20mins heavy asset spawn delay as it was in ?0.97 that required far superior planning of fobs and defences rather than rely on a single squad to do well, which in my experience happened to usually be the armor squad.

Looking forward seeing as this develops :thumbsup:
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Mineral
Retired PR Developer
Posts: 8534
Joined: 2012-01-02 12:37
Location: Belgium

Re: Kashan Desert Redux

Post by Mineral »

Spawn timers are the same as in 0.97(as far as I remember them) since v1.3.
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Acecombatzer0
Posts: 554
Joined: 2010-09-26 14:10

Re: Kashan Desert Redux

Post by Acecombatzer0 »

[R-CON]potatochan wrote:interesting that you noticed that, alternative runway designations will be added later.
As a RL holder of a pilot's license its second nature to notice things like that :p

Do you know the answer to the first question I asked?

EDIT: Nevermind, found out Canada doesn't have any attack helicopters, so I guess the US Apache layer will stay
Last edited by Acecombatzer0 on 2015-10-10 00:14, edited 2 times in total.
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