hello.
i just completed a map for bf2 but it crashes on 15% of loading
i read on a forum that i can run in windowed mode .......but it didnt get an error
so now i am trying to use debugger mode.....
so mates please tell me what is it?
how to use it?
and how to read and find out error??
how to run debugger?
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SANGUE-RUIM
- Posts: 1390
- Joined: 2009-04-26 12:37
Re: how to run debugger?
just type "rcon debug" in the chat, but you need to be already in-game
since you can't because your map crashes @ 15%, you won't be able to do it...
maybe there is another way, hopefuly someone else can help you
since you can't because your map crashes @ 15%, you won't be able to do it...
maybe there is another way, hopefuly someone else can help you
- Mineral
- Retired PR Developer
- Posts: 8534
- Joined: 2012-01-02 12:37
- Location: Belgium
Re: how to run debugger?
He's talking about the debugger tool from BF2
I'll respond to soon about this. Just discussing with the team how we best present you with a method to run debugger. Which is certainly possible but not straight forward with the public build.
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THE_PR_FAN
- Posts: 56
- Joined: 2015-09-14 11:37
Re: how to run debugger?
so...cant you just PM me the method??
because i am working on that map since 2 months
so PLEASE help me........-----!!!!!!!
because i am working on that map since 2 months
so PLEASE help me........-----!!!!!!!
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THE_PR_FAN
- Posts: 56
- Joined: 2015-09-14 11:37
Re: how to run debugger?
I read on a forum that a map crashing on 15% means
" Broken terrain.raw"
so how to know that its corrupt or broken???
though i still prefer "Debugger"
i want to solve the problem quickly as i want it to share on community-!!!!
thanks in advance!
Edit: i am using custom statics....but i have updated my "Objects_client.zip" and "Objects_server.zip" and placed that static in them......any ideas???
" Broken terrain.raw"
so how to know that its corrupt or broken???
though i still prefer "Debugger"
i want to solve the problem quickly as i want it to share on community-!!!!
thanks in advance!
Edit: i am using custom statics....but i have updated my "Objects_client.zip" and "Objects_server.zip" and placed that static in them......any ideas???
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derg
- Posts: 237
- Joined: 2009-03-17 21:07
- Mineral
- Retired PR Developer
- Posts: 8534
- Joined: 2012-01-02 12:37
- Location: Belgium
Re: how to run debugger?
15% can be a ton of things. I suggest doing a few things such as removing all spawners from GPO, removing calling lines from init.con (overgrowth, undergrowth,ambient, ...) to see on which one the issue may lie/
Anyway, here you find more info now on debugger for public builds
SOrry it took a while. https://www.realitymod.com/forum/f388-p ... -v1-x.html
Anyway, here you find more info now on debugger for public builds
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THE_PR_FAN
- Posts: 56
- Joined: 2015-09-14 11:37
Re: how to run debugger?
thank you so much!!! gonna give it a quick try.....
by the way.....what do you mean by
removing spawners from "GPO"??? what does that mean?
by the way.....what do you mean by
removing spawners from "GPO"??? what does that mean?




