how to run debugger?

General discussion of the Project Reality: BF2 modification.
Post Reply
THE_PR_FAN
Posts: 56
Joined: 2015-09-14 11:37

how to run debugger?

Post by THE_PR_FAN »

hello.


i just completed a map for bf2 but it crashes on 15% of loading


i read on a forum that i can run in windowed mode .......but it didnt get an error


so now i am trying to use debugger mode.....
so mates please tell me what is it?

how to use it?

and how to read and find out error??
THE_PR_FAN
Posts: 56
Joined: 2015-09-14 11:37

Re: how to run debugger?

Post by THE_PR_FAN »

anybody??? :/
SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: how to run debugger?

Post by SANGUE-RUIM »

just type "rcon debug" in the chat, but you need to be already in-game

since you can't because your map crashes @ 15%, you won't be able to do it...

maybe there is another way, hopefuly someone else can help you
User avatar
Mineral
Retired PR Developer
Posts: 8534
Joined: 2012-01-02 12:37
Location: Belgium

Re: how to run debugger?

Post by Mineral »

He's talking about the debugger tool from BF2 :) I'll respond to soon about this. Just discussing with the team how we best present you with a method to run debugger. Which is certainly possible but not straight forward with the public build.
Image
THE_PR_FAN
Posts: 56
Joined: 2015-09-14 11:37

Re: how to run debugger?

Post by THE_PR_FAN »

so...cant you just PM me the method??

because i am working on that map since 2 months


so PLEASE help me........-----!!!!!!! :(
User avatar
Mineral
Retired PR Developer
Posts: 8534
Joined: 2012-01-02 12:37
Location: Belgium

Post by Mineral »

It aint about not willing to share :p its about doing it right
Image
THE_PR_FAN
Posts: 56
Joined: 2015-09-14 11:37

Re: how to run debugger?

Post by THE_PR_FAN »

I read on a forum that a map crashing on 15% means
" Broken terrain.raw"
so how to know that its corrupt or broken???

though i still prefer "Debugger"

i want to solve the problem quickly as i want it to share on community-!!!!

thanks in advance!

Edit: i am using custom statics....but i have updated my "Objects_client.zip" and "Objects_server.zip" and placed that static in them......any ideas???
derg
Posts: 237
Joined: 2009-03-17 21:07

Post by derg »

in the meantime, better check THIS out.

GT-I9515
User avatar
Mineral
Retired PR Developer
Posts: 8534
Joined: 2012-01-02 12:37
Location: Belgium

Re: how to run debugger?

Post by Mineral »

15% can be a ton of things. I suggest doing a few things such as removing all spawners from GPO, removing calling lines from init.con (overgrowth, undergrowth,ambient, ...) to see on which one the issue may lie/

Anyway, here you find more info now on debugger for public builds :) SOrry it took a while. https://www.realitymod.com/forum/f388-p ... -v1-x.html
Image
THE_PR_FAN
Posts: 56
Joined: 2015-09-14 11:37

Re: how to run debugger?

Post by THE_PR_FAN »

thank you so much!!! gonna give it a quick try.....
by the way.....what do you mean by
removing spawners from "GPO"??? what does that mean?
Post Reply

Return to “PR:BF2 General Discussion”