Steeps wrote:Thread should be named "Ask Rhino a Question"
sweedensniiperr wrote:How much better will the next version be compared to what we played last?
If you liked the last version, then your going to really like the new version
Overall their is simply just a lot of new gameplay dynamics, topped with a lot more polish. But to go into a few details:
First of all, the Frigate will add a totally new dynamic that you probably haven't experienced in any other game. Closest might be World of Warships, for crewing that is, but in that, it is really Ships vs Ships, with only 1 player crewed ships, with the odd automated aircraft, where AA guns are all automatically aimed on ships, where in PR, its Ship vs Ground Targets and Aircraft, with the ship being very much on the defensive for a lot of the time, and the AA guns are not automated, they will all be crewed by individual players, with each crew member on the ship, doing all they can to take down the incoming aircraft, looking to sink them. On top of that, the planes are not automated, and all flown by real players, not only having to dodge the AA fire from the Frigate and other ground AA, but also having to contend with other aircraft in the skies. Not to mention their are many other targets than just the Frigate to go and bomb, just the Frigate is one of the more juicy targets since if you sink it, not only do you deny the Brits of all what the Frigate gives (Arty, AA defence, radar coverage (not vbf2 UAV style), Lynx, RHIBs etc) but also it will cost the Brits something like 100 tickets (exact number yet to be worked out). So while some Flight Sims might have aircraft vs ship combat, I can't think of any that have the ships being manned by real players, other than BF1942 which actually might be the closet thing come to think of it, but that doesn't have SAMs.
Which brings us to one of the next big gameplay dynamics, being CLOS SAMs like the Blowpipe, Tigercat and Sea Cat (last one being the SAM on the Frigate), where you have to manually guide the missiles onto the targets, which not only something totally new, its something super fun and from what I and the testers have told me during some play testing, they waay prefer over normal lock on SAMs, simply because its so much more of a challenge and rewarding when you do get a kill, with in many cases being more accurate for a skilled player. A little more here but keep your eyes open for blogs and highlights with more details
https://www.realitymod.com/forum/f196-p ... npipe.html
Infantry is receiving a lot of love too, with a bunch of new weapons (some I've posted teasers of here and there but trust me, there's more), new kit geoms for both sides, Brits getting new solider camo, and ye, just generally a lot of cool new gear for the infantry
Vehicles will be receiving quite a bit of love too, with
more types of Skyhawk to play with, with more weapon load-outs, and choppers etc will be reciving quite a bit of love too
On the Maps side, for the main Falklands map, I'm hoping to update that somewhat too, hopefully giving it some more detail but this largely depends on how much time I have. Right now I'm somewhat focused on getting the Frigate done and that will have to come later on. On top of new details I'm planning some significant improvements for the VW game modes

Goose Green has also received quite a bit of love and will be the best for the infantry vs infantry gameplay side.
On top of this, we are also looking at expanding the 80's Brits across more maps so the Falklands wont be the only place you can play with these awesome weapons
So ye, hopefully the people who liked the old version, will really like the new version, and hopefully we can also win round some players who didn't quite like the old one with some of the new additions
